Pawns::Table pawnsTable;
Material::Table materialTable;
- Endgames endgames;
size_t pvIdx, pvLast;
int selDepth, nmpMinPly;
Color nmpColor;
- std::atomic<uint64_t> nodes, tbHits;
+ std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
Position rootPos;
Search::RootMoves rootMoves;
void search() override;
void check_time();
- double bestMoveChanges, previousTimeReduction;
+ double previousTimeReduction;
Value previousScore;
int callsCnt;
bool stopOnPonderhit;