/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "search.h"
#include "thread_win32_osx.h"
+namespace Stockfish {
/// Thread class keeps together all the thread-related stuff. We use
/// per-thread pawn and material hash tables so that once we get a
void idle_loop();
void start_searching();
void wait_for_search_finished();
- int best_move_count(Move move) const;
+ size_t id() const { return idx; }
Pawns::Table pawnsTable;
Material::Table materialTable;
size_t pvIdx, pvLast;
- uint64_t ttHitAverage;
+ RunningAverage complexityAverage;
+ std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
int selDepth, nmpMinPly;
Color nmpColor;
- std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
+ Value bestValue, optimism[COLOR_NB];
Position rootPos;
+ StateInfo rootState;
Search::RootMoves rootMoves;
- Depth rootDepth, completedDepth;
+ Depth rootDepth, completedDepth, depth, previousDepth;
+ Value rootDelta;
CounterMoveHistory counterMoves;
ButterflyHistory mainHistory;
CapturePieceToHistory captureHistory;
ContinuationHistory continuationHistory[2][2];
- Score contempt;
+ Score trend;
};
void check_time();
double previousTimeReduction;
- Value previousScore;
+ Value bestPreviousScore;
+ Value bestPreviousAverageScore;
Value iterValue[4];
int callsCnt;
bool stopOnPonderhit;
MainThread* main() const { return static_cast<MainThread*>(front()); }
uint64_t nodes_searched() const { return accumulate(&Thread::nodes); }
uint64_t tb_hits() const { return accumulate(&Thread::tbHits); }
+ Thread* get_best_thread() const;
+ void start_searching();
+ void wait_for_search_finished() const;
std::atomic_bool stop, increaseDepth;
extern ThreadPool Threads;
+} // namespace Stockfish
+
#endif // #ifndef THREAD_H_INCLUDED