Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#define THREAD_H_INCLUDED
#include <atomic>
-#include <bitset>
#include <condition_variable>
#include <mutex>
#include <thread>
Material::Table materialTable;
Endgames endgames;
size_t idx, PVIdx;
- int maxPly, callsCnt;
- uint64_t tbHits;
+ int selDepth;
+ std::atomic<uint64_t> nodes, tbHits;
Position rootPos;
Search::RootMoves rootMoves;
Depth rootDepth;
Depth completedDepth;
- std::atomic_bool resetCalls;
- HistoryStats history;
- MoveStats counterMoves;
- FromToStats fromTo;
- CounterMoveHistoryStats counterMoveHistory;
+ CounterMoveHistory counterMoves;
+ ButterflyHistory mainHistory;
+ ContinuationHistory contHistory;
};
struct MainThread : public Thread {
virtual void search();
+ void check_time();
bool easyMovePlayed, failedLow;
double bestMoveChanges;
Value previousScore;
+ int callsCnt = 0;
};
uint64_t nodes_searched() const;
uint64_t tb_hits() const;
+ std::atomic_bool stop, stopOnPonderhit;
+
private:
StateListPtr setupStates;
};