Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2015-2017 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#define THREAD_H_INCLUDED
#include <atomic>
-#include <bitset>
#include <condition_variable>
#include <mutex>
#include <thread>
#include "thread_win32.h"
-/// ThreadBase struct is the base of the hierarchy from where we derive all the
-/// specialized thread classes.
+/// Thread struct keeps together all the thread-related stuff. We also use
+/// per-thread pawn and material hash tables so that once we get a pointer to an
+/// entry its life time is unlimited and we don't have to care about someone
+/// changing the entry under our feet.
-struct ThreadBase : public std::thread {
-
- ThreadBase() { exit = false; }
- virtual ~ThreadBase() = default;
- virtual void idle_loop() = 0;
- void notify_one();
- void wait(std::atomic_bool& b);
- void wait_while(std::atomic_bool& b);
+class Thread {
+ std::thread nativeThread;
Mutex mutex;
ConditionVariable sleepCondition;
- std::atomic_bool exit;
-};
-
-
-/// Thread struct keeps together all the thread related stuff like locks, state,
-/// history and countermoves tables. We also use per-thread pawn and material hash
-/// tables so that once we get a pointer to an entry its life time is unlimited
-/// and we don't have to care about someone changing the entry under our feet.
-
-struct Thread : public ThreadBase {
+ bool exit, searching;
+public:
Thread();
- virtual void idle_loop();
- void search(bool isMainThread = false);
+ virtual ~Thread();
+ virtual void search();
+ void idle_loop();
+ void start_searching(bool resume = false);
+ void wait_for_search_finished();
+ void wait(std::atomic_bool& condition);
Pawns::Table pawnsTable;
Material::Table materialTable;
Endgames endgames;
size_t idx, PVIdx;
- int maxPly, callsCnt;
- std::atomic_bool searching, resetCallsCnt;
+ int selDepth;
+ std::atomic<uint64_t> nodes, tbHits;
Position rootPos;
- Search::RootMoveVector rootMoves;
+ Search::RootMoves rootMoves;
Depth rootDepth;
- HistoryStats history;
- MovesStats counterMoves;
Depth completedDepth;
+ CounterMoveHistory counterMoves;
+ ButterflyHistory mainHistory;
+ ContinuationHistory contHistory;
};
-/// MainThread is a derived classes used to characterize the the main one
+/// MainThread is a derived class with a specific overload for the main thread
struct MainThread : public Thread {
- MainThread() { thinking = true; } // Avoid a race with start_thinking()
- virtual void idle_loop();
- void join();
- void think();
- std::atomic_bool thinking;
+ virtual void search();
+ void check_time();
+
+ bool easyMovePlayed, failedLow;
+ double bestMoveChanges;
+ Value previousScore;
+ int callsCnt = 0;
};
-/// ThreadPool struct handles all the threads related stuff like init, starting,
-/// parking and, most importantly, launching a thread.
-/// All the access to shared thread data is done through this class.
+/// ThreadPool struct handles all the threads-related stuff like init, starting,
+/// parking and, most importantly, launching a thread. All the access to threads
+/// data is done through this class.
struct ThreadPool : public std::vector<Thread*> {
void exit(); // be initialized and valid during the whole thread lifetime.
MainThread* main() { return static_cast<MainThread*>(at(0)); }
+ void start_thinking(Position&, StateListPtr&, const Search::LimitsType&);
void read_uci_options();
- void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&);
- int64_t nodes_searched();
+ uint64_t nodes_searched() const;
+ uint64_t tb_hits() const;
+
+ std::atomic_bool stop, stopOnPonderhit;
+
+private:
+ StateListPtr setupStates;
};
extern ThreadPool Threads;