// game time for the current move, so also cap to 20% of available game time.
if (limits.movestogo == 0)
{
- optScale = std::min(0.0084 + std::pow(ply + 3.0, 0.5) * 0.0042,
+ optScale = std::min(0.0120 + std::pow(ply + 3.0, 0.45) * 0.0039,
0.2 * limits.time[us] / double(timeLeft))
* optExtra;
maxScale = std::min(7.0, 4.0 + ply / 12.0);