namespace Stockfish {
-/// The TimeManagement class computes the optimal time to think depending on
-/// the maximum available time, the game move number and other parameters.
-
+// The TimeManagement class computes the optimal time to think depending on
+// the maximum available time, the game move number, and other parameters.
class TimeManagement {
-public:
- void init(Search::LimitsType& limits, Color us, int ply);
- TimePoint optimum() const { return optimumTime; }
- TimePoint maximum() const { return maximumTime; }
- TimePoint elapsed() const { return Search::Limits.npmsec ?
- TimePoint(Threads.nodes_searched()) : now() - startTime; }
-
- int64_t availableNodes; // When in 'nodes as time' mode
-
-private:
- TimePoint startTime;
- TimePoint optimumTime;
- TimePoint maximumTime;
+ public:
+ void init(Search::LimitsType& limits, Color us, int ply);
+ TimePoint optimum() const { return optimumTime; }
+ TimePoint maximum() const { return maximumTime; }
+ TimePoint elapsed() const {
+ return Search::Limits.npmsec ? TimePoint(Threads.nodes_searched()) : now() - startTime;
+ }
+
+ int64_t availableNodes; // When in 'nodes as time' mode
+
+ private:
+ TimePoint startTime;
+ TimePoint optimumTime;
+ TimePoint maximumTime;
};
extern TimeManagement Time;
-} // namespace Stockfish
+} // namespace Stockfish
-#endif // #ifndef TIMEMAN_H_INCLUDED
+#endif // #ifndef TIMEMAN_H_INCLUDED