/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
- Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
+ Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "search.h"
#include "thread.h"
+namespace Stockfish {
+
/// The TimeManagement class computes the optimal time to think depending on
/// the maximum available time, the game move number and other parameters.
void init(Search::LimitsType& limits, Color us, int ply);
TimePoint optimum() const { return optimumTime; }
TimePoint maximum() const { return maximumTime; }
- TimePoint elapsed() const { return Search::Limits.npmsec ?
+ TimePoint elapsed() const { return Search::Limits.npmsec ?
TimePoint(Threads.nodes_searched()) : now() - startTime; }
int64_t availableNodes; // When in 'nodes as time' mode
extern TimeManagement Time;
+} // namespace Stockfish
+
#endif // #ifndef TIMEMAN_H_INCLUDED