#include <cassert>
#include <cstring>
-#include "movegen.h"
#include "tt.h"
// The main transposition table
size_t newSize = 1024;
- // We store a cluster of ClusterSize number of TTEntry for each position
- // and newSize is the maximum number of storable positions.
+ // Transposition table consists of clusters and
+ // each cluster consists of ClusterSize number of TTEntries.
+ // Each non-empty entry contains information of exactly one position.
+ // newSize is the number of clusters we are going to allocate.
while ((2 * newSize) * sizeof(TTCluster) <= (mbSize << 20))
newSize *= 2;
<< " MB for transposition table." << std::endl;
Application::exit_with_failure();
}
+ clear();
}
}
/// TranspositionTable::clear overwrites the entire transposition table
/// with zeroes. It is called whenever the table is resized, or when the
/// user asks the program to clear the table (from the UCI interface).
-/// Perhaps we should also clear it when the "ucinewgame" command is recieved?
+/// Perhaps we should also clear it when the "ucinewgame" command is received?
void TranspositionTable::clear() {
}
-/// TranspositionTable::store writes a new entry containing a position,
-/// a value, a value type, a search depth, and a best move to the
-/// transposition table. Transposition table is organized in clusters of
-/// four TTEntry objects, and when a new entry is written, it replaces
-/// the least valuable of the four entries in a cluster. A TTEntry t1 is
-/// considered to be more valuable than a TTEntry t2 if t1 is from the
+/// TranspositionTable::store writes a new entry containing position key and
+/// valuable information of current position.
+/// The Lowest order bits of position key are used to decide on which cluster
+/// the position will be placed.
+/// When a new entry is written and there are no empty entries available in cluster,
+/// it replaces the least valuable of entries.
+/// A TTEntry t1 is considered to be more valuable than a TTEntry t2 if t1 is from the
/// current search and t2 is from a previous search, or if the depth of t1
-/// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL
-/// never replaces another entry for the same position.
+/// is bigger than the depth of t2.
void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m, Value statV, Value kingD) {
{
if (!tte->key() || tte->key() == posKey32) // empty or overwrite old
{
- // Preserve any exsisting ttMove
+ // Preserve any existing ttMove
if (m == MOVE_NONE)
m = tte->move();
return;
}
- if (i == 0) // replace would be a no-op in this common case
+ if (i == 0) // Replacing first entry is default and already set before entering for-loop
continue;
c1 = (replace->generation() == generation ? 2 : 0);
void TranspositionTable::new_search() {
generation++;
}
-
-
-/// TranspositionTable::insert_pv() is called at the end of a search
-/// iteration, and inserts the PV back into the PV. This makes sure
-/// the old PV moves are searched first, even if the old TT entries
-/// have been overwritten.
-
-void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
-
- StateInfo st;
- Position p(pos, pos.thread());
-
- for (int i = 0; pv[i] != MOVE_NONE; i++)
- {
- TTEntry *tte = retrieve(p.get_key());
- if (!tte || tte->move() != pv[i])
- store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i], VALUE_NONE, VALUE_NONE);
- p.do_move(pv[i], st);
- }
-}
-
-
-/// TranspositionTable::extract_pv() builds a PV by adding moves from the
-/// transposition table. We consider also failing high nodes and not only
-/// VALUE_TYPE_EXACT nodes. This allow to always have a ponder move even
-/// when we fail high at root and also a long PV to print that is important
-/// for position analysis.
-
-void TranspositionTable::extract_pv(const Position& pos, Move bestMove, Move pv[], const int PLY_MAX) {
-
- const TTEntry* tte;
- StateInfo st;
- Position p(pos, pos.thread());
- int ply = 0;
-
- assert(bestMove != MOVE_NONE);
-
- pv[ply] = bestMove;
- p.do_move(pv[ply++], st);
-
- while ( (tte = retrieve(p.get_key())) != NULL
- && tte->move() != MOVE_NONE
- && move_is_legal(p, tte->move())
- && (!p.is_draw() || ply < 2)
- && ply < PLY_MAX)
- {
- pv[ply] = tte->move();
- p.do_move(pv[ply++], st);
- }
- pv[ply] = MOVE_NONE;
-}