/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#if !defined(TYPES_H_INCLUDED)
+#ifndef TYPES_H_INCLUDED
#define TYPES_H_INCLUDED
/// For Linux and OSX configuration is done automatically using Makefile. To get
/// For Windows, part of the configuration is detected automatically, but some
/// switches need to be set manually:
///
-/// -DNDEBUG | Disable debugging mode. Use always.
+/// -DNDEBUG | Disable debugging mode. Always use this.
///
/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want
/// | the executable to run on some very old machines.
/// | only in 64-bit mode. For compiling requires hardware with
/// | popcnt support.
+#include <cassert>
+#include <cctype>
#include <climits>
#include <cstdlib>
#include "platform.h"
-#if defined(_WIN64)
+#define unlikely(x) (x) // For code annotation purposes
+
+#if defined(_WIN64) && !defined(IS_64BIT)
# include <intrin.h> // MSVC popcnt and bsfq instrinsics
# define IS_64BIT
# define USE_BSFQ
# include <nmmintrin.h> // Intel header for _mm_popcnt_u64() intrinsic
#endif
+#if defined(USE_PEXT)
+# include <immintrin.h> // Header for _pext_u64() intrinsic
+#else
+# define _pext_u64(b, m) (0)
+#endif
+
+# if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
+# include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
+# endif
+
+#define CACHE_LINE_SIZE 64
#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
-# define CACHE_LINE_ALIGNMENT __declspec(align(64))
+# define CACHE_LINE_ALIGNMENT __declspec(align(CACHE_LINE_SIZE))
#else
-# define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(64)))
+# define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(CACHE_LINE_SIZE)))
#endif
-#if defined(_MSC_VER)
+#ifdef _MSC_VER
# define FORCE_INLINE __forceinline
#elif defined(__GNUC__)
# define FORCE_INLINE inline __attribute__((always_inline))
# define FORCE_INLINE inline
#endif
-#if defined(USE_POPCNT)
+#ifdef USE_POPCNT
const bool HasPopCnt = true;
#else
const bool HasPopCnt = false;
#endif
-#if defined(IS_64BIT)
+#ifdef USE_PEXT
+const bool HasPext = true;
+#else
+const bool HasPext = false;
+#endif
+
+#ifdef IS_64BIT
const bool Is64Bit = true;
#else
const bool Is64Bit = false;
typedef uint64_t Key;
typedef uint64_t Bitboard;
-const int MAX_MOVES = 192;
-const int MAX_PLY = 100;
-const int MAX_PLY_PLUS_2 = MAX_PLY + 2;
-
-const Bitboard FileABB = 0x0101010101010101ULL;
-const Bitboard FileBBB = FileABB << 1;
-const Bitboard FileCBB = FileABB << 2;
-const Bitboard FileDBB = FileABB << 3;
-const Bitboard FileEBB = FileABB << 4;
-const Bitboard FileFBB = FileABB << 5;
-const Bitboard FileGBB = FileABB << 6;
-const Bitboard FileHBB = FileABB << 7;
-
-const Bitboard Rank1BB = 0xFF;
-const Bitboard Rank2BB = Rank1BB << (8 * 1);
-const Bitboard Rank3BB = Rank1BB << (8 * 2);
-const Bitboard Rank4BB = Rank1BB << (8 * 3);
-const Bitboard Rank5BB = Rank1BB << (8 * 4);
-const Bitboard Rank6BB = Rank1BB << (8 * 5);
-const Bitboard Rank7BB = Rank1BB << (8 * 6);
-const Bitboard Rank8BB = Rank1BB << (8 * 7);
-
+const int MAX_MOVES = 256;
+const int MAX_PLY = 120;
+const int MAX_PLY_PLUS_6 = MAX_PLY + 6;
/// A move needs 16 bits to be stored
///
/// bit 0- 5: destination square (from 0 to 63)
/// bit 6-11: origin square (from 0 to 63)
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
-/// bit 14-15: special move flag: promotion (1), en passant (2), castle (3)
+/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
+/// NOTE: EN-PASSANT bit is set only when a pawn can be captured
///
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
/// any normal move destination square is always different from origin square
/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
enum Move {
- MOVE_NONE = 0,
+ MOVE_NONE,
MOVE_NULL = 65
};
-struct MoveStack {
- Move move;
- int score;
+enum MoveType {
+ NORMAL,
+ PROMOTION = 1 << 14,
+ ENPASSANT = 2 << 14,
+ CASTLING = 3 << 14
};
-inline bool operator<(const MoveStack& f, const MoveStack& s) {
- return f.score < s.score;
-}
+enum Color {
+ WHITE, BLACK, NO_COLOR, COLOR_NB = 2
+};
+
+enum CastlingSide {
+ KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2
+};
+
+enum CastlingRight {
+ NO_CASTLING,
+ WHITE_OO,
+ WHITE_OOO = WHITE_OO << 1,
+ BLACK_OO = WHITE_OO << 2,
+ BLACK_OOO = WHITE_OO << 3,
+ ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
+ CASTLING_RIGHT_NB = 16
+};
+
+template<Color C, CastlingSide S> struct MakeCastling {
+ static const CastlingRight
+ right = C == WHITE ? S == QUEEN_SIDE ? WHITE_OOO : WHITE_OO
+ : S == QUEEN_SIDE ? BLACK_OOO : BLACK_OO;
+};
-enum CastleRight {
- CASTLES_NONE = 0,
- WHITE_OO = 1,
- BLACK_OO = 2,
- WHITE_OOO = 4,
- BLACK_OOO = 8,
- ALL_CASTLES = 15
+enum Phase {
+ PHASE_ENDGAME,
+ PHASE_MIDGAME = 128,
+ MG = 0, EG = 1, PHASE_NB = 2
};
enum ScaleFactor {
- SCALE_FACTOR_DRAW = 0,
- SCALE_FACTOR_NORMAL = 64,
- SCALE_FACTOR_MAX = 128,
- SCALE_FACTOR_NONE = 255
+ SCALE_FACTOR_DRAW = 0,
+ SCALE_FACTOR_ONEPAWN = 48,
+ SCALE_FACTOR_NORMAL = 64,
+ SCALE_FACTOR_MAX = 128,
+ SCALE_FACTOR_NONE = 255
};
enum Bound {
- BOUND_NONE = 0,
- BOUND_UPPER = 1,
- BOUND_LOWER = 2,
+ BOUND_NONE,
+ BOUND_UPPER,
+ BOUND_LOWER,
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
};
enum Value {
VALUE_ZERO = 0,
VALUE_DRAW = 0,
- VALUE_KNOWN_WIN = 15000,
- VALUE_MATE = 30000,
- VALUE_INFINITE = 30001,
- VALUE_NONE = 30002,
+ VALUE_KNOWN_WIN = 10000,
+ VALUE_MATE = 32000,
+ VALUE_INFINITE = 32001,
+ VALUE_NONE = 32002,
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY,
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + MAX_PLY,
VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
- VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN
+ VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN,
+
+ PawnValueMg = 198, PawnValueEg = 258,
+ KnightValueMg = 817, KnightValueEg = 846,
+ BishopValueMg = 836, BishopValueEg = 857,
+ RookValueMg = 1270, RookValueEg = 1278,
+ QueenValueMg = 2521, QueenValueEg = 2558,
+
+ MidgameLimit = 15581, EndgameLimit = 3998
};
enum PieceType {
- NO_PIECE_TYPE = 0, ALL_PIECES = 0,
- PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
+ NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
+ ALL_PIECES = 0,
+ PIECE_TYPE_NB = 8
};
enum Piece {
- NO_PIECE = 16, // color_of(NO_PIECE) == NO_COLOR
- W_PAWN = 1, W_KNIGHT = 2, W_BISHOP = 3, W_ROOK = 4, W_QUEEN = 5, W_KING = 6,
- B_PAWN = 9, B_KNIGHT = 10, B_BISHOP = 11, B_ROOK = 12, B_QUEEN = 13, B_KING = 14
-};
-
-enum Color {
- WHITE, BLACK, NO_COLOR
+ NO_PIECE,
+ W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
+ B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
+ PIECE_NB = 16
};
enum Depth {
ONE_PLY = 2,
DEPTH_ZERO = 0 * ONE_PLY,
- DEPTH_QS_CHECKS = -1 * ONE_PLY,
- DEPTH_QS_NO_CHECKS = -2 * ONE_PLY,
+ DEPTH_QS_CHECKS = 0 * ONE_PLY,
+ DEPTH_QS_NO_CHECKS = -1 * ONE_PLY,
DEPTH_QS_RECAPTURES = -5 * ONE_PLY,
DEPTH_NONE = -127 * ONE_PLY
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
SQ_NONE,
+ SQUARE_NB = 64,
+
DELTA_N = 8,
DELTA_E = 1,
DELTA_S = -8,
};
enum File {
- FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H
+ FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
};
enum Rank {
- RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8
+ RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
};
-/// Score enum keeps a midgame and an endgame value in a single integer (enum),
-/// first LSB 16 bits are used to store endgame value, while upper bits are used
-/// for midgame value. Compiler is free to choose the enum type as long as can
-/// keep its data, so ensure Score to be an integer type.
+/// The Score enum stores a middlegame and an endgame value in a single integer
+/// (enum). The least significant 16 bits are used to store the endgame value
+/// and the upper 16 bits are used to store the middlegame value. The compiler
+/// is free to choose the enum type as long as it can store the data, so we
+/// ensure that Score is an integer type by assigning some big int values.
enum Score {
- SCORE_ZERO = 0,
+ SCORE_ZERO,
SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
};
-inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); }
-
-/// Extracting the signed lower and upper 16 bits it not so trivial because
-/// according to the standard a simple cast to short is implementation defined
-/// and so is a right shift of a signed integer.
-inline Value mg_value(Score s) { return Value(((s + 32768) & ~0xffff) / 0x10000); }
-
-/// On Intel 64 bit we have a small speed regression with the standard conforming
-/// version, so use a faster code in this case that, although not 100% standard
-/// compliant it seems to work for Intel and MSVC.
-#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
+typedef union {
+ uint32_t full;
+ struct { int16_t eg, mg; } half;
+} ScoreView;
-inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
+inline Score make_score(int mg, int eg) {
+ ScoreView v;
+ v.half.mg = (int16_t)(mg - (uint16_t(eg) >> 15));
+ v.half.eg = (int16_t)eg;
+ return Score(v.full);
+}
-#else
+inline Value mg_value(Score s) {
+ ScoreView v;
+ v.full = s;
+ return Value(v.half.mg + (uint16_t(v.half.eg) >> 15));
+}
inline Value eg_value(Score s) {
- return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u));
+ ScoreView v;
+ v.full = s;
+ return Value(v.half.eg);
}
-#endif
-
-#define ENABLE_SAFE_OPERATORS_ON(T) \
+#define ENABLE_BASE_OPERATORS_ON(T) \
inline T operator+(const T d1, const T d2) { return T(int(d1) + int(d2)); } \
inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \
inline T operator*(int i, const T d) { return T(i * int(d)); } \
inline T operator*(const T d, int i) { return T(int(d) * i); } \
inline T operator-(const T d) { return T(-int(d)); } \
-inline T& operator+=(T& d1, const T d2) { d1 = d1 + d2; return d1; } \
-inline T& operator-=(T& d1, const T d2) { d1 = d1 - d2; return d1; } \
-inline T& operator*=(T& d, int i) { d = T(int(d) * i); return d; }
+inline T& operator+=(T& d1, const T d2) { return d1 = d1 + d2; } \
+inline T& operator-=(T& d1, const T d2) { return d1 = d1 - d2; } \
+inline T& operator*=(T& d, int i) { return d = T(int(d) * i); }
-#define ENABLE_OPERATORS_ON(T) ENABLE_SAFE_OPERATORS_ON(T) \
-inline T operator++(T& d, int) { d = T(int(d) + 1); return d; } \
-inline T operator--(T& d, int) { d = T(int(d) - 1); return d; } \
+ENABLE_BASE_OPERATORS_ON(Score)
+
+#define ENABLE_FULL_OPERATORS_ON(T) \
+ENABLE_BASE_OPERATORS_ON(T) \
+inline T& operator++(T& d) { return d = T(int(d) + 1); } \
+inline T& operator--(T& d) { return d = T(int(d) - 1); } \
inline T operator/(const T d, int i) { return T(int(d) / i); } \
-inline T& operator/=(T& d, int i) { d = T(int(d) / i); return d; }
-
-ENABLE_OPERATORS_ON(Value)
-ENABLE_OPERATORS_ON(PieceType)
-ENABLE_OPERATORS_ON(Piece)
-ENABLE_OPERATORS_ON(Color)
-ENABLE_OPERATORS_ON(Depth)
-ENABLE_OPERATORS_ON(Square)
-ENABLE_OPERATORS_ON(File)
-ENABLE_OPERATORS_ON(Rank)
-
-/// Added operators for adding integers to a Value
+inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
+
+ENABLE_FULL_OPERATORS_ON(Value)
+ENABLE_FULL_OPERATORS_ON(PieceType)
+ENABLE_FULL_OPERATORS_ON(Piece)
+ENABLE_FULL_OPERATORS_ON(Color)
+ENABLE_FULL_OPERATORS_ON(Depth)
+ENABLE_FULL_OPERATORS_ON(Square)
+ENABLE_FULL_OPERATORS_ON(File)
+ENABLE_FULL_OPERATORS_ON(Rank)
+
+#undef ENABLE_FULL_OPERATORS_ON
+#undef ENABLE_BASE_OPERATORS_ON
+
+/// Additional operators to add integers to a Value
inline Value operator+(Value v, int i) { return Value(int(v) + i); }
inline Value operator-(Value v, int i) { return Value(int(v) - i); }
-
-ENABLE_SAFE_OPERATORS_ON(Score)
+inline Value& operator+=(Value& v, int i) { return v = v + i; }
+inline Value& operator-=(Value& v, int i) { return v = v - i; }
/// Only declared but not defined. We don't want to multiply two scores due to
/// a very high risk of overflow. So user should explicitly convert to integer.
return make_score(mg_value(s) / i, eg_value(s) / i);
}
-/// Weight score v by score w trying to prevent overflow
-inline Score apply_weight(Score v, Score w) {
- return make_score((int(mg_value(v)) * mg_value(w)) / 0x100,
- (int(eg_value(v)) * eg_value(w)) / 0x100);
-}
+extern Value PieceValue[PHASE_NB][PIECE_NB];
-#undef ENABLE_OPERATORS_ON
-#undef ENABLE_SAFE_OPERATORS_ON
-
-const Value PawnValueMidgame = Value(0x0C6);
-const Value PawnValueEndgame = Value(0x102);
-const Value KnightValueMidgame = Value(0x331);
-const Value KnightValueEndgame = Value(0x34E);
-const Value BishopValueMidgame = Value(0x344);
-const Value BishopValueEndgame = Value(0x359);
-const Value RookValueMidgame = Value(0x4F6);
-const Value RookValueEndgame = Value(0x4FE);
-const Value QueenValueMidgame = Value(0x9D9);
-const Value QueenValueEndgame = Value(0x9FE);
+struct ExtMove {
+ Move move;
+ Value value;
+};
-extern const Value PieceValueMidgame[17]; // Indexed by Piece or PieceType
-extern const Value PieceValueEndgame[17];
-extern int SquareDistance[64][64];
-extern uint8_t BitCount8Bit[256];
+inline bool operator<(const ExtMove& f, const ExtMove& s) {
+ return f.value < s.value;
+}
inline Color operator~(Color c) {
- return Color(c ^ 1);
+ return Color(c ^ BLACK);
}
inline Square operator~(Square s) {
- return Square(s ^ 56); // Vertical flip SQ_A1 -> SQ_A8
+ return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
+}
+
+inline CastlingRight operator|(Color c, CastlingSide s) {
+ return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
}
inline Value mate_in(int ply) {
return -VALUE_MATE + ply;
}
-inline Piece make_piece(Color c, PieceType pt) {
- return Piece((c << 3) | pt);
+inline Square make_square(File f, Rank r) {
+ return Square((r << 3) | f);
}
-inline PieceType type_of(Piece p) {
- return PieceType(p & 7);
+inline Piece make_piece(Color c, PieceType pt) {
+ return Piece((c << 3) | pt);
}
-inline Color color_of(Piece p) {
- return Color(p >> 3);
+inline PieceType type_of(Piece pc) {
+ return PieceType(pc & 7);
}
-inline Square make_square(File f, Rank r) {
- return Square((r << 3) | f);
+inline Color color_of(Piece pc) {
+ assert(pc != NO_PIECE);
+ return Color(pc >> 3);
}
inline bool is_ok(Square s) {
return Rank(s >> 3);
}
-inline Square mirror(Square s) {
- return Square(s ^ 7); // Horizontal flip SQ_A1 -> SQ_H1
-}
-
inline Square relative_square(Color c, Square s) {
return Square(s ^ (c * 56));
}
}
inline bool opposite_colors(Square s1, Square s2) {
- int s = s1 ^ s2;
+ int s = int(s1) ^ int(s2);
return ((s >> 3) ^ s) & 1;
}
-inline int file_distance(Square s1, Square s2) {
- return abs(file_of(s1) - file_of(s2));
-}
-
-inline int rank_distance(Square s1, Square s2) {
- return abs(rank_of(s1) - rank_of(s2));
+inline char to_char(File f, bool tolower = true) {
+ return char(f - FILE_A + (tolower ? 'a' : 'A'));
}
-inline int square_distance(Square s1, Square s2) {
- return SquareDistance[s1][s2];
-}
-
-inline char piece_type_to_char(PieceType pt) {
- return " PNBRQK"[pt];
-}
-
-inline char file_to_char(File f) {
- return char(f - FILE_A + int('a'));
-}
-
-inline char rank_to_char(Rank r) {
- return char(r - RANK_1 + int('1'));
+inline char to_char(Rank r) {
+ return char(r - RANK_1 + '1');
}
inline Square pawn_push(Color c) {
return Square(m & 0x3F);
}
-inline bool is_special(Move m) {
- return m & (3 << 14);
-}
-
-inline bool is_promotion(Move m) {
- return (m & (3 << 14)) == (1 << 14);
-}
-
-inline int is_enpassant(Move m) {
- return (m & (3 << 14)) == (2 << 14);
-}
-
-inline int is_castle(Move m) {
- return (m & (3 << 14)) == (3 << 14);
+inline MoveType type_of(Move m) {
+ return MoveType(m & (3 << 14));
}
inline PieceType promotion_type(Move m) {
return Move(to | (from << 6));
}
-inline Move make_promotion(Square from, Square to, PieceType pt) {
- return Move(to | (from << 6) | (1 << 14) | ((pt - 2) << 12)) ;
-}
-
-inline Move make_enpassant(Square from, Square to) {
- return Move(to | (from << 6) | (2 << 14));
-}
-
-inline Move make_castle(Square from, Square to) {
- return Move(to | (from << 6) | (3 << 14));
+template<MoveType T>
+inline Move make(Square from, Square to, PieceType pt = KNIGHT) {
+ return Move(to | (from << 6) | T | ((pt - KNIGHT) << 12));
}
inline bool is_ok(Move m) {
#include <string>
-inline const std::string square_to_string(Square s) {
- char ch[] = { file_to_char(file_of(s)), rank_to_char(rank_of(s)), 0 };
+inline const std::string to_string(Square s) {
+ char ch[] = { to_char(file_of(s)), to_char(rank_of(s)), 0 };
return ch;
}
-/// Our insertion sort implementation, works with pointers and iterators and is
-/// guaranteed to be stable, as is needed.
-template<typename T, typename K>
-void sort(K first, K last)
-{
- T tmp;
- K p, q;
-
- for (p = first + 1; p < last; p++)
- {
- tmp = *p;
- for (q = p; q != first && *(q-1) < tmp; --q)
- *q = *(q-1);
- *q = tmp;
- }
-}
-
-#endif // !defined(TYPES_H_INCLUDED)
+#endif // #ifndef TYPES_H_INCLUDED