/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
// FEN string of the initial position, normal chess
const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
- // Keep track of position keys along the setup moves (from start position to the
- // position just before to start searching). Needed by repetition draw detection.
+ // Keep a track of the position keys along the setup moves (from the start position
+ // to the position just before the search starts). This is needed by the repetition
+ // draw detection code.
Search::StateStackPtr SetupStates;
void setoption(istringstream& up);
if (token == "quit" || token == "stop" || token == "ponderhit")
{
- // GUI sends 'ponderhit' to tell us to ponder on the same move the
+ // The GUI sends 'ponderhit' to tell us to ponder on the same move the
// opponent has played. In case Signals.stopOnPonderhit is set we are
// waiting for 'ponderhit' to stop the search (for instance because we
// already ran out of time), otherwise we should continue searching but
- // switching from pondering to normal search.
+ // switch from pondering to normal search.
if (token != "ponderhit" || Search::Signals.stopOnPonderhit)
{
Search::Signals.stop = true;
} while (token != "quit" && args.empty()); // Args have one-shot behaviour
- Threads.wait_for_think_finished(); // Cannot quit while search is running
+ Threads.wait_for_think_finished(); // Cannot quit whilst the search is running
}
namespace {
// position() is called when engine receives the "position" UCI command.
- // The function sets up the position described in the given fen string ("fen")
+ // The function sets up the position described in the given FEN string ("fen")
// or the starting position ("startpos") and then makes the moves given in the
// following move list ("moves").