/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include <cassert>
+#include <iomanip>
#include <iostream>
#include <sstream>
#include <string>
-#include <vector>
#include "evaluate.h"
-#include "misc.h"
-#include "move.h"
+#include "notation.h"
#include "position.h"
#include "search.h"
+#include "thread.h"
+#include "tt.h"
#include "ucioption.h"
using namespace std;
+extern void benchmark(const Position& pos, istream& is);
+
namespace {
- // FEN string for the initial position
- const char* StarFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
+ // FEN string of the initial position, normal chess
+ const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
- // Keep track of position keys along the setup moves (from start position to the
- // position just before to start searching). This is needed by draw detection
- // where, due to 50 moves rule, we need to check at most 100 plies back.
- StateInfo StateRingBuf[102], *SetupState = StateRingBuf;
+ // Keep a track of the position keys along the setup moves (from the start position
+ // to the position just before the search starts). This is needed by the repetition
+ // draw detection code.
+ Search::StateStackPtr SetupStates;
- void set_option(istringstream& up);
- void set_position(Position& pos, istringstream& up);
- bool go(Position& pos, istringstream& up);
- void perft(Position& pos, istringstream& up);
+ void setoption(istringstream& up);
+ void position(Position& pos, istringstream& up);
+ void go(const Position& pos, istringstream& up);
}
/// Wait for a command from the user, parse this text string as an UCI command,
-/// and calls the appropriate functions. Also intercepts EOF from stdin to
-/// ensure that we exit gracefully if the GUI dies unexpectedly. In addition to
-/// the UCI commands, the function also supports a few debug commands.
+/// and call the appropriate functions. Also intercepts EOF from stdin to ensure
+/// that we exit gracefully if the GUI dies unexpectedly. In addition to the UCI
+/// commands, the function also supports a few debug commands.
+
+void UCI::loop(const string& args) {
-void uci_loop() {
+ Position pos(StartFEN, false, Threads.main()); // The root position
+ string token, cmd = args;
- Position pos(StarFEN, false, 0); // The root position
- string cmd, token;
+ do {
+ if (args.empty() && !getline(cin, cmd)) // Block here waiting for input
+ cmd = "quit";
- while (getline(cin, cmd))
- {
istringstream is(cmd);
is >> skipws >> token;
- if (token == "quit")
- break;
-
- if (token == "go" && !go(pos, is))
- break;
-
- if (token == "ucinewgame")
- pos.from_fen(StarFEN, false);
-
- else if (token == "isready")
- cout << "readyok" << endl;
-
- else if (token == "position")
- set_position(pos, is);
-
- else if (token == "setoption")
- set_option(is);
+ if (token == "quit" || token == "stop" || token == "ponderhit")
+ {
+ // The GUI sends 'ponderhit' to tell us to ponder on the same move the
+ // opponent has played. In case Signals.stopOnPonderhit is set we are
+ // waiting for 'ponderhit' to stop the search (for instance because we
+ // already ran out of time), otherwise we should continue searching but
+ // switch from pondering to normal search.
+ if (token != "ponderhit" || Search::Signals.stopOnPonderhit)
+ {
+ Search::Signals.stop = true;
+ Threads.main()->notify_one(); // Could be sleeping
+ }
+ else
+ Search::Limits.ponder = false;
+ }
+ else if (token == "perft" && (is >> token)) // Read perft depth
+ {
+ stringstream ss;
- else if (token == "perft")
- perft(pos, is);
+ ss << Options["Hash"] << " "
+ << Options["Threads"] << " " << token << " current perft";
- else if (token == "d")
- pos.print();
+ benchmark(pos, ss);
+ }
+ else if (token == "key")
+ sync_cout << hex << uppercase << setfill('0')
+ << "position key: " << setw(16) << pos.key()
+ << "\nmaterial key: " << setw(16) << pos.material_key()
+ << "\npawn key: " << setw(16) << pos.pawn_key()
+ << dec << sync_endl;
- else if (token == "flip")
- pos.flip();
+ else if (token == "uci")
+ sync_cout << "id name " << engine_info(true)
+ << "\n" << Options
+ << "\nuciok" << sync_endl;
else if (token == "eval")
{
- read_evaluation_uci_options(pos.side_to_move());
- cout << trace_evaluate(pos) << endl;
+ Search::RootColor = pos.side_to_move(); // Ensure it is set
+ sync_cout << Eval::trace(pos) << sync_endl;
}
+ else if (token == "ucinewgame") TT.clear();
+ else if (token == "go") go(pos, is);
+ else if (token == "position") position(pos, is);
+ else if (token == "setoption") setoption(is);
+ else if (token == "flip") pos.flip();
+ else if (token == "bench") benchmark(pos, is);
+ else if (token == "d") sync_cout << pos.pretty() << sync_endl;
+ else if (token == "isready") sync_cout << "readyok" << sync_endl;
+ else
+ sync_cout << "Unknown command: " << cmd << sync_endl;
- else if (token == "key")
- cout << "key: " << hex << pos.get_key()
- << "\nmaterial key: " << pos.get_material_key()
- << "\npawn key: " << pos.get_pawn_key() << endl;
+ } while (token != "quit" && args.empty()); // Args have one-shot behaviour
- else if (token == "uci")
- cout << "id name " << engine_name()
- << "\nid author " << engine_authors()
- << "\n" << Options.print_all()
- << "\nuciok" << endl;
- else
- cout << "Unknown command: " << cmd << endl;
- }
+ Threads.wait_for_think_finished(); // Cannot quit whilst the search is running
}
namespace {
- // set_position() is called when engine receives the "position" UCI
- // command. The function sets up the position described in the given
- // fen string ("fen") or the starting position ("startpos") and then
- // makes the moves given in the following move list ("moves").
+ // position() is called when engine receives the "position" UCI command.
+ // The function sets up the position described in the given FEN string ("fen")
+ // or the starting position ("startpos") and then makes the moves given in the
+ // following move list ("moves").
- void set_position(Position& pos, istringstream& is) {
+ void position(Position& pos, istringstream& is) {
Move m;
string token, fen;
if (token == "startpos")
{
- fen = StarFEN;
+ fen = StartFEN;
is >> token; // Consume "moves" token if any
}
else if (token == "fen")
else
return;
- pos.from_fen(fen, Options["UCI_Chess960"].value<bool>());
+ pos.set(fen, Options["UCI_Chess960"], Threads.main());
+ SetupStates = Search::StateStackPtr(new std::stack<StateInfo>());
// Parse move list (if any)
while (is >> token && (m = move_from_uci(pos, token)) != MOVE_NONE)
{
- pos.do_move(m, *SetupState);
-
- // Increment pointer to StateRingBuf circular buffer
- if (++SetupState - StateRingBuf >= 102)
- SetupState = StateRingBuf;
+ SetupStates->push(StateInfo());
+ pos.do_move(m, SetupStates->top());
}
}
- // set_option() is called when engine receives the "setoption" UCI
- // command. The function updates the corresponding UCI option ("name")
- // to the given value ("value").
+ // setoption() is called when engine receives the "setoption" UCI command. The
+ // function updates the UCI option ("name") to the given value ("value").
- void set_option(istringstream& is) {
+ void setoption(istringstream& is) {
string token, name, value;
while (is >> token)
value += string(" ", !value.empty()) + token;
- if (Options.find(name) != Options.end())
- Options[name].set_value(value.empty() ? "true" : value); // UCI buttons don't have "value"
+ if (Options.count(name))
+ Options[name] = value;
else
- cout << "No such option: " << name << endl;
+ sync_cout << "No such option: " << name << sync_endl;
}
- // go() is called when engine receives the "go" UCI command. The
- // function sets the thinking time and other parameters from the input
- // string, and then calls think(). Returns false if a quit command
- // is received while thinking, true otherwise.
+ // go() is called when engine receives the "go" UCI command. The function sets
+ // the thinking time and other parameters from the input string, and starts
+ // the search.
- bool go(Position& pos, istringstream& is) {
+ void go(const Position& pos, istringstream& is) {
+ Search::LimitsType limits;
+ vector<Move> searchMoves;
string token;
- SearchLimits limits;
- std::vector<Move> searchMoves;
- int time[] = { 0, 0 }, inc[] = { 0, 0 };
while (is >> token)
{
- if (token == "infinite")
- limits.infinite = true;
- else if (token == "ponder")
- limits.ponder = true;
- else if (token == "wtime")
- is >> time[WHITE];
- else if (token == "btime")
- is >> time[BLACK];
- else if (token == "winc")
- is >> inc[WHITE];
- else if (token == "binc")
- is >> inc[BLACK];
- else if (token == "movestogo")
- is >> limits.movesToGo;
- else if (token == "depth")
- is >> limits.maxDepth;
- else if (token == "nodes")
- is >> limits.maxNodes;
- else if (token == "movetime")
- is >> limits.maxTime;
- else if (token == "searchmoves")
+ if (token == "searchmoves")
while (is >> token)
searchMoves.push_back(move_from_uci(pos, token));
- }
-
- searchMoves.push_back(MOVE_NONE);
- limits.time = time[pos.side_to_move()];
- limits.increment = inc[pos.side_to_move()];
-
- return think(pos, limits, &searchMoves[0]);
- }
-
- // perft() is called when engine receives the "perft" command.
- // The function calls perft() passing the required search depth
- // then prints counted leaf nodes and elapsed time.
-
- void perft(Position& pos, istringstream& is) {
-
- int depth, time;
- int64_t n;
-
- if (!(is >> depth))
- return;
-
- time = get_system_time();
-
- n = perft(pos, depth * ONE_PLY);
-
- time = get_system_time() - time;
+ else if (token == "wtime") is >> limits.time[WHITE];
+ else if (token == "btime") is >> limits.time[BLACK];
+ else if (token == "winc") is >> limits.inc[WHITE];
+ else if (token == "binc") is >> limits.inc[BLACK];
+ else if (token == "movestogo") is >> limits.movestogo;
+ else if (token == "depth") is >> limits.depth;
+ else if (token == "nodes") is >> limits.nodes;
+ else if (token == "movetime") is >> limits.movetime;
+ else if (token == "mate") is >> limits.mate;
+ else if (token == "infinite") limits.infinite = true;
+ else if (token == "ponder") limits.ponder = true;
+ }
- std::cout << "\nNodes " << n
- << "\nTime (ms) " << time
- << "\nNodes/second " << int(n / (time / 1000.0)) << std::endl;
+ Threads.start_thinking(pos, limits, searchMoves, SetupStates);
}
}