/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include <iomanip>
#include <iostream>
#include <sstream>
#include <string>
void set_option(istringstream& up);
void set_position(Position& pos, istringstream& up);
- void go(Position& pos, istringstream& up);
+ void go(const Position& pos, istringstream& up);
}
benchmark(pos, ss);
}
- else if (token == "key") sync_cout << "position key: " << hex << pos.key()
- << "\nmaterial key: " << pos.material_key()
- << "\npawn key: " << pos.pawn_key()
- << sync_endl;
-
- else if (token == "uci") sync_cout << "id name " << engine_info(true)
- << "\n" << Options
- << "\nuciok" << sync_endl;
+ else if (token == "key")
+ sync_cout << hex << uppercase << setfill('0')
+ << "position key: " << setw(16) << pos.key()
+ << "\nmaterial key: " << setw(16) << pos.material_key()
+ << "\npawn key: " << setw(16) << pos.pawn_key()
+ << dec << sync_endl;
+
+ else if (token == "uci")
+ sync_cout << "id name " << engine_info(true)
+ << "\n" << Options
+ << "\nuciok" << sync_endl;
else if (token == "ucinewgame") TT.clear();
else if (token == "go") go(pos, is);
} while (token != "quit" && args.empty()); // Args have one-shot behaviour
- Threads.wait_for_search_finished(); // Cannot quit while search is running
+ Threads.wait_for_think_finished(); // Cannot quit while search is running
}
// the thinking time and other parameters from the input string, and starts
// the search.
- void go(Position& pos, istringstream& is) {
+ void go(const Position& pos, istringstream& is) {
Search::LimitsType limits;
vector<Move> searchMoves;
else if (token == "ponder") limits.ponder = true;
}
- Threads.start_searching(pos, limits, searchMoves, SetupStates);
+ Threads.start_thinking(pos, limits, searchMoves, SetupStates);
}
}