/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2009 Marco Costalba
+ Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
o["Space"] = Option(100, 0, 200);
o["Aggressiveness"] = Option(100, 0, 200);
o["Cowardice"] = Option(100, 0, 200);
- o["King Safety Curve"] = Option("Quadratic", COMBO);
-
- o["King Safety Curve"].comboValues.push_back("Quadratic");
- o["King Safety Curve"].comboValues.push_back("Linear"); /*, "From File"*/
-
- o["King Safety Coefficient"] = Option(40, 1, 100);
- o["King Safety X Intercept"] = Option(0, 0, 20);
- o["King Safety Max Slope"] = Option(30, 10, 100);
- o["King Safety Max Value"] = Option(500, 100, 1000);
- o["Queen Contact Check Bonus"] = Option(3, 0, 8);
- o["Queen Check Bonus"] = Option(2, 0, 4);
- o["Rook Check Bonus"] = Option(1, 0, 4);
- o["Bishop Check Bonus"] = Option(1, 0, 4);
- o["Knight Check Bonus"] = Option(1, 0, 4);
- o["Discovered Check Bonus"] = Option(3, 0, 8);
- o["Mate Threat Bonus"] = Option(3, 0, 8);
o["Check Extension (PV nodes)"] = Option(2, 0, 2);
o["Check Extension (non-PV nodes)"] = Option(1, 0, 2);
- o["Single Reply Extension (PV nodes)"] = Option(2, 0, 2);
- o["Single Reply Extension (non-PV nodes)"] = Option(2, 0, 2);
+ o["Single Evasion Extension (PV nodes)"] = Option(2, 0, 2);
+ o["Single Evasion Extension (non-PV nodes)"] = Option(2, 0, 2);
o["Mate Threat Extension (PV nodes)"] = Option(0, 0, 2);
o["Mate Threat Extension (non-PV nodes)"] = Option(0, 0, 2);
o["Pawn Push to 7th Extension (PV nodes)"] = Option(1, 0, 2);
o["Passed Pawn Extension (non-PV nodes)"] = Option(0, 0, 2);
o["Pawn Endgame Extension (PV nodes)"] = Option(2, 0, 2);
o["Pawn Endgame Extension (non-PV nodes)"] = Option(2, 0, 2);
- o["Full Depth Moves (PV nodes)"] = Option(10, 1, 100);
- o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100);
- o["Threat Depth"] = Option(5, 0, 100);
o["Randomness"] = Option(0, 0, 10);
o["Minimum Split Depth"] = Option(4, 4, 7);
o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
- o["Threads"] = Option(1, 1, 8);
- o["Hash"] = Option(32, 4, 4096);
+ o["Threads"] = Option(1, 1, MAX_THREADS);
+ o["Hash"] = Option(32, 4, 8192);
o["Clear Hash"] = Option(false, BUTTON);
+ o["New Game"] = Option(false, BUTTON);
o["Ponder"] = Option(true);
o["OwnBook"] = Option(true);
o["MultiPV"] = Option(1, 1, 500);
- o["UCI_ShowCurrLine"] = Option(false);
o["UCI_Chess960"] = Option(false);
o["UCI_AnalyseMode"] = Option(false);
- o["UCI_LimitStrength"] = Option(false);
- o["UCI_Elo"] = Option(2900, 2100, 2900);
// Any option should know its name so to be easily printed
for (Options::iterator it = o.begin(); it != o.end(); ++it)
return ret;
}
+ // Specialization for std::string where instruction 'ss >> ret;'
+ // would erroneusly tokenize a string with spaces.
+
+ template<>
+ string get_option_value<string>(const string& optionName) {
+
+ if (options.find(optionName) == options.end())
+ return string();
+
+ return options[optionName].currentValue;
+ }
+
}
////
load_defaults(options);
- // Limit the default value of "Threads" to 7 even if we have 8 CPU cores.
- // According to Ken Dail's tests, Glaurung plays much better with 7 than
- // with 8 threads. This is weird, but it is probably difficult to find out
- // why before I have a 8-core computer to experiment with myself.
+ // Set optimal value for parameter "Minimum Split Depth"
+ // according to number of available cores.
assert(options.find("Threads") != options.end());
assert(options.find("Minimum Split Depth") != options.end());
- options["Threads"].defaultValue = stringify(Min(cpu_count(), 7));
- options["Threads"].currentValue = stringify(Min(cpu_count(), 7));
+ Option& thr = options["Threads"];
+ Option& msd = options["Minimum Split Depth"];
+
+ thr.defaultValue = thr.currentValue = stringify(cpu_count());
+
+ if (cpu_count() >= 8)
+ msd.defaultValue = msd.currentValue = stringify(7);
}
else if (v == "false")
v = "0";
- if (options.find(name) != options.end())
- options[name].currentValue = v;
- else
+ if (options.find(name) == options.end())
+ {
std::cout << "No such option: " << name << std::endl;
+ return;
+ }
+
+ // Normally it's up to the GUI to check for option's limits,
+ // but we could receive the new value directly from the user
+ // by teminal window. So let's check the bounds anyway.
+ Option& opt = options[name];
+
+ if (opt.type == CHECK && v != "0" && v != "1")
+ return;
+
+ else if (opt.type == SPIN)
+ {
+ int val = atoi(v.c_str());
+ if (val < opt.minValue || val > opt.maxValue)
+ return;
+ }
+
+ opt.currentValue = v;
}
bool button_was_pressed(const string& buttonName) {
if (!get_option_value<bool>(buttonName))
- return false;
+ return false;
set_option_value(buttonName, "false");
return true;