#include "input_state.h"
#include "pbo_frame_allocator.h"
+#if !defined LUA_VERSION_NUM || LUA_VERSION_NUM==501
+
+// Compatibility shims for LuaJIT 2.0 (LuaJIT 2.1 implements the entire Lua 5.2 API).
+// Adapted from https://github.com/keplerproject/lua-compat-5.2/blob/master/c-api/compat-5.2.c
+// and licensed as follows:
+//
+// The MIT License (MIT)
+//
+// Copyright (c) 2013 Hisham Muhammad
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy of
+// this software and associated documentation files (the "Software"), to deal in
+// the Software without restriction, including without limitation the rights to
+// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+// the Software, and to permit persons to whom the Software is furnished to do so,
+// subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in all
+// copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+/*
+** Adapted from Lua 5.2.0
+*/
+void luaL_setfuncs(lua_State *L, const luaL_Reg *l, int nup) {
+ luaL_checkstack(L, nup+1, "too many upvalues");
+ for (; l->name != NULL; l++) { /* fill the table with given functions */
+ int i;
+ lua_pushstring(L, l->name);
+ for (i = 0; i < nup; i++) /* copy upvalues to the top */
+ lua_pushvalue(L, -(nup + 1));
+ lua_pushcclosure(L, l->func, nup); /* closure with those upvalues */
+ lua_settable(L, -(nup + 3)); /* table must be below the upvalues, the name and the closure */
+ }
+ lua_pop(L, nup); /* remove upvalues */
+}
+
+void *luaL_testudata(lua_State *L, int i, const char *tname) {
+ void *p = lua_touserdata(L, i);
+ luaL_checkstack(L, 2, "not enough stack slots");
+ if (p == NULL || !lua_getmetatable(L, i))
+ return NULL;
+ else {
+ int res = 0;
+ luaL_getmetatable(L, tname);
+ res = lua_rawequal(L, -1, -2);
+ lua_pop(L, 2);
+ if (!res)
+ p = NULL;
+ }
+ return p;
+}
+
+#endif
+
class Mixer;
namespace movit {
return 0;
}
+int HTMLInput_resize(lua_State* L)
+{
+ assert(lua_gettop(L) == 3);
+ CEFCapture **video_input = (CEFCapture **)luaL_checkudata(L, 1, "HTMLInput");
+ unsigned width = lrint(luaL_checknumber(L, 2));
+ unsigned height = lrint(luaL_checknumber(L, 3));
+ (*video_input)->resize(width, height);
+ return 0;
+}
+
int HTMLInput_get_signal_num(lua_State* L)
{
assert(lua_gettop(L) == 1);
{ "reload", HTMLInput_reload },
{ "set_max_fps", HTMLInput_set_max_fps },
{ "execute_javascript_async", HTMLInput_execute_javascript_async },
+ { "resize", HTMLInput_resize },
{ "get_signal_num", HTMLInput_get_signal_num },
#endif
{ NULL, NULL }
L = luaL_newstate();
luaL_openlibs(L);
- register_constants();
- register_class("EffectChain", EffectChain_funcs);
- register_class("LiveInputWrapper", LiveInputWrapper_funcs);
- register_class("ImageInput", ImageInput_funcs);
- register_class("VideoInput", VideoInput_funcs);
- register_class("HTMLInput", HTMLInput_funcs);
- register_class("WhiteBalanceEffect", WhiteBalanceEffect_funcs);
- register_class("ResampleEffect", ResampleEffect_funcs);
- register_class("PaddingEffect", PaddingEffect_funcs);
- register_class("IntegralPaddingEffect", IntegralPaddingEffect_funcs);
- register_class("OverlayEffect", OverlayEffect_funcs);
- register_class("ResizeEffect", ResizeEffect_funcs);
- register_class("MultiplyEffect", MultiplyEffect_funcs);
- register_class("MixEffect", MixEffect_funcs);
- register_class("InputStateInfo", InputStateInfo_funcs);
- register_class("ThemeMenu", ThemeMenu_funcs);
-
- // Run script. Search through all directories until we find a file that will load
+ // Search through all directories until we find a file that will load
// (as in, does not return LUA_ERRFILE); then run it. We store load errors
// from all the attempts, and show them once we know we can't find any of them.
lua_settop(L, 0);
real_search_dirs = search_dirs;
}
+ string path;
+ int theme_code_ref;
for (const string &dir : real_search_dirs) {
- string path;
if (dir.empty()) {
path = filename;
} else {
}
int err = luaL_loadfile(L, path.c_str());
if (err == 0) {
- // Success; actually call the code.
- if (lua_pcall(L, 0, LUA_MULTRET, 0)) {
- fprintf(stderr, "Error when running %s: %s\n", path.c_str(), lua_tostring(L, -1));
- exit(1);
- }
+ // Save the theme for when we're actually going to run it
+ // (we need to set up the right environment below first,
+ // and we couldn't do that before, because we didn't know the
+ // path to put in Nageru.THEME_PATH).
+ theme_code_ref = luaL_ref(L, LUA_REGISTRYINDEX);
+ assert(lua_gettop(L) == 0);
+
success = true;
break;
}
}
assert(lua_gettop(L) == 0);
+ // Make sure the path exposed to the theme (as Nageru.THEME_PATH;
+ // can be useful for locating files when talking to CEF) is absolute.
+ // In a sense, it would be nice if realpath() had a mode not to
+ // resolve symlinks, but it doesn't, so we only call it if we don't
+ // already have an absolute path (which may leave ../ elements etc.).
+ if (path[0] == '/') {
+ theme_path = path;
+ } else {
+ char *absolute_theme_path = realpath(path.c_str(), nullptr);
+ theme_path = absolute_theme_path;
+ free(absolute_theme_path);
+ }
+
+ // Set up the API we provide.
+ register_constants();
+ register_class("EffectChain", EffectChain_funcs);
+ register_class("LiveInputWrapper", LiveInputWrapper_funcs);
+ register_class("ImageInput", ImageInput_funcs);
+ register_class("VideoInput", VideoInput_funcs);
+ register_class("HTMLInput", HTMLInput_funcs);
+ register_class("WhiteBalanceEffect", WhiteBalanceEffect_funcs);
+ register_class("ResampleEffect", ResampleEffect_funcs);
+ register_class("PaddingEffect", PaddingEffect_funcs);
+ register_class("IntegralPaddingEffect", IntegralPaddingEffect_funcs);
+ register_class("OverlayEffect", OverlayEffect_funcs);
+ register_class("ResizeEffect", ResizeEffect_funcs);
+ register_class("MultiplyEffect", MultiplyEffect_funcs);
+ register_class("MixEffect", MixEffect_funcs);
+ register_class("InputStateInfo", InputStateInfo_funcs);
+ register_class("ThemeMenu", ThemeMenu_funcs);
+
+ // Now actually run the theme to get everything set up.
+ lua_rawgeti(L, LUA_REGISTRYINDEX, theme_code_ref);
+ luaL_unref(L, LUA_REGISTRYINDEX, theme_code_ref);
+ if (lua_pcall(L, 0, 0, 0)) {
+ fprintf(stderr, "Error when running %s: %s\n", path.c_str(), lua_tostring(L, -1));
+ exit(1);
+ }
+ assert(lua_gettop(L) == 0);
+
// Ask it for the number of channels.
num_channels = call_num_channels(L);
}
void Theme::register_constants()
{
// Set Nageru.VIDEO_FORMAT_BGRA = bmusb::PixelFormat_8BitBGRA, etc.
- const vector<pair<string, int>> constants = {
+ const vector<pair<string, int>> num_constants = {
{ "VIDEO_FORMAT_BGRA", bmusb::PixelFormat_8BitBGRA },
{ "VIDEO_FORMAT_YCBCR", bmusb::PixelFormat_8BitYCbCrPlanar },
};
+ const vector<pair<string, string>> str_constants = {
+ { "THEME_PATH", theme_path },
+ };
lua_newtable(L); // t = {}
- for (const pair<string, int> &constant : constants) {
+ for (const pair<string, int> &constant : num_constants) {
lua_pushstring(L, constant.first.c_str());
lua_pushinteger(L, constant.second);
lua_settable(L, 1); // t[key] = value
}
+ for (const pair<string, string> &constant : str_constants) {
+ lua_pushstring(L, constant.first.c_str());
+ lua_pushstring(L, constant.second.c_str());
+ lua_settable(L, 1); // t[key] = value
+ }
lua_setglobal(L, "Nageru"); // Nageru = t
assert(lua_gettop(L) == 0);
void Theme::theme_menu_entry_clicked(int lua_ref)
{
+ unique_lock<mutex> lock(m);
lua_rawgeti(L, LUA_REGISTRYINDEX, lua_ref);
if (lua_pcall(L, 0, 0, 0) != 0) {
fprintf(stderr, "error running menu callback: %s\n", lua_tostring(L, -1));