#include <stdio.h>
#include <functional>
#include <mutex>
+#include <set>
#include <string>
#include <utility>
#include <vector>
+#include "defs.h"
+#include "input_state.h"
+#include "ref_counted_frame.h"
+
namespace movit {
class ResourcePool;
struct ImageFormat;
struct YCbCrFormat;
} // namespace movit
-#define MAX_CARDS 16
-
class NonBouncingYCbCrInput : public movit::YCbCrInput {
public:
NonBouncingYCbCrInput(const movit::ImageFormat &image_format,
public:
Theme(const char *filename, movit::ResourcePool *resource_pool, unsigned num_cards);
- std::pair<movit::EffectChain *, std::function<void()>>
- get_chain(unsigned num, float t, unsigned width, unsigned height);
+ struct Chain {
+ movit::EffectChain *chain;
+ std::function<void()> setup_chain;
- void set_input_textures(int signal_num, GLuint tex_y, GLuint tex_cbcr) {
- input_textures[signal_num].tex_y = tex_y;
- input_textures[signal_num].tex_cbcr = tex_cbcr;
- }
- int get_num_channels() { return num_channels; }
+ // May have duplicates.
+ std::vector<RefCountedFrame> input_frames;
+ };
+
+ Chain get_chain(unsigned num, float t, unsigned width, unsigned height, InputState input_state);
+
+ int get_num_channels() const { return num_channels; }
+ int map_signal(int signal_num);
+ std::string get_channel_name(unsigned channel);
+ bool get_supports_set_wb(unsigned channel);
+ void set_wb(unsigned channel, double r, double g, double b);
std::vector<std::string> get_transition_names(float t);
void register_class(const char *class_name, const luaL_Reg *funcs);
std::mutex m;
- lua_State *L;
+ lua_State *L; // Protected by <m>.
+ const InputState *input_state; // Protected by <m>. Only set temporarily, during chain setup.
movit::ResourcePool *resource_pool;
- struct {
- GLuint tex_y = 0, tex_cbcr = 0;
- } input_textures[MAX_CARDS];
int num_channels;
unsigned num_cards;
+ std::set<int> signals_warned_about;
+
+ friend class LiveInputWrapper;
};
class LiveInputWrapper {