local zoom_src = 0.0
local zoom_dst = 1.0
local zoom_poi = 0 -- which input to zoom in on
-local fade_src = 0.0
-local fade_dst = 1.0
+local fade_src_signal = 0
+local fade_dst_signal = 0
local input0_neutral_color = {0.5, 0.5, 0.5}
local input1_neutral_color = {0.5, 0.5, 0.5}
local INPUT0_SIGNAL_NUM = 0
local INPUT1_SIGNAL_NUM = 1
local SBS_SIGNAL_NUM = 2
+local STATIC_SIGNAL_NUM = 3
--- A “fake” signal number that signifies that we are fading from one input
+-- “fake” signal numbers that signifies that we are fading from one input
-- to the next.
-local FADE_SIGNAL_NUM = 3
+local FADE_VTV_SIGNAL_NUM = 4 -- Video to/from video.
+local FADE_VTP_SIGNAL_NUM = 5 -- Video to/from static picture.
-- The main live chain.
function make_sbs_chain(hq)
local main_chain_lq = make_sbs_chain(false)
-- A chain to fade between two inputs (live chain only)
-local fade_chain_hq = EffectChain.new(16, 9)
-local fade_chain_hq_input0 = fade_chain_hq:add_live_input(true)
-local fade_chain_hq_wb0_effect = fade_chain_hq:add_effect(WhiteBalanceEffect.new())
-local fade_chain_hq_input1 = fade_chain_hq:add_live_input(true)
-local fade_chain_hq_wb1_effect = fade_chain_hq:add_effect(WhiteBalanceEffect.new())
-fade_chain_hq_input0:connect_signal(0)
-fade_chain_hq_input1:connect_signal(1)
-local fade_chain_mix_effect = fade_chain_hq:add_effect(MixEffect.new(), fade_chain_hq_wb0_effect, fade_chain_hq_wb1_effect)
-fade_chain_hq:finalize(true)
+local fade_vtv_chain_hq = EffectChain.new(16, 9)
+local fade_vtv_chain_hq_input0 = fade_vtv_chain_hq:add_live_input(true)
+local fade_vtv_chain_hq_wb0_effect = fade_vtv_chain_hq:add_effect(WhiteBalanceEffect.new())
+local fade_vtv_chain_hq_input1 = fade_vtv_chain_hq:add_live_input(true)
+local fade_vtv_chain_hq_wb1_effect = fade_vtv_chain_hq:add_effect(WhiteBalanceEffect.new())
+fade_vtv_chain_hq_input0:connect_signal(0)
+fade_vtv_chain_hq_input1:connect_signal(1)
+local fade_vtv_chain_mix_effect = fade_vtv_chain_hq:add_effect(MixEffect.new(), fade_vtv_chain_hq_wb0_effect, fade_vtv_chain_hq_wb1_effect)
+fade_vtv_chain_hq:finalize(true)
+
+-- A chain to fade between an inputs and a picture (live chain only)
+local fade_vtp_chain_hq = EffectChain.new(16, 9)
+local fade_vtp_chain_hq_input0 = fade_vtp_chain_hq:add_live_input(true)
+local fade_vtp_chain_hq_wb0_effect = fade_vtp_chain_hq:add_effect(WhiteBalanceEffect.new())
+local fade_vtp_chain_hq_input1 = fade_vtp_chain_hq:add_effect(ImageInput.new("bg.jpeg"))
+fade_vtp_chain_hq_input0:connect_signal(0)
+local fade_vtp_chain_mix_effect = fade_vtp_chain_hq:add_effect(MixEffect.new(), fade_vtp_chain_hq_wb0_effect, fade_vtp_chain_hq_input1)
+fade_vtp_chain_hq:finalize(true)
-- A chain to show a single input on screen (HQ version).
local simple_chain_hq = EffectChain.new(16, 9)
local simple_chain_lq_wb_effect = simple_chain_lq:add_effect(WhiteBalanceEffect.new())
simple_chain_lq:finalize(false)
+-- A chain to show a single static picture on screen (HQ version).
+local static_chain_hq = EffectChain.new(16, 9)
+local static_chain_hq_input = static_chain_hq:add_effect(ImageInput.new("bg.jpeg"))
+static_chain_hq:finalize(true)
+
+-- A chain to show a single static picture on screen (LQ version).
+local static_chain_lq = EffectChain.new(16, 9)
+local static_chain_lq_input = static_chain_lq:add_effect(ImageInput.new("bg.jpeg"))
+static_chain_lq:finalize(false)
+
-- Returns the number of outputs in addition to the live (0) and preview (1).
-- Called only once, at the start of the program.
function num_channels()
- return 3
+ return 4
end
-- Returns the name for each additional channel (starting from 2).
return "Input 2"
elseif channel == 4 then
return "Side-by-side"
+ elseif channel == 5 then
+ return "Static picture"
end
end
end
-- If live is fade but de-facto single, make it so.
- if live_signal_num == FADE_SIGNAL_NUM and t >= transition_end and fade_dst == 1.0 then
- live_signal_num = INPUT0_SIGNAL_NUM
- end
- if live_signal_num == FADE_SIGNAL_NUM and t >= transition_end and fade_dst == 0.0 then
- live_signal_num = INPUT1_SIGNAL_NUM
+ if (live_signal_num == FADE_VTV_SIGNAL_NUM or live_signal_num == FADE_VTP_SIGNAL_NUM) and t >= transition_end then
+ live_signal_num = fade_dst_signal
end
end
return {"Cut"}
end
- if (live_signal_num == INPUT0_SIGNAL_NUM and preview_signal_num == INPUT1_SIGNAL_NUM) or
- (live_signal_num == INPUT1_SIGNAL_NUM and preview_signal_num == INPUT0_SIGNAL_NUM) then
+ if (live_signal_num == INPUT0_SIGNAL_NUM or
+ live_signal_num == INPUT1_SIGNAL_NUM or
+ live_signal_num == STATIC_SIGNAL_NUM) and
+ (preview_signal_num == INPUT0_SIGNAL_NUM or
+ preview_signal_num == INPUT1_SIGNAL_NUM or
+ preview_signal_num == STATIC_SIGNAL_NUM) then
return {"Cut", "", "Fade"}
end
function transition_clicked(num, t)
if num == 0 then
-- Cut.
- if live_signal_num == FADE_SIGNAL_NUM then
+ if live_signal_num == FADE_VTV_SIGNAL_NUM or live_signal_num == FADE_VTP_SIGNAL_NUM then
-- Ongoing fade; finish it immediately.
finish_transitions(transition_end)
end
finish_transitions(t)
-- Fade.
- if live_signal_num == INPUT0_SIGNAL_NUM and preview_signal_num == INPUT1_SIGNAL_NUM then
+ if (live_signal_num == INPUT0_SIGNAL_NUM and preview_signal_num == INPUT1_SIGNAL_NUM) or
+ (live_signal_num == INPUT1_SIGNAL_NUM and preview_signal_num == INPUT0_SIGNAL_NUM) then
transition_start = t
transition_end = t + 1.0
- fade_src = 1.0
- fade_dst = 0.0
- preview_signal_num = 0
- live_signal_num = FADE_SIGNAL_NUM
- elseif live_signal_num == INPUT1_SIGNAL_NUM and preview_signal_num == INPUT0_SIGNAL_NUM then
+ fade_src_signal = live_signal_num
+ fade_dst_signal = preview_signal_num
+ preview_signal_num = live_signal_num
+ live_signal_num = FADE_VTV_SIGNAL_NUM
+ elseif ((live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM) and
+ preview_signal_num == STATIC_SIGNAL_NUM) or
+ ((preview_signal_num == INPUT0_SIGNAL_NUM or preview_signal_num == INPUT1_SIGNAL_NUM) and
+ live_signal_num == STATIC_SIGNAL_NUM) then
transition_start = t
transition_end = t + 1.0
- fade_src = 0.0
- fade_dst = 1.0
- preview_signal_num = 1
- live_signal_num = FADE_SIGNAL_NUM
+ fade_src_signal = live_signal_num
+ fade_dst_signal = preview_signal_num
+ preview_signal_num = live_signal_num
+ live_signal_num = FADE_VTP_SIGNAL_NUM
else
-- Fades involving SBS are ignored (we have no chain for it).
end
-- if and only if num==0.
function get_chain(num, t, width, height)
if num == 0 then -- Live.
- if live_signal_num == INPUT0_SIGNAL_NUM then -- Plain input.
+ if live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM then -- Plain input.
prepare = function()
- simple_chain_hq_input:connect_signal(INPUT0_SIGNAL_NUM)
- set_neutral_color(simple_chain_hq_wb_effect, input0_neutral_color)
+ simple_chain_hq_input:connect_signal(live_signal_num)
+ set_neutral_color_from_signal(simple_chain_hq_wb_effect, live_signal_num)
end
return simple_chain_hq, prepare
- elseif live_signal_num == INPUT1_SIGNAL_NUM then -- Plain input.
+ elseif live_signal_num == STATIC_SIGNAL_NUM then -- Static picture.
prepare = function()
- simple_chain_hq_input:connect_signal(INPUT1_SIGNAL_NUM)
- set_neutral_color(simple_chain_hq_wb_effect, input1_neutral_color)
end
- return simple_chain_hq, prepare
- elseif live_signal_num == FADE_SIGNAL_NUM then -- Fade.
+ return static_chain_hq, prepare
+ elseif live_signal_num == FADE_VTV_SIGNAL_NUM then -- Fade video-to-video.
prepare = function()
- fade_chain_hq_input0:connect_signal(0)
- set_neutral_color(fade_chain_hq_wb0_effect, input0_neutral_color)
- fade_chain_hq_input1:connect_signal(1)
- set_neutral_color(fade_chain_hq_wb1_effect, input1_neutral_color)
- local tt = (t - transition_start) / (transition_end - transition_start)
- if tt < 0.0 then
- tt = 0.0
- elseif tt > 1.0 then
- tt = 1.0
+ fade_vtv_chain_hq_input0:connect_signal(fade_src_signal)
+ set_neutral_color_from_signal(fade_vtv_chain_hq_wb0_effect, fade_src_signal)
+ fade_vtv_chain_hq_input1:connect_signal(fade_dst_signal)
+ set_neutral_color_from_signal(fade_vtv_chain_hq_wb1_effect, fade_dst_signal)
+ local tt = calc_fade_progress(t, transition_start, transition_end)
+
+ fade_vtv_chain_mix_effect:set_float("strength_first", 1.0 - tt)
+ fade_vtv_chain_mix_effect:set_float("strength_second", tt)
+ end
+ return fade_vtv_chain_hq, prepare
+ elseif live_signal_num == FADE_VTP_SIGNAL_NUM then -- Fade video-to-picture (or picture-to-video).
+ prepare = function()
+ local tt
+ if fade_src_signal == STATIC_SIGNAL_NUM then
+ fade_vtp_chain_hq_input0:connect_signal(fade_dst_signal)
+ set_neutral_color_from_signal(fade_vtp_chain_hq_wb0_effect, fade_dst_signal)
+ tt = 1.0 - calc_fade_progress(t, transition_start, transition_end)
+ else
+ fade_vtp_chain_hq_input0:connect_signal(fade_src_signal)
+ set_neutral_color_from_signal(fade_vtp_chain_hq_wb0_effect, fade_src_signal)
+ tt = calc_fade_progress(t, transition_start, transition_end)
end
-
- tt = fade_src + tt * (fade_dst - fade_src)
-
- -- Make the fade look maybe a tad more natural, by pumping it
- -- through a sigmoid function.
- tt = 10.0 * tt - 5.0
- tt = 1.0 / (1.0 + math.exp(-tt))
-
- fade_chain_mix_effect:set_float("strength_first", tt)
- fade_chain_mix_effect:set_float("strength_second", 1.0 - tt)
+ fade_vtp_chain_mix_effect:set_float("strength_first", 1.0 - tt)
+ fade_vtp_chain_mix_effect:set_float("strength_second", tt)
end
- return fade_chain_hq, prepare
+ return fade_vtp_chain_hq, prepare
end
-- SBS code (live_signal_num == SBS_SIGNAL_NUM).
end
return main_chain_lq.chain, prepare
end
+ if num == STATIC_SIGNAL_NUM + 2 then
+ prepare = function()
+ end
+ return static_chain_lq, prepare
+ end
end
function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
-- Interpolate between the fullscreen and side-by-side views.
local scale0, tx0, tx0
- if zoom_poi == 0 then
+ if zoom_poi == INPUT0_SIGNAL_NUM then
local new_left0 = lerp(left0, 0, t)
local new_right0 = lerp(right0, screen_width, t)
local new_top0 = lerp(top0, 0, t)
function set_neutral_color(effect, color)
effect:set_vec3("neutral_color", color[1], color[2], color[3])
end
+
+function set_neutral_color_from_signal(effect, signal)
+ if signal == INPUT0_SIGNAL_NUM then
+ set_neutral_color(effect, input0_neutral_color)
+ else
+ set_neutral_color(effect, input1_neutral_color)
+ end
+end
+
+function calc_fade_progress(t, transition_start, transition_end)
+ local tt = (t - transition_start) / (transition_end - transition_start)
+ if tt < 0.0 then
+ tt = 0.0
+ elseif tt > 1.0 then
+ tt = 1.0
+ end
+
+ -- Make the fade look maybe a tad more natural, by pumping it
+ -- through a sigmoid function.
+ tt = 10.0 * tt - 5.0
+ tt = 1.0 / (1.0 + math.exp(-tt))
+
+ return tt
+end