// See DeconvolutionSharpenEffect for a different, possibly better
// sharpening algorithm.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <assert.h>
#include <string>
#include "effect.h"
+namespace movit {
+
class BlurEffect;
class EffectChain;
class MixEffect;
MixEffect *mix;
};
+} // namespace movit
+
#endif // !defined(_MOVIT_UNSHARP_MASK_EFFECT_H)