// Unit tests for UnsharpMaskEffect.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include <math.h>
#include "effect_chain.h"
#include "test_util.h"
#include "unsharp_mask_effect.h"
+namespace movit {
+
TEST(UnsharpMaskEffectTest, NoAmountDoesNothing) {
const int size = 4;
// Add some leeway for the rest; unsharp masking is not expected to be extremely good.
expect_equal(expected_data, out_data, size, size, 0.1, 0.001);
}
+
+} // namespace movit