// Unit tests for WhiteBalanceEffect.
-#include <GL/glew.h>
+#include <epoxy/gl.h>
#include "effect_chain.h"
#include "gtest/gtest.h"
#include "test_util.h"
#include "white_balance_effect.h"
+namespace movit {
+
TEST(WhiteBalanceEffectTest, GrayNeutralDoesNothing) {
float data[] = {
0.0f, 0.0f, 0.0f, 1.0f,
EXPECT_GT(out_data[4 * 1 + 2] - out_data[4 * 1 + 1], 0.05);
EXPECT_GT(out_data[4 * 1 + 1] - out_data[4 * 1 + 0], 0.05);
}
+
+} // namespace movit