var fens = [];
var move_override = 0;
var includetransp = true;
+var stockfish = new Worker('/js/stockfish.js');
+var engine_running = false;
+var engine_replacement_callback = null;
+var recommended_move = null;
+var reverse_dragging_from = null;
var entity_map = {
"&": "&",
board.position(current_display_fen());
}
+ $("#board").find('.square-55d63').removeClass('nonuglyhighlight');
if (move_override > 0) {
var last_move = history[move_override - 1];
var highlight_from = last_move.from;
var highlight_to = last_move.to;
- $("#board").find('.square-55d63').removeClass('nonuglyhighlight');
$("#board").find('.square-' + highlight_from).addClass('nonuglyhighlight');
$("#board").find('.square-' + highlight_to).addClass('nonuglyhighlight');
}
[ "Games", TYPE_INTEGER ],
[ "%", TYPE_RATIO ],
[ "CGames", TYPE_INTEGER ],
- [ "Comp%", TYPE_RATIO ],
+ [ "Hum", TYPE_RATIO ],
[ "Win%", TYPE_RATIO ],
[ "WWin", TYPE_INTEGER ],
[ "%WW", TYPE_RATIO ],
line.push(num); // N.
line.push(num / total_num); // %.
line.push(computer); // CGames.
- line.push(computer / num); // Comp%.
+
+ // Adjust so that the human index is 50% overall.
+ var exp = Math.log(0.5) / Math.log(data['computer_games'] / data['total_games']);
+ line.push(1.0 - Math.pow(computer / num, exp)); // Hum.
// Win%.
var white_win_ratio = (white + 0.5 * draw) / num;
}
window['set_includetransp'] = set_includetransp;
+var set_flipboard = function(value) {
+ board.orientation(value ? 'black' : 'white');
+}
+window['set_flipboard'] = set_flipboard;
+
var make_move = function(move, do_update) {
var history = game.history({ verbose: true });
if (move_override < history.length && history[move_override].san == move) {
(pseudogame.turn() === 'b' && piece.search(/^w/) !== -1)) {
return false;
}
+
+ recommended_move = null;
+ get_best_dest(pseudogame, source, null, function(src, dest) {
+ $("#board").find('.square-55d63').removeClass('nonuglyhighlight');
+ if (dest !== null) {
+ var squareEl = $('#board .square-' + dest);
+ squareEl.addClass('highlight1-32417');
+ recommended_move = [src, dest];
+ }
+ });
+}
+
+var mousedownSquare = function(e) {
+ reverse_dragging_from = null;
+ var square = $(this).attr('data-square');
+
+ var pseudogame = new Chess(current_display_fen());
+ if (pseudogame.game_over() === true) {
+ return;
+ }
+
+ // If the square is empty, or has a piece of the side not to move,
+ // we handle it. If not, normal piece dragging will take it.
+ var position = board.position();
+ if (!position.hasOwnProperty(square) ||
+ (pseudogame.turn() === 'w' && position[square].search(/^b/) !== -1) ||
+ (pseudogame.turn() === 'b' && position[square].search(/^w/) !== -1)) {
+ reverse_dragging_from = square;
+ get_best_dest(pseudogame, null, square, function(src, dest) {
+ if (src !== null) {
+ var squareEl = $('#board .square-' + src);
+ squareEl.addClass('highlight1-32417');
+ squareEl = $('#board .square-' + dest);
+ squareEl.addClass('highlight1-32417');
+ recommended_move = [src, dest];
+ }
+ });
+ } else {
+ recommended_src = null;
+ }
+}
+
+var mouseupSquare = function(e) {
+ if (reverse_dragging_from === null) {
+ return;
+ }
+ var source = $(this).attr('data-square');
+ var target = reverse_dragging_from;
+ reverse_dragging_from = null;
+ if (onDrop(source, target) !== 'snapback') {
+ onSnapEnd(source, target);
+ }
+ $("#board").find('.square-55d63').removeClass('highlight1-32417');
+}
+
+var get_best_dest = function(game, source, target, cb) {
+ var moves = game.moves({ verbose: true });
+ if (source !== null) {
+ moves = moves.filter(function(move) { return move.from == source; });
+ }
+ if (target !== null) {
+ moves = moves.filter(function(move) { return move.to == target; });
+ }
+ if (moves.length == 0) {
+ cb(null, null);
+ return;
+ }
+ if (moves.length == 1) {
+ cb(moves[0].from, moves[0].to);
+ return;
+ }
+
+ // More than one move. Ask the engine to disambiguate.
+ var uci_moves = moves.map(function(m) { return m.from + m.to; });
+ var when_engine_is_ready = function() {
+ engine_running = true;
+ stockfish.onmessage = function(event) {
+ var res = event.data.match(/^bestmove (\S\S)(\S\S)/);
+ if (res !== null) {
+ engine_running = false;
+ if (engine_replacement_callback !== null) {
+ // We are no longer interested in this query,
+ // so just discard it and call this other callback.
+ engine_replacement_callback();
+ engine_replacement_callback = null;
+ } else {
+ cb(res[1], res[2]);
+ }
+ }
+ };
+ stockfish.postMessage("position fen " + game.fen());
+ stockfish.postMessage("go depth 6 searchmoves " + uci_moves.join(" "));
+ };
+ if (engine_running) {
+ engine_replacement_callback = when_engine_is_ready;
+ } else {
+ when_engine_is_ready();
+ }
}
var onDrop = function(source, target) {
+ if (engine_running) {
+ // Snap end before the engine came back.
+ // Discard the result when it does.
+ engine_replacement_callback = function() {};
+ }
+ if (source == target) {
+ if (recommended_move === null) {
+ return 'snapback';
+ } else {
+ // Accept the move. It will be changed in onSnapEnd.
+ return;
+ }
+ } else {
+ // Suggestion not asked for.
+ recommended_move = null;
+ }
+
// see if the move is legal
var pseudogame = new Chess(current_display_fen());
var move = pseudogame.move({
}
var onSnapEnd = function(source, target) {
+ if (source == target && recommended_move !== null) {
+ source = recommended_move[0];
+ target = recommended_move[1];
+ }
+ recommended_move = null;
var pseudogame = new Chess(current_display_fen());
var move = pseudogame.move({
from: source,
onDrop: onDrop,
onSnapEnd: onSnapEnd
});
+ $("#board").on('mousedown', '.square-55d63', mousedownSquare);
+ $("#board").on('mouseup', '.square-55d63', mouseupSquare);
window.onpopstate = onpopstate;
onpopstate();
prev_move();
}
});
-}
+ // Seemingly the web worker is not started before we send it a message.
+ stockfish.postMessage("uci");
+}
$(document).ready(init);