X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=inline;f=README;h=ebd9fff9c777acb6ba1c97c937c22d4d29e20361;hb=93f0cd515b3993ac6c6d1be6e639cbf0bf5a902a;hp=723ec4b534fe1db11261f73694abb70b9f5fe482;hpb=ab13c66602322b5a6e840126986c1e7014edc125;p=nageru diff --git a/README b/README index 723ec4b..ebd9fff 100644 --- a/README +++ b/README @@ -7,17 +7,17 @@ Features (those marked with * are still in progress or not started yet): on my Thinkpad X240[1]); almost all pixel processing is done on the GPU. - High output quality; Lanczos3 scaling, subpixel precision everywhere, - white balance adjustment (*), mix of 16- and 32-bit floating point + white balance adjustment, mix of 16- and 32-bit floating point for intermediate calculations, dithered output. - Proper sound support: Syncing of multiple unrelated sources through - high-quality resampling, mixing (*), dynamic range compression (*), - fixed EQ (*), level meters conforming to EBU R128. + high-quality resampling, mixing (*), cue out for headphones, + dynamic range compression, fixed EQ, level meters conforming to EBU R128. - Theme engine encapsulating the design demands of each individual - event; Lua code is responsible for setting up the pixel proessing - pipelines causing transitions etc., so that the visual look is consistent - between operators. + event; Lua code is responsible for setting up the pixel processing + pipelines, running transitions etc., so that the visual look is + consistent between operators. [1] For reference, that is: Core i7 4600U (dualcore 2.10GHz, clocks down to 800 MHz after 30 seconds due to thermal constraints), Intel HD Graphics @@ -80,6 +80,7 @@ Intel's copyright license at h264encode.h. Nageru is Copyright (C) 2015 Steinar H. Gunderson . +Portions Copyright (C) 2003 Rune Holm. Portions Copyright (C) 2010-2011 Fons Adriaensen . Portions Copyright (C) 2012-2015 Fons Adriaensen . Portions Copyright (c) 2007-2013 Intel Corporation. All Rights Reserved.