X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=inline;f=src%2Fmovegen.cpp;h=dab830ba708dcb161b83c86934bbd12f2b239267;hb=66c93245e08e812ea2491a12b0341fb2e270066f;hp=5308e45ddfbdd9e6d2dd36f89c8fd91e6c38fa28;hpb=9c8c4ff46f87d202b8c9b09c5b51c2b4f81b31d2;p=stockfish
diff --git a/src/movegen.cpp b/src/movegen.cpp
index 5308e45d..dab830ba 100644
--- a/src/movegen.cpp
+++ b/src/movegen.cpp
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,225 +17,194 @@
along with this program. If not, see .
*/
-#include
#include
-#include "bitcount.h"
#include "movegen.h"
#include "position.h"
-/// Simple macro to wrap a very common while loop, no facny, no flexibility,
-/// hardcoded names 'mlist' and 'from'.
-#define SERIALIZE_MOVES(b) while (b) (*mlist++).move = make_move(from, pop_1st_bit(&b))
-
-/// Version used for pawns, where the 'from' square is given as a delta from the 'to' square
-#define SERIALIZE_MOVES_D(b, d) while (b) { to = pop_1st_bit(&b); (*mlist++).move = make_move(to + (d), to); }
-
namespace {
- enum CastlingSide { KING_SIDE, QUEEN_SIDE };
-
- template
- MoveStack* generate_castle_moves(const Position& pos, MoveStack* mlist, Color us) {
+ template
+ ExtMove* generate_castling(const Position& pos, ExtMove* mlist, Color us, const CheckInfo* ci) {
- const CastleRight CR[] = { Side ? WHITE_OOO : WHITE_OO,
- Side ? BLACK_OOO : BLACK_OO };
+ static const bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO);
- if (!pos.can_castle(CR[us]))
+ if (pos.castling_impeded(Cr) || !pos.can_castle(Cr))
return mlist;
// After castling, the rook and king final positions are the same in Chess960
// as they would be in standard chess.
Square kfrom = pos.king_square(us);
- Square rfrom = pos.castle_rook_square(CR[us]);
- Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
- Square rto = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
- Bitboard enemies = pos.pieces(flip(us));
-
- assert(!pos.in_check());
- assert(pos.piece_on(kfrom) == make_piece(us, KING));
- assert(pos.piece_on(rfrom) == make_piece(us, ROOK));
-
- // Unimpeded rule: All the squares between the king's initial and final squares
- // (including the final square), and all the squares between the rook's initial
- // and final squares (including the final square), must be vacant except for
- // the king and castling rook.
- for (Square s = std::min(rfrom, rto), e = std::max(rfrom, rto); s <= e; s++)
- if (s != kfrom && s != rfrom && !pos.square_is_empty(s))
- return mlist;
+ Square rfrom = pos.castling_rook_square(Cr);
+ Square kto = relative_square(us, KingSide ? SQ_G1 : SQ_C1);
+ Bitboard enemies = pos.pieces(~us);
+
+ assert(!pos.checkers());
- for (Square s = std::min(kfrom, kto), e = std::max(kfrom, kto); s <= e; s++)
- if ( (s != kfrom && s != rfrom && !pos.square_is_empty(s))
- ||(pos.attackers_to(s) & enemies))
+ const Square K = Chess960 ? kto > kfrom ? DELTA_W : DELTA_E
+ : KingSide ? DELTA_W : DELTA_E;
+
+ for (Square s = kto; s != kfrom; s += K)
+ if (pos.attackers_to(s) & enemies)
return mlist;
// Because we generate only legal castling moves we need to verify that
// when moving the castling rook we do not discover some hidden checker.
// For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
- if (pos.is_chess960())
- {
- Bitboard occ = pos.occupied_squares();
- clear_bit(&occ, rfrom);
- if (pos.attackers_to(kto, occ) & enemies)
- return mlist;
- }
-
- (*mlist++).move = make_castle(kfrom, rfrom);
-
- return mlist;
- }
-
-
- template
- inline Bitboard move_pawns(Bitboard p) {
-
- return Delta == DELTA_N ? p << 8 : Delta == DELTA_S ? p >> 8 :
- Delta == DELTA_NE ? p << 9 : Delta == DELTA_SE ? p >> 7 :
- Delta == DELTA_NW ? p << 7 : Delta == DELTA_SW ? p >> 9 : p;
- }
+ if (Chess960 && (attacks_bb(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN)))
+ return mlist;
+ Move m = make(kfrom, rfrom);
- template
- inline MoveStack* generate_pawn_captures(MoveStack* mlist, Bitboard pawns, Bitboard target) {
+ if (Checks && !pos.gives_check(m, *ci))
+ return mlist;
- const Bitboard TFileABB = ( Delta == DELTA_NE
- || Delta == DELTA_SE ? FileABB : FileHBB);
- Bitboard b;
- Square to;
+ (mlist++)->move = m;
- b = move_pawns(pawns) & target & ~TFileABB;
- SERIALIZE_MOVES_D(b, -Delta);
return mlist;
}
- template
- inline MoveStack* generate_promotions(MoveStack* mlist, Bitboard pawnsOn7, Bitboard target, Square ksq) {
+ template
+ inline ExtMove* generate_promotions(ExtMove* mlist, Bitboard pawnsOn7,
+ Bitboard target, const CheckInfo* ci) {
- const Bitboard TFileABB = ( Delta == DELTA_NE
- || Delta == DELTA_SE ? FileABB : FileHBB);
- Bitboard b;
- Square to;
-
- b = move_pawns(pawnsOn7) & target;
-
- if (Delta != DELTA_N && Delta != DELTA_S)
- b &= ~TFileABB;
+ Bitboard b = shift_bb(pawnsOn7) & target;
while (b)
{
- to = pop_1st_bit(&b);
+ Square to = pop_lsb(&b);
- if (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
- (*mlist++).move = make_promotion(to - Delta, to, QUEEN);
+ if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
+ (mlist++)->move = make(to - Delta, to, QUEEN);
- if (Type == MV_NON_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
+ if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
{
- (*mlist++).move = make_promotion(to - Delta, to, ROOK);
- (*mlist++).move = make_promotion(to - Delta, to, BISHOP);
- (*mlist++).move = make_promotion(to - Delta, to, KNIGHT);
+ (mlist++)->move = make(to - Delta, to, ROOK);
+ (mlist++)->move = make(to - Delta, to, BISHOP);
+ (mlist++)->move = make(to - Delta, to, KNIGHT);
}
- // Knight-promotion is the only one that can give a check (direct or
- // discovered) not already included in the queen-promotion.
- if ( Type == MV_NON_CAPTURE_CHECK
- && bit_is_set(StepAttacksBB[W_KNIGHT][to], ksq))
- (*mlist++).move = make_promotion(to - Delta, to, KNIGHT);
+ // Knight promotion is the only promotion that can give a direct check
+ // that's not already included in the queen promotion.
+ if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
+ (mlist++)->move = make(to - Delta, to, KNIGHT);
else
- (void)ksq; // Silence a warning under MSVC
+ (void)ci; // Silence a warning under MSVC
}
+
return mlist;
}
- template
- MoveStack* generate_pawn_moves(const Position& pos, MoveStack* mlist, Bitboard target, Square ksq) {
+ template
+ ExtMove* generate_pawn_moves(const Position& pos, ExtMove* mlist,
+ Bitboard target, const CheckInfo* ci) {
- // Calculate our parametrized parameters at compile time, named according to
+ // Compute our parametrized parameters at compile time, named according to
// the point of view of white side.
const Color Them = (Us == WHITE ? BLACK : WHITE);
+ const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
- const Square UP = (Us == WHITE ? DELTA_N : DELTA_S);
- const Square RIGHT = (Us == WHITE ? DELTA_NE : DELTA_SW);
- const Square LEFT = (Us == WHITE ? DELTA_NW : DELTA_SE);
+ const Square Up = (Us == WHITE ? DELTA_N : DELTA_S);
+ const Square Right = (Us == WHITE ? DELTA_NE : DELTA_SW);
+ const Square Left = (Us == WHITE ? DELTA_NW : DELTA_SE);
- Square to;
Bitboard b1, b2, dc1, dc2, emptySquares;
- Bitboard pawns = pos.pieces(PAWN, Us);
- Bitboard pawnsOn7 = pawns & TRank7BB;
- Bitboard pawnsNotOn7 = pawns & ~TRank7BB;
+ Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB;
+ Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
- Bitboard enemies = (Type == MV_EVASION ? pos.pieces(Them) & target:
- Type == MV_CAPTURE ? target : pos.pieces(Them));
+ Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target:
+ Type == CAPTURES ? target : pos.pieces(Them));
// Single and double pawn pushes, no promotions
- if (Type != MV_CAPTURE)
+ if (Type != CAPTURES)
{
- emptySquares = (Type == MV_NON_CAPTURE ? target : pos.empty_squares());
+ emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
- b1 = move_pawns(pawnsNotOn7) & emptySquares;
- b2 = move_pawns(b1 & TRank3BB) & emptySquares;
+ b1 = shift_bb(pawnsNotOn7) & emptySquares;
+ b2 = shift_bb(b1 & TRank3BB) & emptySquares;
- if (Type == MV_EVASION) // Consider only blocking squares
+ if (Type == EVASIONS) // Consider only blocking squares
{
b1 &= target;
b2 &= target;
}
- if (Type == MV_NON_CAPTURE_CHECK)
+ if (Type == QUIET_CHECKS)
{
- // Consider only direct checks
- b1 &= pos.attacks_from(ksq, Them);
- b2 &= pos.attacks_from(ksq, Them);
+ b1 &= pos.attacks_from(ci->ksq, Them);
+ b2 &= pos.attacks_from(ci->ksq, Them);
// Add pawn pushes which give discovered check. This is possible only
// if the pawn is not on the same file as the enemy king, because we
// don't generate captures. Note that a possible discovery check
- // promotion has been already generated among captures.
- if (pawnsNotOn7 & target) // Target is dc bitboard
+ // promotion has been already generated amongst the captures.
+ if (pawnsNotOn7 & ci->dcCandidates)
{
- dc1 = move_pawns(pawnsNotOn7 & target) & emptySquares & ~file_bb(ksq);
- dc2 = move_pawns(dc1 & TRank3BB) & emptySquares;
+ dc1 = shift_bb(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq);
+ dc2 = shift_bb(dc1 & TRank3BB) & emptySquares;
b1 |= dc1;
b2 |= dc2;
}
}
- SERIALIZE_MOVES_D(b1, -UP);
- SERIALIZE_MOVES_D(b2, -UP -UP);
+ while (b1)
+ {
+ Square to = pop_lsb(&b1);
+ (mlist++)->move = make_move(to - Up, to);
+ }
+
+ while (b2)
+ {
+ Square to = pop_lsb(&b2);
+ (mlist++)->move = make_move(to - Up - Up, to);
+ }
}
// Promotions and underpromotions
- if (pawnsOn7)
+ if (pawnsOn7 && (Type != EVASIONS || (target & TRank8BB)))
{
- if (Type == MV_CAPTURE)
- emptySquares = pos.empty_squares();
+ if (Type == CAPTURES)
+ emptySquares = ~pos.pieces();
- if (Type == MV_EVASION)
+ if (Type == EVASIONS)
emptySquares &= target;
- mlist = generate_promotions(mlist, pawnsOn7, enemies, ksq);
- mlist = generate_promotions(mlist, pawnsOn7, enemies, ksq);
- mlist = generate_promotions(mlist, pawnsOn7, emptySquares, ksq);
+ mlist = generate_promotions(mlist, pawnsOn7, enemies, ci);
+ mlist = generate_promotions(mlist, pawnsOn7, enemies, ci);
+ mlist = generate_promotions(mlist, pawnsOn7, emptySquares, ci);
}
// Standard and en-passant captures
- if (Type == MV_CAPTURE || Type == MV_EVASION || Type == MV_NON_EVASION)
+ if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
{
- mlist = generate_pawn_captures(mlist, pawnsNotOn7, enemies);
- mlist = generate_pawn_captures(mlist, pawnsNotOn7, enemies);
+ b1 = shift_bb(pawnsNotOn7) & enemies;
+ b2 = shift_bb(pawnsNotOn7) & enemies;
+
+ while (b1)
+ {
+ Square to = pop_lsb(&b1);
+ (mlist++)->move = make_move(to - Right, to);
+ }
+
+ while (b2)
+ {
+ Square to = pop_lsb(&b2);
+ (mlist++)->move = make_move(to - Left, to);
+ }
if (pos.ep_square() != SQ_NONE)
{
- assert(rank_of(pos.ep_square()) == (Us == WHITE ? RANK_6 : RANK_3));
+ assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6));
// An en passant capture can be an evasion only if the checking piece
// is the double pushed pawn and so is in the target. Otherwise this
// is a discovery check and we are forced to do otherwise.
- if (Type == MV_EVASION && !bit_is_set(target, pos.ep_square() - UP))
+ if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
return mlist;
b1 = pawnsNotOn7 & pos.attacks_from(pos.ep_square(), Them);
@@ -243,7 +212,7 @@ namespace {
assert(b1);
while (b1)
- (*mlist++).move = make_enpassant(pop_1st_bit(&b1), pos.ep_square());
+ (mlist++)->move = make(pop_lsb(&b1), pos.ep_square());
}
}
@@ -251,269 +220,199 @@ namespace {
}
- template
- inline MoveStack* generate_direct_checks(const Position& pos, MoveStack* mlist, Color us,
- Bitboard dc, Square ksq) {
- assert(Pt != KING && Pt != PAWN);
+ template FORCE_INLINE
+ ExtMove* generate_moves(const Position& pos, ExtMove* mlist, Color us,
+ Bitboard target, const CheckInfo* ci) {
- Bitboard checkSqs, b;
- Square from;
- const Square* pl = pos.piece_list(us, Pt);
-
- if ((from = *pl++) == SQ_NONE)
- return mlist;
+ assert(Pt != KING && Pt != PAWN);
- checkSqs = pos.attacks_from(ksq) & pos.empty_squares();
+ const Square* pl = pos.list(us);
- do
+ for (Square from = *pl; from != SQ_NONE; from = *++pl)
{
- if ( (Pt == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
- || (Pt == ROOK && !(RookPseudoAttacks[from] & checkSqs))
- || (Pt == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
- continue;
-
- if (dc && bit_is_set(dc, from))
- continue;
-
- b = pos.attacks_from(from) & checkSqs;
- SERIALIZE_MOVES(b);
+ if (Checks)
+ {
+ if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
+ && !(PseudoAttacks[Pt][from] & target & ci->checkSq[Pt]))
+ continue;
- } while ((from = *pl++) != SQ_NONE);
+ if (unlikely(ci->dcCandidates) && (ci->dcCandidates & from))
+ continue;
+ }
- return mlist;
- }
+ Bitboard b = pos.attacks_from(from) & target;
+ if (Checks)
+ b &= ci->checkSq[Pt];
- template<>
- FORCE_INLINE MoveStack* generate_direct_checks(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
+ while (b)
+ (mlist++)->move = make_move(from, pop_lsb(&b));
+ }
- return (us == WHITE ? generate_pawn_moves(p, m, dc, ksq)
- : generate_pawn_moves(p, m, dc, ksq));
+ return mlist;
}
- template
- FORCE_INLINE MoveStack* generate_piece_moves(const Position& p, MoveStack* m, Color us, Bitboard t) {
-
- assert(Pt == PAWN);
- return (us == WHITE ? generate_pawn_moves(p, m, t, SQ_NONE)
- : generate_pawn_moves(p, m, t, SQ_NONE));
- }
-
+ template FORCE_INLINE
+ ExtMove* generate_all(const Position& pos, ExtMove* mlist, Bitboard target,
+ const CheckInfo* ci = NULL) {
- template
- FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
+ const bool Checks = Type == QUIET_CHECKS;
- Bitboard b;
- Square from;
- const Square* pl = pos.piece_list(us, Pt);
+ mlist = generate_pawn_moves(pos, mlist, target, ci);
+ mlist = generate_moves(pos, mlist, Us, target, ci);
+ mlist = generate_moves(pos, mlist, Us, target, ci);
+ mlist = generate_moves< ROOK, Checks>(pos, mlist, Us, target, ci);
+ mlist = generate_moves< QUEEN, Checks>(pos, mlist, Us, target, ci);
- if (*pl != SQ_NONE)
+ if (Type != QUIET_CHECKS && Type != EVASIONS)
{
- do {
- from = *pl;
- b = pos.attacks_from(from) & target;
- SERIALIZE_MOVES(b);
- } while (*++pl != SQ_NONE);
+ Square ksq = pos.king_square(Us);
+ Bitboard b = pos.attacks_from(ksq) & target;
+ while (b)
+ (mlist++)->move = make_move(ksq, pop_lsb(&b));
}
- return mlist;
- }
-
- template<>
- FORCE_INLINE MoveStack* generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
-
- Bitboard b;
- Square from = pos.king_square(us);
+ if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us))
+ {
+ if (pos.is_chess960())
+ {
+ mlist = generate_castling::right, Checks, true>(pos, mlist, Us, ci);
+ mlist = generate_castling::right, Checks, true>(pos, mlist, Us, ci);
+ }
+ else
+ {
+ mlist = generate_castling::right, Checks, false>(pos, mlist, Us, ci);
+ mlist = generate_castling::right, Checks, false>(pos, mlist, Us, ci);
+ }
+ }
- b = pos.attacks_from(from) & target;
- SERIALIZE_MOVES(b);
return mlist;
}
+
} // namespace
-/// generate generates all pseudo-legal captures and queen
+/// generate generates all pseudo-legal captures and queen
/// promotions. Returns a pointer to the end of the move list.
///
-/// generate generates all pseudo-legal non-captures and
+/// generate generates all pseudo-legal non-captures and
/// underpromotions. Returns a pointer to the end of the move list.
///
-/// generate generates all pseudo-legal captures and
+/// generate generates all pseudo-legal captures and
/// non-captures. Returns a pointer to the end of the move list.
-template
-MoveStack* generate(const Position& pos, MoveStack* mlist) {
+template
+ExtMove* generate(const Position& pos, ExtMove* mlist) {
- assert(Type == MV_CAPTURE || Type == MV_NON_CAPTURE || Type == MV_NON_EVASION);
- assert(!pos.in_check());
+ assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
+ assert(!pos.checkers());
Color us = pos.side_to_move();
- Bitboard target;
-
- if (Type == MV_CAPTURE)
- target = pos.pieces(flip(us));
-
- else if (Type == MV_NON_CAPTURE)
- target = pos.empty_squares();
- else if (Type == MV_NON_EVASION)
- target = pos.pieces(flip(us)) | pos.empty_squares();
+ Bitboard target = Type == CAPTURES ? pos.pieces(~us)
+ : Type == QUIETS ? ~pos.pieces()
+ : Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
- mlist = generate_piece_moves(pos, mlist, us, target);
- mlist = generate_piece_moves(pos, mlist, us, target);
- mlist = generate_piece_moves(pos, mlist, us, target);
- mlist = generate_piece_moves(pos, mlist, us, target);
- mlist = generate_piece_moves(pos, mlist, us, target);
- mlist = generate_piece_moves(pos, mlist, us, target);
-
- if (Type != MV_CAPTURE && pos.can_castle(us))
- {
- mlist = generate_castle_moves(pos, mlist, us);
- mlist = generate_castle_moves(pos, mlist, us);
- }
-
- return mlist;
+ return us == WHITE ? generate_all(pos, mlist, target)
+ : generate_all(pos, mlist, target);
}
// Explicit template instantiations
-template MoveStack* generate(const Position& pos, MoveStack* mlist);
-template MoveStack* generate(const Position& pos, MoveStack* mlist);
-template MoveStack* generate(const Position& pos, MoveStack* mlist);
+template ExtMove* generate(const Position&, ExtMove*);
+template ExtMove* generate(const Position&, ExtMove*);
+template ExtMove* generate(const Position&, ExtMove*);
-/// generate generates all pseudo-legal non-captures and knight
+/// generate generates all pseudo-legal non-captures and knight
/// underpromotions that give check. Returns a pointer to the end of the move list.
template<>
-MoveStack* generate(const Position& pos, MoveStack* mlist) {
+ExtMove* generate(const Position& pos, ExtMove* mlist) {
- assert(!pos.in_check());
+ assert(!pos.checkers());
- Bitboard b, dc;
- Square from;
- PieceType pt;
Color us = pos.side_to_move();
- Square ksq = pos.king_square(flip(us));
-
- assert(pos.piece_on(ksq) == make_piece(flip(us), KING));
+ CheckInfo ci(pos);
+ Bitboard dc = ci.dcCandidates;
- // Discovered non-capture checks
- b = dc = pos.discovered_check_candidates();
-
- while (b)
+ while (dc)
{
- from = pop_1st_bit(&b);
- pt = type_of(pos.piece_on(from));
+ Square from = pop_lsb(&dc);
+ PieceType pt = type_of(pos.piece_on(from));
if (pt == PAWN)
- continue; // Will be generated togheter with direct checks
+ continue; // Will be generated together with direct checks
- b = pos.attacks_from(Piece(pt), from) & pos.empty_squares();
+ Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces();
if (pt == KING)
- b &= ~QueenPseudoAttacks[ksq];
+ b &= ~PseudoAttacks[QUEEN][ci.ksq];
- SERIALIZE_MOVES(b);
+ while (b)
+ (mlist++)->move = make_move(from, pop_lsb(&b));
}
- // Direct non-capture checks
- mlist = generate_direct_checks(pos, mlist, us, dc, ksq);
- mlist = generate_direct_checks(pos, mlist, us, dc, ksq);
- mlist = generate_direct_checks(pos, mlist, us, dc, ksq);
- mlist = generate_direct_checks(pos, mlist, us, dc, ksq);
- return generate_direct_checks(pos, mlist, us, dc, ksq);
+ return us == WHITE ? generate_all(pos, mlist, ~pos.pieces(), &ci)
+ : generate_all(pos, mlist, ~pos.pieces(), &ci);
}
-/// generate generates all pseudo-legal check evasions when the side
+/// generate generates all pseudo-legal check evasions when the side
/// to move is in check. Returns a pointer to the end of the move list.
template<>
-MoveStack* generate(const Position& pos, MoveStack* mlist) {
+ExtMove* generate(const Position& pos, ExtMove* mlist) {
- assert(pos.in_check());
+ assert(pos.checkers());
- Bitboard b, target;
- Square from, checksq;
- int checkersCnt = 0;
Color us = pos.side_to_move();
Square ksq = pos.king_square(us);
- Bitboard checkers = pos.checkers();
Bitboard sliderAttacks = 0;
+ Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN);
- assert(pos.piece_on(ksq) == make_piece(us, KING));
- assert(checkers);
-
- // Find squares attacked by slider checkers, we will remove
- // them from the king evasions set so to early skip known
- // illegal moves and avoid an useless legality check later.
- b = checkers;
- do
+ // Find all the squares attacked by slider checkers. We will remove them from
+ // the king evasions in order to skip known illegal moves, which avoids any
+ // useless legality checks later on.
+ while (sliders)
{
- checkersCnt++;
- checksq = pop_1st_bit(&b);
-
- assert(color_of(pos.piece_on(checksq)) == flip(us));
-
- switch (type_of(pos.piece_on(checksq)))
- {
- case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break;
- case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break;
- case QUEEN:
- // If queen and king are far we can safely remove all the squares attacked
- // in the other direction becuase are not reachable by the king anyway.
- if (squares_between(ksq, checksq) || (RookPseudoAttacks[checksq] & (1ULL << ksq)))
- sliderAttacks |= QueenPseudoAttacks[checksq];
-
- // Otherwise, if king and queen are adjacent and on a diagonal line, we need to
- // use real rook attacks to check if king is safe to move in the other direction.
- // For example: king in B2, queen in A1 a knight in B1, and we can safely move to C1.
- else
- sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from(checksq);
-
- default:
- break;
- }
- } while (b);
+ Square checksq = pop_lsb(&sliders);
+ sliderAttacks |= LineBB[checksq][ksq] ^ checksq;
+ }
// Generate evasions for king, capture and non capture moves
- b = pos.attacks_from(ksq) & ~pos.pieces(us) & ~sliderAttacks;
- from = ksq;
- SERIALIZE_MOVES(b);
-
- // Generate evasions for other pieces only if not double check
- if (checkersCnt > 1)
- return mlist;
-
- // Find squares where a blocking evasion or a capture of the
- // checker piece is possible.
- target = squares_between(checksq, ksq) | checkers;
-
- mlist = generate_piece_moves(pos, mlist, us, target);
- mlist = generate_piece_moves(pos, mlist, us, target);
- mlist = generate_piece_moves(pos, mlist, us, target);
- mlist = generate_piece_moves(pos, mlist, us, target);
- return generate_piece_moves(pos, mlist, us, target);
-}
+ Bitboard b = pos.attacks_from(ksq) & ~pos.pieces(us) & ~sliderAttacks;
+ while (b)
+ (mlist++)->move = make_move(ksq, pop_lsb(&b));
+ if (more_than_one(pos.checkers()))
+ return mlist; // Double check, only a king move can save the day
-/// generate generates all legal moves in the current position
+ // Generate blocking evasions or captures of the checking piece
+ Square checksq = lsb(pos.checkers());
+ Bitboard target = between_bb(checksq, ksq) | checksq;
-template<>
-MoveStack* generate(const Position& pos, MoveStack* mlist) {
+ return us == WHITE ? generate_all(pos, mlist, target)
+ : generate_all(pos, mlist, target);
+}
- MoveStack *last, *cur = mlist;
- Bitboard pinned = pos.pinned_pieces();
- last = pos.in_check() ? generate(pos, mlist)
- : generate(pos, mlist);
+/// generate generates all the legal moves in the given position
- // Remove illegal moves from the list
- while (cur != last)
- if (!pos.pl_move_is_legal(cur->move, pinned))
- cur->move = (--last)->move;
+template<>
+ExtMove* generate(const Position& pos, ExtMove* mlist) {
+
+ ExtMove *end, *cur = mlist;
+ Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
+ Square ksq = pos.king_square(pos.side_to_move());
+
+ end = pos.checkers() ? generate(pos, mlist)
+ : generate(pos, mlist);
+ while (cur != end)
+ if ( (pinned || from_sq(cur->move) == ksq || type_of(cur->move) == ENPASSANT)
+ && !pos.legal(cur->move, pinned))
+ cur->move = (--end)->move;
else
- cur++;
+ ++cur;
- return last;
+ return end;
}