X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=inline;f=src%2Fmovepick.cpp;h=694b9222fe573945c826e627865e6b4d5565f58c;hb=HEAD;hp=c0809f2805f39c211bb9aba6f70cf7aa051dbf55;hpb=cad300cfab869a4e8dcc6b286f9b2e60d2827bed;p=stockfish diff --git a/src/movepick.cpp b/src/movepick.cpp index c0809f28..bdc0e4af 100644 --- a/src/movepick.cpp +++ b/src/movepick.cpp @@ -1,8 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad - Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad + Copyright (C) 2004-2024 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -18,270 +16,303 @@ along with this program. If not, see . */ +#include "movepick.h" + +#include #include +#include -#include "movepick.h" +#include "bitboard.h" +#include "position.h" -namespace { +namespace Stockfish { - enum Stages { - MAIN_SEARCH, CAPTURES_INIT, GOOD_CAPTURES, KILLER0, KILLER1, COUNTERMOVE, QUIET_INIT, QUIET, BAD_CAPTURES, - EVASION, EVASIONS_INIT, ALL_EVASIONS, - PROBCUT, PROBCUT_CAPTURES_INIT, PROBCUT_CAPTURES, - QSEARCH, QCAPTURES_INIT, QCAPTURES, QCHECKS - }; +namespace { - // partial_insertion_sort() sorts moves in descending order up to and including - // a given limit. The order of moves smaller than the limit is left unspecified. - void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) { +enum Stages { + // generate main search moves + MAIN_TT, + CAPTURE_INIT, + GOOD_CAPTURE, + QUIET_INIT, + GOOD_QUIET, + BAD_CAPTURE, + BAD_QUIET, + + // generate evasion moves + EVASION_TT, + EVASION_INIT, + EVASION, + + // generate probcut moves + PROBCUT_TT, + PROBCUT_INIT, + PROBCUT, + + // generate qsearch moves + QSEARCH_TT, + QCAPTURE_INIT, + QCAPTURE +}; + +// Sort moves in descending order up to and including a given limit. +// The order of moves smaller than the limit is left unspecified. +void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) { for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p) if (p->value >= limit) { ExtMove tmp = *p, *q; - *p = *++sortedEnd; + *p = *++sortedEnd; for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q) *q = *(q - 1); *q = tmp; } - } +} + +} // namespace + + +// Constructors of the MovePicker class. As arguments, we pass information +// to decide which class of moves to emit, to help sorting the (presumably) +// good moves first, and how important move ordering is at the current node. + +// MovePicker constructor for the main search and for the quiescence search +MovePicker::MovePicker(const Position& p, + Move ttm, + Depth d, + const ButterflyHistory* mh, + const CapturePieceToHistory* cph, + const PieceToHistory** ch, + const PawnHistory* ph) : + pos(p), + mainHistory(mh), + captureHistory(cph), + continuationHistory(ch), + pawnHistory(ph), + ttMove(ttm), + depth(d) { + + if (pos.checkers()) + stage = EVASION_TT + !(ttm && pos.pseudo_legal(ttm)); + + else + stage = (depth > 0 ? MAIN_TT : QSEARCH_TT) + !(ttm && pos.pseudo_legal(ttm)); +} + +// MovePicker constructor for ProbCut: we generate captures with Static Exchange +// Evaluation (SEE) greater than or equal to the given threshold. +MovePicker::MovePicker(const Position& p, Move ttm, int th, const CapturePieceToHistory* cph) : + pos(p), + captureHistory(cph), + ttMove(ttm), + threshold(th) { + assert(!pos.checkers()); + + stage = PROBCUT_TT + + !(ttm && pos.capture_stage(ttm) && pos.pseudo_legal(ttm) && pos.see_ge(ttm, threshold)); +} - // pick_best() finds the best move in the range (begin, end) and moves it to - // the front. It's faster than sorting all the moves in advance when there - // are few moves, e.g., the possible captures. - Move pick_best(ExtMove* begin, ExtMove* end) { +// Assigns a numerical value to each move in a list, used for sorting. +// Captures are ordered by Most Valuable Victim (MVV), preferring captures +// with a good history. Quiets moves are ordered using the history tables. +template +void MovePicker::score() { - std::swap(*begin, *std::max_element(begin, end)); - return *begin; - } + static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type"); -} // namespace + [[maybe_unused]] Bitboard threatenedByPawn, threatenedByMinor, threatenedByRook, + threatenedPieces; + if constexpr (Type == QUIETS) + { + Color us = pos.side_to_move(); + threatenedByPawn = pos.attacks_by(~us); + threatenedByMinor = + pos.attacks_by(~us) | pos.attacks_by(~us) | threatenedByPawn; + threatenedByRook = pos.attacks_by(~us) | threatenedByMinor; -/// Constructors of the MovePicker class. As arguments we pass information -/// to help it to return the (presumably) good moves first, to decide which -/// moves to return (in the quiescence search, for instance, we only want to -/// search captures, promotions, and some checks) and how important good move -/// ordering is at the current node. + // Pieces threatened by pieces of lesser material value + threatenedPieces = (pos.pieces(us, QUEEN) & threatenedByRook) + | (pos.pieces(us, ROOK) & threatenedByMinor) + | (pos.pieces(us, KNIGHT, BISHOP) & threatenedByPawn); + } -/// MovePicker constructor for the main search -MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, - const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, Move* killers_p) - : pos(p), mainHistory(mh), captureHistory(cph), contHistory(ch), countermove(cm), - killers{killers_p[0], killers_p[1]}, depth(d){ + for (auto& m : *this) + if constexpr (Type == CAPTURES) + m.value = + 7 * int(PieceValue[pos.piece_on(m.to_sq())]) + + (*captureHistory)[pos.moved_piece(m)][m.to_sq()][type_of(pos.piece_on(m.to_sq()))]; - assert(d > DEPTH_ZERO); + else if constexpr (Type == QUIETS) + { + Piece pc = pos.moved_piece(m); + PieceType pt = type_of(pc); + Square from = m.from_sq(); + Square to = m.to_sq(); + + // histories + m.value = (*mainHistory)[pos.side_to_move()][m.from_to()]; + m.value += 2 * (*pawnHistory)[pawn_structure_index(pos)][pc][to]; + m.value += 2 * (*continuationHistory[0])[pc][to]; + m.value += (*continuationHistory[1])[pc][to]; + m.value += (*continuationHistory[2])[pc][to] / 3; + m.value += (*continuationHistory[3])[pc][to]; + m.value += (*continuationHistory[5])[pc][to]; + + // bonus for checks + m.value += bool(pos.check_squares(pt) & to) * 16384; + + // bonus for escaping from capture + m.value += threatenedPieces & from ? (pt == QUEEN && !(to & threatenedByRook) ? 51700 + : pt == ROOK && !(to & threatenedByMinor) ? 25600 + : !(to & threatenedByPawn) ? 14450 + : 0) + : 0; + + // malus for putting piece en prise + m.value -= (pt == QUEEN ? bool(to & threatenedByRook) * 49000 + : pt == ROOK ? bool(to & threatenedByMinor) * 24335 + : bool(to & threatenedByPawn) * 14900); + } - stage = pos.checkers() ? EVASION : MAIN_SEARCH; - ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE; - stage += (ttMove == MOVE_NONE); + else // Type == EVASIONS + { + if (pos.capture_stage(m)) + m.value = + PieceValue[pos.piece_on(m.to_sq())] - type_of(pos.moved_piece(m)) + (1 << 28); + else + m.value = (*mainHistory)[pos.side_to_move()][m.from_to()] + + (*continuationHistory[0])[pos.moved_piece(m)][m.to_sq()] + + (*pawnHistory)[pawn_structure_index(pos)][pos.moved_piece(m)][m.to_sq()]; + } } -/// MovePicker constructor for quiescence search -MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, const CapturePieceToHistory* cph, Square s) - : pos(p), mainHistory(mh), captureHistory(cph), recaptureSquare(s), depth(d) { +// Returns the next move satisfying a predicate function. +// This never returns the TT move, as it was emitted before. +template +Move MovePicker::select(Pred filter) { + + while (cur < endMoves) + { + if constexpr (T == Best) + std::swap(*cur, *std::max_element(cur, endMoves)); - assert(d <= DEPTH_ZERO); + if (*cur != ttMove && filter()) + return *cur++; - stage = pos.checkers() ? EVASION : QSEARCH; - ttMove = ttm - && pos.pseudo_legal(ttm) - && (depth > DEPTH_QS_RECAPTURES || to_sq(ttm) == recaptureSquare) ? ttm : MOVE_NONE; - stage += (ttMove == MOVE_NONE); + cur++; + } + return Move::none(); } -/// MovePicker constructor for ProbCut: we generate captures with SEE higher -/// than or equal to the given threshold. -MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph) - : pos(p), captureHistory(cph), threshold(th) { +// This is the most important method of the MovePicker class. We emit one +// new pseudo-legal move on every call until there are no more moves left, +// picking the move with the highest score from a list of generated moves. +Move MovePicker::next_move(bool skipQuiets) { - assert(!pos.checkers()); + auto quiet_threshold = [](Depth d) { return -3560 * d; }; + +top: + switch (stage) + { + + case MAIN_TT : + case EVASION_TT : + case QSEARCH_TT : + case PROBCUT_TT : + ++stage; + return ttMove; + + case CAPTURE_INIT : + case PROBCUT_INIT : + case QCAPTURE_INIT : + cur = endBadCaptures = moves; + endMoves = generate(pos, cur); + + score(); + partial_insertion_sort(cur, endMoves, std::numeric_limits::min()); + ++stage; + goto top; + + case GOOD_CAPTURE : + if (select([&]() { + // Move losing capture to endBadCaptures to be tried later + return pos.see_ge(*cur, -cur->value / 18) ? true + : (*endBadCaptures++ = *cur, false); + })) + return *(cur - 1); + + ++stage; + [[fallthrough]]; + + case QUIET_INIT : + if (!skipQuiets) + { + cur = endBadCaptures; + endMoves = beginBadQuiets = endBadQuiets = generate(pos, cur); - stage = PROBCUT; - ttMove = ttm - && pos.pseudo_legal(ttm) - && pos.capture(ttm) - && pos.see_ge(ttm, threshold) ? ttm : MOVE_NONE; - stage += (ttMove == MOVE_NONE); -} + score(); + partial_insertion_sort(cur, endMoves, quiet_threshold(depth)); + } -/// score() assigns a numerical value to each move in a list, used for sorting. -/// Captures are ordered by Most Valuable Victim (MVV), preferring captures -/// with a good history. Quiets are ordered using the histories. -template -void MovePicker::score() { + ++stage; + [[fallthrough]]; - static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type"); - - for (auto& m : *this) - if (Type == CAPTURES) - m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - + (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))]; - - else if (Type == QUIETS) - m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] - + (*contHistory[0])[pos.moved_piece(m)][to_sq(m)] - + (*contHistory[1])[pos.moved_piece(m)][to_sq(m)] - + (*contHistory[3])[pos.moved_piece(m)][to_sq(m)]; - - else // Type == EVASIONS - { - if (pos.capture(m)) - m.value = PieceValue[MG][pos.piece_on(to_sq(m))] - - Value(type_of(pos.moved_piece(m))); - else - m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] - (1 << 28); - } -} + case GOOD_QUIET : + if (!skipQuiets && select([]() { return true; })) + { + if ((cur - 1)->value > -7998 || (cur - 1)->value <= quiet_threshold(depth)) + return *(cur - 1); -/// next_move() is the most important method of the MovePicker class. It returns -/// a new pseudo legal move every time it is called, until there are no more moves -/// left. It picks the move with the biggest value from a list of generated moves -/// taking care not to return the ttMove if it has already been searched. + // Remaining quiets are bad + beginBadQuiets = cur - 1; + } -Move MovePicker::next_move(bool skipQuiets) { + // Prepare the pointers to loop over the bad captures + cur = moves; + endMoves = endBadCaptures; + + ++stage; + [[fallthrough]]; + + case BAD_CAPTURE : + if (select([]() { return true; })) + return *(cur - 1); + + // Prepare the pointers to loop over the bad quiets + cur = beginBadQuiets; + endMoves = endBadQuiets; - Move move; - - switch (stage) { - - case MAIN_SEARCH: case EVASION: case QSEARCH: case PROBCUT: - ++stage; - return ttMove; - - case CAPTURES_INIT: - case PROBCUT_CAPTURES_INIT: - case QCAPTURES_INIT: - endBadCaptures = cur = moves; - endMoves = generate(pos, cur); - score(); - ++stage; - - // Rebranch at the top of the switch via a recursive call - return next_move(skipQuiets); - - case GOOD_CAPTURES: - while (cur < endMoves) - { - move = pick_best(cur++, endMoves); - if (move != ttMove) - { - if (pos.see_ge(move, Value(-55 * (cur-1)->value / 1024))) - return move; - - // Losing capture, move it to the beginning of the array - *endBadCaptures++ = move; - } - } - ++stage; - /* fallthrough */ - - case KILLER0: - case KILLER1: - do - { - move = killers[++stage - KILLER1]; - if ( move != MOVE_NONE - && move != ttMove - && pos.pseudo_legal(move) - && !pos.capture(move)) - return move; - } while (stage <= KILLER1); - /* fallthrough */ - - case COUNTERMOVE: - ++stage; - move = countermove; - if ( move != MOVE_NONE - && move != ttMove - && move != killers[0] - && move != killers[1] - && pos.pseudo_legal(move) - && !pos.capture(move)) - return move; - /* fallthrough */ - - case QUIET_INIT: - cur = endBadCaptures; - endMoves = generate(pos, cur); - score(); - partial_insertion_sort(cur, endMoves, -4000 * depth / ONE_PLY); - ++stage; - /* fallthrough */ - - case QUIET: - if (!skipQuiets) - while (cur < endMoves) - { - move = *cur++; - if ( move != ttMove - && move != killers[0] - && move != killers[1] - && move != countermove) - return move; - } - ++stage; - cur = moves; // Point to beginning of bad captures - /* fallthrough */ - - case BAD_CAPTURES: - if (cur < endBadCaptures) - return *cur++; - break; - - case EVASIONS_INIT: - cur = moves; - endMoves = generate(pos, cur); - score(); - ++stage; - /* fallthrough */ - - case ALL_EVASIONS: - while (cur < endMoves) - { - move = pick_best(cur++, endMoves); - if (move != ttMove) - return move; - } - break; - - case PROBCUT_CAPTURES: - while (cur < endMoves) - { - move = pick_best(cur++, endMoves); - if ( move != ttMove - && pos.see_ge(move, threshold)) - return move; - } - break; - - case QCAPTURES: - while (cur < endMoves) - { - move = pick_best(cur++, endMoves); - if ( move != ttMove - && (depth > DEPTH_QS_RECAPTURES || to_sq(move) == recaptureSquare)) - return move; - } - if (depth <= DEPTH_QS_NO_CHECKS) - break; - cur = moves; - endMoves = generate(pos, cur); - ++stage; - /* fallthrough */ - - case QCHECKS: - while (cur < endMoves) - { - move = *cur++; - if (move != ttMove) - return move; - } - break; - - default: - assert(false); - } - - return MOVE_NONE; + ++stage; + [[fallthrough]]; + + case BAD_QUIET : + if (!skipQuiets) + return select([]() { return true; }); + + return Move::none(); + + case EVASION_INIT : + cur = moves; + endMoves = generate(pos, cur); + + score(); + ++stage; + [[fallthrough]]; + + case EVASION : + return select([]() { return true; }); + + case PROBCUT : + return select([&]() { return pos.see_ge(*cur, threshold); }); + + case QCAPTURE : + return select([]() { return true; }); + } + + assert(false); + return Move::none(); // Silence warning } + +} // namespace Stockfish