X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=inline;f=src%2Fpawns.h;h=307da51c53fb42a4d66ede8c9af0080b1ad03c27;hb=1cc18d8a7af5af3a83b95034edab679942c54e4d;hp=c4a616c2d766de3fe7698ce3d512e72117a3747a;hpb=bb751d6c890f5c50c642366d601740366cfae8d0;p=stockfish
diff --git a/src/pawns.h b/src/pawns.h
index c4a616c2..307da51c 100644
--- a/src/pawns.h
+++ b/src/pawns.h
@@ -1,130 +1,78 @@
/*
- Glaurung, a UCI chess playing engine.
- Copyright (C) 2004-2008 Tord Romstad
+ Stockfish, a UCI chess playing engine derived from Glaurung 2.1
+ Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
+ Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
- Glaurung is free software: you can redistribute it and/or modify
+ Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
-
- Glaurung is distributed in the hope that it will be useful,
+
+ Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
-
+
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
-
#if !defined(PAWNS_H_INCLUDED)
#define PAWNS_H_INCLUDED
-////
-//// Includes
-////
-
+#include "misc.h"
#include "position.h"
+#include "types.h"
+namespace Pawns {
-////
-//// Types
-////
-
-/// PawnInfo is a class which contains various information about a pawn
-/// structure. Currently, it only includes a middle game and an end game
-/// pawn structure evaluation, and a bitboard of passed pawns. We may want
-/// to add further information in the future. A lookup to the pawn hash table
-/// (performed by calling the get_pawn_info method in a PawnInfoTable object)
-/// returns a pointer to a PawnInfo object.
-
-class PawnInfo {
-
- friend class PawnInfoTable;
+/// Pawns::Entry contains various information about a pawn structure. Currently,
+/// it only includes a middle game and end game pawn structure evaluation, and a
+/// bitboard of passed pawns. We may want to add further information in the future.
+/// A lookup to the pawn hash table (performed by calling the probe function)
+/// returns a pointer to an Entry object.
-public:
- Value mg_value() const;
- Value eg_value() const;
- Value kingside_storm_value(Color c) const;
- Value queenside_storm_value(Color c) const;
- Bitboard passed_pawns() const;
- bool file_is_half_open(Color c, File f) const;
- bool has_open_file_to_left(Color c, File f) const;
- bool has_open_file_to_right(Color c, File f) const;
+struct Entry {
-private:
- void clear();
+ Score pawns_value() const { return value; }
+ Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
+ Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
+ int pawns_on_same_color_squares(Color c, Square s) const { return pawnsOnSquares[c][!!(BlackSquares & s)]; }
+ int semiopen(Color c, File f) const { return semiopenFiles[c] & (1 << int(f)); }
+ int semiopen_on_side(Color c, File f, bool left) const {
- Key key;
- Bitboard passedPawns;
- int16_t mgValue, egValue;
- int8_t ksStormValue[2], qsStormValue[2];
- uint8_t halfOpenFiles[2];
-};
+ return semiopenFiles[c] & (left ? ((1 << int(f)) - 1) : ~((1 << int(f+1)) - 1));
+ }
+ template
+ Score king_safety(const Position& pos, Square ksq) {
-/// The PawnInfoTable class represents a pawn hash table. It is basically
-/// just an array of PawnInfo objects and a few methods for accessing these
-/// objects. The most important method is get_pawn_info, which looks up a
-/// position in the table and returns a pointer to a PawnInfo object.
+ return kingSquares[Us] == ksq && castleRights[Us] == pos.can_castle(Us)
+ ? kingSafety[Us] : update_safety(pos, ksq);
+ }
-class PawnInfoTable {
+ template
+ Score update_safety(const Position& pos, Square ksq);
-public:
- PawnInfoTable(unsigned numOfEntries);
- ~PawnInfoTable();
- void clear();
- PawnInfo *get_pawn_info(const Position &pos);
+ template
+ Value shelter_storm(const Position& pos, Square ksq);
-private:
- unsigned size;
- PawnInfo *entries;
+ Key key;
+ Bitboard passedPawns[COLOR_NB];
+ Bitboard pawnAttacks[COLOR_NB];
+ Square kingSquares[COLOR_NB];
+ int minKPdistance[COLOR_NB];
+ int castleRights[COLOR_NB];
+ Score value;
+ int semiopenFiles[COLOR_NB];
+ Score kingSafety[COLOR_NB];
+ int pawnsOnSquares[COLOR_NB][COLOR_NB];
};
+typedef HashTable Table;
-////
-//// Inline functions
-////
-
-inline Value PawnInfo::mg_value() const {
- return Value(mgValue);
-}
-
-inline Value PawnInfo::eg_value() const {
- return Value(egValue);
-}
+Entry* probe(const Position& pos, Table& entries);
-inline Bitboard PawnInfo::passed_pawns() const {
- return passedPawns;
}
-inline Value PawnInfo::kingside_storm_value(Color c) const {
- return Value(ksStormValue[c]);
-}
-
-inline Value PawnInfo::queenside_storm_value(Color c) const {
- return Value(qsStormValue[c]);
-}
-
-inline bool PawnInfo::file_is_half_open(Color c, File f) const {
- return (halfOpenFiles[c] & (1 << int(f)));
-}
-
-inline bool PawnInfo::has_open_file_to_left(Color c, File f) const {
- return halfOpenFiles[c] & ((1 << int(f)) - 1);
-}
-
-inline bool PawnInfo::has_open_file_to_right(Color c, File f) const {
- return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
-}
-
-inline void PawnInfo::clear() {
- mgValue = egValue = 0;
- passedPawns = EmptyBoardBB;
- ksStormValue[WHITE] = ksStormValue[BLACK] = 0;
- qsStormValue[WHITE] = qsStormValue[BLACK] = 0;
- halfOpenFiles[WHITE] = halfOpenFiles[BLACK] = 0xFF;
-}
-
-
#endif // !defined(PAWNS_H_INCLUDED)