X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=blur_effect.h;h=9bacd535efb69ffdbf39192f8b678c00fec472c8;hb=fdfef2b631a081892b65c4411f17d2b7c57f3ee4;hp=d90f99aeaf75bb9a8de28bcfe3e0ec48bb141c74;hpb=5058b68995b5d39042df42df06d55559ee535d38;p=movit diff --git a/blur_effect.h b/blur_effect.h index d90f99a..9bacd53 100644 --- a/blur_effect.h +++ b/blur_effect.h @@ -17,19 +17,26 @@ class BlurEffect : public Effect { public: BlurEffect(); + // We want this for the same reason as ResizeEffect; we could end up scaling + // down quite a lot. + virtual bool needs_texture_bounce() const { return true; } + virtual bool needs_mipmaps() const { return true; } + virtual bool needs_srgb_primaries() const { return false; } + virtual std::string output_fragment_shader() { assert(false); } - virtual void set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) { + virtual void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) { assert(false); } - virtual bool needs_texture_bounce() const { return true; } - virtual bool needs_mipmaps() const { return true; } virtual void add_self_to_effect_chain(EffectChain *chain, const std::vector &input); virtual bool set_float(const std::string &key, float value); private: + void update_radius(); + + float radius; SingleBlurPassEffect *hpass, *vpass; }; @@ -40,14 +47,24 @@ public: virtual bool needs_texture_bounce() const { return true; } virtual bool needs_mipmaps() const { return true; } + virtual bool needs_srgb_primaries() const { return false; } + + virtual bool changes_output_size() const { return true; } + + virtual void get_output_size(unsigned *width, unsigned *height) const { + *width = this->width; + *height = this->height; + } - void set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); + void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num); + void clear_gl_state(); enum Direction { HORIZONTAL = 0, VERTICAL = 1 }; private: float radius; Direction direction; + int width, height; }; #endif // !defined(_BLUR_EFFECT_H)