X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=effect_chain.h;h=9d389d53f3d25dee54bfcc130653bc8fc5d6416c;hb=416abbec4dbde5ce6b05ada2b2977b18a6718190;hp=5e3b93dc15a82a391d6b8344908d84607ed75f12;hpb=d3cf1194740dbecde06f5e721a7e1910437a7666;p=movit diff --git a/effect_chain.h b/effect_chain.h index 5e3b93d..9d389d5 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -5,7 +5,6 @@ #include #include "effect.h" -#include "effect_id.h" #include "image_format.h" #include "input.h" @@ -16,24 +15,27 @@ public: // User API: // input, effects, output, finalize need to come in that specific order. - Input *add_input(const ImageFormat &format); + // EffectChain takes ownership of the given input. + // input is returned back for convenience. + Input *add_input(Input *input); - // The returned pointer is owned by EffectChain. - Effect *add_effect(EffectId effect) { + // EffectChain takes ownership of the given effect. + // effect is returned back for convenience. + Effect *add_effect(Effect *effect) { return add_effect(effect, last_added_effect()); } - Effect *add_effect(EffectId effect, Effect *input) { + Effect *add_effect(Effect *effect, Effect *input) { std::vector inputs; inputs.push_back(input); return add_effect(effect, inputs); } - Effect *add_effect(EffectId effect, Effect *input1, Effect *input2) { + Effect *add_effect(Effect *effect, Effect *input1, Effect *input2) { std::vector inputs; inputs.push_back(input1); inputs.push_back(input2); return add_effect(effect, inputs); } - Effect *add_effect(EffectId effect, const std::vector &inputs); + Effect *add_effect(Effect *effect, const std::vector &inputs); // Similar to add_effect, but: // @@ -52,50 +54,85 @@ public: void render_to_screen(); Effect *last_added_effect() { - if (effects.empty()) { + if (nodes.empty()) { return NULL; } else { - return effects.back(); + return nodes.back()->effect; } } private: + struct Phase; + + // A node in the graph; basically an effect and some associated information. + struct Node { + Effect *effect; + + // Identifier used to create unique variables in GLSL. + std::string effect_id; + + // Edges in the graph (forward and backward). + std::vector outgoing_links; + std::vector incoming_links; + + // If output goes to RTT (otherwise, none of these are set). + // The Phsae pointer is a but ugly; we should probably fix so + // that Phase takes other phases as inputs, instead of Node. + GLuint output_texture; + unsigned output_texture_width, output_texture_height; + Phase *phase; + + // Used during the building of the effect chain. + ColorSpace output_color_space; + GammaCurve output_gamma_curve; + }; + + // A rendering phase; a single GLSL program rendering a single quad. struct Phase { GLint glsl_program_num; bool input_needs_mipmaps; - std::vector inputs; - std::vector effects; // In order. + + // Inputs are only inputs from other phases (ie., those that come from RTT); + // input textures are not counted here. + std::vector inputs; + + std::vector effects; // In order. + unsigned output_width, output_height; }; - Effect *normalize_to_linear_gamma(Effect *input); - Effect *normalize_to_srgb(Effect *input); + // Determine the preferred output size of a given phase. + // Requires that all input phases (if any) already have output sizes set. + void find_output_size(Phase *phase); + + void find_all_nonlinear_inputs(Node *effect, + std::vector *nonlinear_inputs, + std::vector *intermediates); + Node *normalize_to_linear_gamma(Node *input); + Node *normalize_to_srgb(Node *input); void draw_vertex(float x, float y, const std::vector &inputs); // Create a GLSL program computing the given effects in order. - Phase compile_glsl_program(const std::vector &inputs, const std::vector &effects); + Phase *compile_glsl_program(const std::vector &inputs, + const std::vector &effects); // Create all GLSL programs needed to compute the given effect, and all outputs // that depends on it (whenever possible). - void construct_glsl_programs(Effect *start, std::set *completed_effects); + void construct_glsl_programs(Node *output); unsigned width, height; - ImageFormat input_format, output_format; - std::vector effects, unexpanded_effects; - std::map effect_ids; - std::map effect_output_textures; - std::map > outgoing_links; - std::map > incoming_links; + ImageFormat output_format; + + std::vector nodes; + std::map node_map; + + std::vector inputs; // Also contained in nodes. GLuint fbo; - std::vector phases; + std::vector phases; GLenum format, bytes_per_pixel; bool finalized; - - // Used during the building of the effect chain. - std::map output_color_space; - std::map output_gamma_curve; };