X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=src%2Fposition.cpp;h=72681e8d694e68d4c2f709dccf9a54b560aafa06;hb=17ffc22279b33ef2015a76461e1e644909d43a10;hp=55a4c4a2fa0e0ca56ae6fe3832a2649698ad3963;hpb=262c380c4bf8dcadf07741ec458a9e6565ecf8b4;p=stockfish diff --git a/src/position.cpp b/src/position.cpp index 55a4c4a2..72681e8d 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -411,11 +411,14 @@ const string Position::pretty(Move move) const { } -/// Position:hidden_checkers() returns a bitboard of all pinned / discovered check -/// pieces, according to the call parameters. Pinned pieces protect our king and -/// discovered check pieces attack the enemy king. +/// Position::check_blockers() returns a bitboard of all the pieces with color +/// 'c' that are blocking check on the king with color 'kingColor'. A piece +/// blocks a check if removing that piece from the board would result in a +/// position where the king is in check. A check blocking piece can be either a +/// pinned or a discovered check piece, according if its color 'c' is the same +/// or the opposite of 'kingColor'. -Bitboard Position::hidden_checkers(Color c, Color kingColor) const { +Bitboard Position::check_blockers(Color c, Color kingColor) const { Bitboard b, pinners, result = 0; Square ksq = king_square(kingColor); @@ -1074,20 +1077,23 @@ int Position::see(Move m) const { // Add the new entry to the swap list swapList[slIndex] = -swapList[slIndex - 1] + PieceValue[MG][captured]; - ++slIndex; // Locate and remove the next least valuable attacker captured = min_attacker(byTypeBB, to, stmAttackers, occupied, attackers); - stm = ~stm; - stmAttackers = attackers & pieces(stm); // Stop before processing a king capture - if (captured == KING && stmAttackers) + if (captured == KING) { - swapList[slIndex++] = QueenValueMg * 16; + if (stmAttackers == attackers) + ++slIndex; + break; } + stm = ~stm; + stmAttackers = attackers & pieces(stm); + ++slIndex; + } while (stmAttackers); // Having built the swap list, we negamax through it to find the best @@ -1170,7 +1176,7 @@ Key Position::compute_material_key() const { Key k = 0; for (Color c = WHITE; c <= BLACK; ++c) - for (PieceType pt = PAWN; pt <= QUEEN; ++pt) + for (PieceType pt = PAWN; pt <= KING; ++pt) for (int cnt = 0; cnt < pieceCount[c][pt]; ++cnt) k ^= Zobrist::psq[c][pt][cnt];