X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=src%2Fsearch.h;h=5c2dfc8ac422b47777dca33164ea6ad6e7887d41;hb=c6fc51c5ea769098a11d14680e611ac88eec94ad;hp=73fa79aea88e6c4adda13665095696d14bb9ec4b;hpb=0d68b523a390e2f5c37f211316869d798e852289;p=stockfish
diff --git a/src/search.h b/src/search.h
index 73fa79ae..5c2dfc8a 100644
--- a/src/search.h
+++ b/src/search.h
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2013 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2014 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,10 +17,9 @@
along with this program. If not, see .
*/
-#if !defined(SEARCH_H_INCLUDED)
+#ifndef SEARCH_H_INCLUDED
#define SEARCH_H_INCLUDED
-#include
#include
#include
#include
@@ -41,12 +40,12 @@ struct Stack {
SplitPoint* splitPoint;
int ply;
Move currentMove;
+ Move ttMove;
Move excludedMove;
Move killers[2];
Depth reduction;
Value staticEval;
- Value evalMargin;
- int skipNullMove;
+ bool skipNullMove;
};
@@ -74,40 +73,41 @@ struct RootMove {
/// The LimitsType struct stores information sent by GUI about available time
/// to search the current move, maximum depth/time, if we are in analysis mode
-/// or if we have to ponder while is our opponent's side to move.
+/// or if we have to ponder while it's our opponent's turn to move.
struct LimitsType {
- LimitsType() { memset(this, 0, sizeof(LimitsType)); }
+ LimitsType() { // Using memset on a std::vector is undefined behavior
+ time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = movestogo =
+ depth = nodes = movetime = mate = infinite = ponder = 0;
+ }
bool use_time_management() const { return !(mate | movetime | depth | nodes | infinite); }
+ std::vector searchmoves;
int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, nodes, movetime, mate, infinite, ponder;
};
/// The SignalsType struct stores volatile flags updated during the search
-/// typically in an async fashion, for instance to stop the search by the GUI.
+/// typically in an async fashion e.g. to stop the search by the GUI.
struct SignalsType {
- bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot;
+ bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot;
};
typedef std::auto_ptr > StateStackPtr;
-typedef std::auto_ptr > MovesVectPtr;
extern volatile SignalsType Signals;
extern LimitsType Limits;
extern std::vector RootMoves;
extern Position RootPos;
-extern Color RootColor;
extern Time::point SearchTime;
extern StateStackPtr SetupStates;
-extern MovesVectPtr SetupMoves;
extern void init();
-extern size_t perft(Position& pos, Depth depth);
+extern uint64_t perft(Position& pos, Depth depth);
extern void think();
} // namespace Search
-#endif // !defined(SEARCH_H_INCLUDED)
+#endif // #ifndef SEARCH_H_INCLUDED