X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=src%2Fsearch.h;h=e233c1c8577059dd4e416a46d829eb4621793592;hb=966bc477af9eae9be63b08111a76e8306263e4a3;hp=4bb8b0ad1d3ae67bd4466a270c9c4004535f1932;hpb=c81bf3743fa7905d551080ca678a356a0d31a9a9;p=stockfish
diff --git a/src/search.h b/src/search.h
index 4bb8b0ad..e233c1c8 100644
--- a/src/search.h
+++ b/src/search.h
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,62 +17,98 @@
along with this program. If not, see .
*/
-
-#if !defined(SEARCH_H_INCLUDED)
+#ifndef SEARCH_H_INCLUDED
#define SEARCH_H_INCLUDED
-////
-//// Includes
-////
-
-#include "depth.h"
-#include "move.h"
-#include "value.h"
-
+#include // For std::auto_ptr
+#include
+#include
-////
-//// Constants
-////
-
-const int PLY_MAX = 100;
-const int PLY_MAX_PLUS_2 = 102;
+#include "misc.h"
+#include "position.h"
+#include "types.h"
+struct SplitPoint;
-////
-//// Types
-////
+namespace Search {
-/// The SearchStack struct keeps track of the information we need to remember
-/// from nodes shallower and deeper in the tree during the search. Each
-/// search thread has its own array of SearchStack objects, indexed by the
-/// current ply.
-struct EvalInfo;
-struct SplitPoint;
+/// Stack struct keeps track of the information we need to remember from nodes
+/// shallower and deeper in the tree during the search. Each search thread has
+/// its own array of Stack objects, indexed by the current ply.
-struct SearchStack {
+struct Stack {
+ SplitPoint* splitPoint;
+ Move* pv;
+ int ply;
Move currentMove;
- Move mateKiller;
+ Move ttMove;
Move excludedMove;
- Move bestMove;
Move killers[2];
Depth reduction;
- Value eval;
- Value evalMargin;
- bool skipNullMove;
- SplitPoint* sp;
+ Value staticEval;
+ bool skipEarlyPruning;
+};
+
+/// RootMove struct is used for moves at the root of the tree. For each root move
+/// we store a score and a PV (really a refutation in the case of moves which
+/// fail low). Score is normally set at -VALUE_INFINITE for all non-pv moves.
+
+struct RootMove {
+
+ explicit RootMove(Move m) : pv(1, m) {}
+
+ bool operator<(const RootMove& m) const { return score > m.score; } // Ascending sort
+ bool operator==(const Move& m) const { return pv[0] == m; }
+ void insert_pv_in_tt(Position& pos);
+ bool extract_ponder_from_tt(Position& pos);
+
+ Value score = -VALUE_INFINITE;
+ Value previousScore = -VALUE_INFINITE;
+ std::vector pv;
};
+typedef std::vector RootMoveVector;
+
+/// LimitsType struct stores information sent by GUI about available time to
+/// search the current move, maximum depth/time, if we are in analysis mode or
+/// if we have to ponder while it's our opponent's turn to move.
+
+struct LimitsType {
+
+ LimitsType() { // Init explicitly due to broken value-initialization of non POD in MSVC
+ nodes = time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = movestogo =
+ depth = movetime = mate = infinite = ponder = 0;
+ }
+
+ bool use_time_management() const {
+ return !(mate | movetime | depth | nodes | infinite);
+ }
+
+ std::vector searchmoves;
+ int time[COLOR_NB], inc[COLOR_NB], movestogo, depth, movetime, mate, infinite, ponder;
+ int64_t nodes;
+};
+
+/// The SignalsType struct stores volatile flags updated during the search
+/// typically in an async fashion e.g. to stop the search by the GUI.
+
+struct SignalsType {
+ bool stop, stopOnPonderhit, firstRootMove, failedLowAtRoot;
+};
+
+typedef std::unique_ptr> StateStackPtr;
+
+extern volatile SignalsType Signals;
+extern LimitsType Limits;
+extern RootMoveVector RootMoves;
+extern Position RootPos;
+extern TimePoint SearchTime;
+extern StateStackPtr SetupStates;
-////
-//// Prototypes
-////
+void init();
+void think();
+template uint64_t perft(Position& pos, Depth depth);
-extern void init_search();
-extern void init_threads();
-extern void exit_threads();
-extern int perft(Position& pos, Depth depth);
-extern int64_t nodes_searched();
-extern bool think(const Position& pos, bool infinite, bool ponder, int time[], int increment[],
- int movesToGo, int maxDepth, int maxNodes, int maxTime, Move searchMoves[]);
+} // namespace Search
-#endif // !defined(SEARCH_H_INCLUDED)
+#endif // #ifndef SEARCH_H_INCLUDED