X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=src%2Fthread.h;h=556ebc59a27eb9c5f8b89ef2e9ac1cba7c024330;hb=b39a24ecca28620239818ca393a46a47f9d42824;hp=d12ec845c01f4bc4a288bd6bfe076b8652ca9b5b;hpb=0ff91e16da5d66d7b47274203d460ff0144f1e39;p=stockfish diff --git a/src/thread.h b/src/thread.h index d12ec845..556ebc59 100644 --- a/src/thread.h +++ b/src/thread.h @@ -26,6 +26,8 @@ //// Includes //// +#include + #include "lock.h" #include "movepick.h" #include "position.h" @@ -36,7 +38,7 @@ //// Constants and variables //// -const int THREAD_MAX = 8; +const int MAX_THREADS = 8; const int ACTIVE_SPLIT_POINTS_MAX = 8; @@ -47,13 +49,14 @@ const int ACTIVE_SPLIT_POINTS_MAX = 8; struct SplitPoint { SplitPoint *parent; const Position* pos; - SearchStack sstack[THREAD_MAX][PLY_MAX_PLUS_2]; + SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2]; SearchStack *parentSstack; int ply; Depth depth; - volatile Value alpha, beta, bestValue, futilityValue; + volatile Value alpha, beta, bestValue; + Value futilityValue; bool pvNode; - int master, slaves[THREAD_MAX]; + int master, slaves[MAX_THREADS]; Lock lock; MovePicker *mp; volatile int moves; @@ -61,18 +64,26 @@ struct SplitPoint { bool finished; }; +// ThreadState type is used to represent thread's current state + +enum ThreadState +{ + THREAD_SEARCHING, // thread is performing work + THREAD_AVAILABLE, // thread is polling for work + THREAD_SLEEPING, // we are not thinking, so thread is sleeping + THREAD_BOOKED, // other thread (master) has booked us as a slave + THREAD_WORKISWAITING, // master has ordered us to start + THREAD_TERMINATED // we are quitting and thread is terminated +}; struct Thread { SplitPoint *splitPoint; - int activeSplitPoints; + volatile int activeSplitPoints; uint64_t nodes; uint64_t betaCutOffs[2]; - bool failHighPly1; - volatile bool stop; - volatile bool running; - volatile bool idle; - volatile bool workIsWaiting; - volatile bool printCurrentLine; + volatile bool stopRequest; + volatile bool printCurrentLineRequest; + volatile ThreadState state; unsigned char pad[64]; // set some distance among local data for each thread };