X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;ds=sidebyside;f=src%2Ftt.cpp;h=60a3a5f1d3e6f9af819761ab8c0aa9acbcf6ed67;hb=35ab8254b70f62a4e0138c475fad0c77dcc0af2d;hp=a0cc7922395cb2a86bba11a1adbd29eacd78f305;hpb=a88e762b4ea4a3696ecc0431237f54090a5aa1e2;p=stockfish
diff --git a/src/tt.cpp b/src/tt.cpp
index a0cc7922..60a3a5f1 100644
--- a/src/tt.cpp
+++ b/src/tt.cpp
@@ -1,7 +1,6 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
- Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008 Marco Costalba
+ Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,180 +16,141 @@
along with this program. If not, see .
*/
+#include // For std::memset
+#include
+#include
-////
-//// Includes
-////
-
-#include
-#include
-#include
-
+#include "bitboard.h"
+#include "misc.h"
+#include "thread.h"
#include "tt.h"
+#include "uci.h"
+TranspositionTable TT; // Our global transposition table
-////
-//// Functions
-////
+/// TTEntry::save() populates the TTEntry with a new node's data, possibly
+/// overwriting an old position. Update is not atomic and can be racy.
-TranspositionTable::TranspositionTable() {
+void TTEntry::save(Key k, Value v, bool pv, Bound b, Depth d, Move m, Value ev) {
- size = writes = 0;
- entries = 0;
- generation = 0;
-}
+ // Preserve any existing move for the same position
+ if (m || (uint16_t)k != key16)
+ move16 = (uint16_t)m;
-TranspositionTable::~TranspositionTable() {
-
- delete [] entries;
+ // Overwrite less valuable entries (cheapest checks first)
+ if (b == BOUND_EXACT
+ || (uint16_t)k != key16
+ || d - DEPTH_OFFSET > depth8 - 4)
+ {
+ assert(d > DEPTH_OFFSET);
+ assert(d < 256 + DEPTH_OFFSET);
+
+ key16 = (uint16_t)k;
+ depth8 = (uint8_t)(d - DEPTH_OFFSET);
+ genBound8 = (uint8_t)(TT.generation8 | uint8_t(pv) << 2 | b);
+ value16 = (int16_t)v;
+ eval16 = (int16_t)ev;
+ }
}
-/// TranspositionTable::set_size sets the size of the transposition table,
-/// measured in megabytes.
-
-void TranspositionTable::set_size(unsigned mbSize) {
+/// TranspositionTable::resize() sets the size of the transposition table,
+/// measured in megabytes. Transposition table consists of a power of 2 number
+/// of clusters and each cluster consists of ClusterSize number of TTEntry.
- assert(mbSize >= 4 && mbSize <= 4096);
+void TranspositionTable::resize(size_t mbSize) {
- unsigned newSize = 1024;
+ Threads.main()->wait_for_search_finished();
- // We store a cluster of 4 TTEntry for each position and newSize is
- // the maximum number of storable positions
- while ((2 * newSize) * 4 * (sizeof(TTEntry)) <= (mbSize << 20))
- newSize *= 2;
+ aligned_ttmem_free(mem);
- if (newSize != size)
+ clusterCount = mbSize * 1024 * 1024 / sizeof(Cluster);
+ table = static_cast(aligned_ttmem_alloc(clusterCount * sizeof(Cluster), mem));
+ if (!mem)
{
- size = newSize;
- delete [] entries;
- entries = new TTEntry[size * 4];
- if (!entries)
- {
- std::cerr << "Failed to allocate " << mbSize
- << " MB for transposition table." << std::endl;
- Application::exit_with_failure();
- }
- clear();
+ std::cerr << "Failed to allocate " << mbSize
+ << "MB for transposition table." << std::endl;
+ exit(EXIT_FAILURE);
}
-}
-
-
-/// TranspositionTable::clear overwrites the entire transposition table
-/// with zeroes. It is called whenever the table is resized, or when the
-/// user asks the program to clear the table (from the UCI interface).
-/// Perhaps we should also clear it when the "ucinewgame" command is recieved?
-
-void TranspositionTable::clear() {
- memset(entries, 0, size * 4 * sizeof(TTEntry));
+ clear();
}
-/// TranspositionTable::store writes a new entry containing a position,
-/// a value, a value type, a search depth, and a best move to the
-/// transposition table. Transposition table is organized in clusters of
-/// four TTEntry objects, and when a new entry is written, it replaces
-/// the least valuable of the four entries in a cluster. A TTEntry t1 is
-/// considered to be more valuable than a TTEntry t2 if t1 is from the
-/// current search and t2 is from a previous search, or if the depth of t1
-/// is bigger than the depth of t2. A TTEntry of type VALUE_TYPE_EVAL
-/// never replaces another entry for the same position.
+/// TranspositionTable::clear() initializes the entire transposition table to zero,
+// in a multi-threaded way.
-void TranspositionTable::store(const Key posKey, Value v, ValueType t, Depth d, Move m) {
+void TranspositionTable::clear() {
- TTEntry *tte, *replace;
+ std::vector threads;
- tte = replace = first_entry(posKey);
- for (int i = 0; i < 4; i++, tte++)
+ for (size_t idx = 0; idx < Options["Threads"]; ++idx)
{
- if (!tte->key() || tte->key() == posKey) // empty or overwrite old
- {
- // Do not overwrite when new type is VALUE_TYPE_EVAL
- if (tte->key() && t == VALUE_TYPE_EVAL)
- return;
-
- if (m == MOVE_NONE)
- m = tte->move();
+ threads.emplace_back([this, idx]() {
- *tte = TTEntry(posKey, v, t, d, m, generation);
- return;
- }
- else if (i == 0) // replace would be a no-op in this common case
- continue;
+ // Thread binding gives faster search on systems with a first-touch policy
+ if (Options["Threads"] > 8)
+ WinProcGroup::bindThisThread(idx);
- int c1 = (replace->generation() == generation ? 2 : 0);
- int c2 = (tte->generation() == generation ? -2 : 0);
- int c3 = (tte->depth() < replace->depth() ? 1 : 0);
+ // Each thread will zero its part of the hash table
+ const size_t stride = size_t(clusterCount / Options["Threads"]),
+ start = size_t(stride * idx),
+ len = idx != Options["Threads"] - 1 ?
+ stride : clusterCount - start;
- if (c1 + c2 + c3 > 0)
- replace = tte;
+ std::memset(&table[start], 0, len * sizeof(Cluster));
+ });
}
- *replace = TTEntry(posKey, v, t, d, m, generation);
- writes++;
-}
-
-
-/// TranspositionTable::retrieve looks up the current position in the
-/// transposition table. Returns a pointer to the TTEntry or NULL
-/// if position is not found.
-
-TTEntry* TranspositionTable::retrieve(const Key posKey) const {
- TTEntry *tte = first_entry(posKey);
-
- for (int i = 0; i < 4; i++, tte++)
- if (tte->key() == posKey)
- return tte;
-
- return NULL;
+ for (std::thread& th : threads)
+ th.join();
}
-/// TranspositionTable::first_entry returns a pointer to the first
-/// entry of a cluster given a position.
+/// TranspositionTable::probe() looks up the current position in the transposition
+/// table. It returns true and a pointer to the TTEntry if the position is found.
+/// Otherwise, it returns false and a pointer to an empty or least valuable TTEntry
+/// to be replaced later. The replace value of an entry is calculated as its depth
+/// minus 8 times its relative age. TTEntry t1 is considered more valuable than
+/// TTEntry t2 if its replace value is greater than that of t2.
-inline TTEntry* TranspositionTable::first_entry(const Key posKey) const {
+TTEntry* TranspositionTable::probe(const Key key, bool& found) const {
- return entries + (int(posKey & (size - 1)) << 2);
-}
+ TTEntry* const tte = first_entry(key);
+ const uint16_t key16 = (uint16_t)key; // Use the low 16 bits as key inside the cluster
-/// TranspositionTable::new_search() is called at the beginning of every new
-/// search. It increments the "generation" variable, which is used to
-/// distinguish transposition table entries from previous searches from
-/// entries from the current search.
+ for (int i = 0; i < ClusterSize; ++i)
+ if (tte[i].key16 == key16 || !tte[i].depth8)
+ {
+ tte[i].genBound8 = uint8_t(generation8 | (tte[i].genBound8 & 0x7)); // Refresh
-void TranspositionTable::new_search() {
+ return found = (bool)tte[i].depth8, &tte[i];
+ }
- generation++;
- writes = 0;
+ // Find an entry to be replaced according to the replacement strategy
+ TTEntry* replace = tte;
+ for (int i = 1; i < ClusterSize; ++i)
+ // Due to our packed storage format for generation and its cyclic
+ // nature we add 263 (256 is the modulus plus 7 to keep the unrelated
+ // lowest three bits from affecting the result) to calculate the entry
+ // age correctly even after generation8 overflows into the next cycle.
+ if ( replace->depth8 - ((263 + generation8 - replace->genBound8) & 0xF8)
+ > tte[i].depth8 - ((263 + generation8 - tte[i].genBound8) & 0xF8))
+ replace = &tte[i];
+
+ return found = false, replace;
}
-/// TranspositionTable::insert_pv() is called at the end of a search
-/// iteration, and inserts the PV back into the PV. This makes sure
-/// the old PV moves are searched first, even if the old TT entries
-/// have been overwritten.
-
-void TranspositionTable::insert_pv(const Position& pos, Move pv[]) {
-
- StateInfo st;
- Position p(pos);
-
- for (int i = 0; pv[i] != MOVE_NONE; i++)
- {
- store(p.get_key(), VALUE_NONE, VALUE_TYPE_NONE, Depth(-127*OnePly), pv[i]);
- p.do_move(pv[i], st);
- }
-}
-
+/// TranspositionTable::hashfull() returns an approximation of the hashtable
+/// occupation during a search. The hash is x permill full, as per UCI protocol.
-/// TranspositionTable::full() returns the permill of all transposition table
-/// entries which have received at least one write during the current search.
-/// It is used to display the "info hashfull ..." information in UCI.
+int TranspositionTable::hashfull() const {
-int TranspositionTable::full() const {
+ int cnt = 0;
+ for (int i = 0; i < 1000; ++i)
+ for (int j = 0; j < ClusterSize; ++j)
+ cnt += table[i].entry[j].depth8 && (table[i].entry[j].genBound8 & 0xF8) == generation8;
- double N = double(size) * 4.0;
- return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N))));
+ return cnt / ClusterSize;
}