X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=INSTALL.win32;h=6ad01e51b52930b34a2028189364f3d6623cd5a1;hb=10a6bde56813620846826fed6979b2548a6457ea;hp=5f5fa6672a91af4fb67046c884acd308f89a8a07;hpb=afbb1dafbbbbd6f2157f5b79eb26e9a6fbd22322;p=vlc diff --git a/INSTALL.win32 b/INSTALL.win32 index 5f5fa6672a..6ad01e51b5 100644 --- a/INSTALL.win32 +++ b/INSTALL.win32 @@ -1,5 +1,3 @@ -$Id$ - INSTALL file for the Windows9x/Me/NT4/2k/XP version of the VLC media player @@ -31,6 +29,13 @@ If you want to build VLC from sources, you can do it in several ways: NOTE: This is the PREFERRED way of building VLC natively (the others are not as much tested so expect more difficulties with them). + Read http://wiki.videolan.org/Win32CompileCygwinNew to have a complete HOWTO + +- On GNU/Linux, using the mingw32 cross-compiler. + This method is preferred over all the others. + +UNSUPPORTED METHODS +------------------- - natively on Windows, using MSYS+MINGW (www.mingw.org) (MSYS is a minimal build environment to compile Unixish projects under windoze. It provides all the common Unix tools like sh, gmake...) @@ -46,8 +51,6 @@ If you want to build VLC from sources, you can do it in several ways: with the --fast-mutex --win9x-cv-method=1 options because the debugger usually loses signals sent by PulseEvent() ) -- or on GNU/Linux, using the mingw32 cross-compiler. - Getting the right compiler tools ================================ @@ -113,13 +116,14 @@ Configuring the build Once you've got all the files you need in place, you need to configure the build with the `./configure' script. -I'll assume that you are using the pre-compiled 3rd party libraries I'm +I'll assume that you are using the pre-compiled 3rd party libraries we are providing and that they are in /usr/win32. If you are cross-compiling from Debian, you can use something along those lines: ./bootstrap && \ + PATH=/usr/win32/bin:$PATH \ PKG_CONFIG_LIBDIR=/usr/win32/lib/pkgconfig \ CPPFLAGS="-I/usr/win32/include -I/usr/win32/include/ebml" \ LDFLAGS=-L/usr/win32/lib \ @@ -146,6 +150,7 @@ hasn't been tested in about a year or so. So to build without the emulation layer, use something like this: ./bootstrap && \ + PATH=/usr/win32/bin:$PATH \ PKG_CONFIG_PATH=/usr/win32/lib/pkgconfig \ CPPFLAGS="-I/usr/win32/include -I/usr/win32/include/ebml" \ LDFLAGS=-L/usr/win32/lib \ @@ -173,6 +178,7 @@ If you are compiling with MSYS/MINGW, then you can use something along those lines: ./bootstrap && \ PKG_CONFIG_PATH=/usr/win32/lib/pkgconfig \ + PATH=/usr/win32/bin:$PATH \ CPPFLAGS="-I/usr/win32/include -I/usr/win32/include/ebml" \ LDFLAGS=-L/usr/win32/lib \ ./configure \