X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=README;h=90345948f3749317c3ca084fd21e4b6c2ded58e3;hb=9a00101dbb6f98d21c6b8ce4d33200af840ea908;hp=dd51022619b9771e3c7026d9b4065fe5fff6411f;hpb=545c9c70d0be03667a8d78da6be29836fa9c4f1d;p=movit diff --git a/README b/README index dd51022..9034594 100644 --- a/README +++ b/README @@ -71,7 +71,7 @@ Assuming you have an OpenGL context already set up: const float gain[] = { 0.8f, 1.0f, 1.0f }; lift_gamma_gain_effect->set_vec3("gain", &gain); - chain.add_output(inout_format, OUTPUT_POSTMULTIPLIED_ALPHA); + chain.add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED); chain.finalize(); for ( ;; ) { @@ -88,12 +88,12 @@ OK, I can read a bit. What do you mean by “modern”? Backwards compatibility is fine and all, but sometimes we can do better by observing that the world has moved on. In particular: -* It's 2012, so people want to edit HD video. -* It's 2012, so everybody has a GPU. -* It's 2012, so everybody has a working C++ compiler. +* It's 2014, so people want to edit HD video. +* It's 2014, so everybody has a GPU. +* It's 2014, so everybody has a working C++ compiler. (Even Microsoft fixed theirs around 2003!) -While from a programming standpoint I'd love to say that it's 2012 +While from a programming standpoint I'd love to say that it's 2014 and interlacing does no longer exist, but that's not true (and interlacing, hated as it might be, is actually a useful and underrated technique for bandwidth reduction in broadcast video). Movit will eventually provide