X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=colorspace_conversion_effect.cpp;h=c14a8898f9ab2e10588479dc4601a37e34257ab4;hb=HEAD;hp=0fcea612c4198b8cf8d8a96d40bfbea4c8b25f8e;hpb=85f9719bf3519b1f1942738d11601584f5d38725;p=movit diff --git a/colorspace_conversion_effect.cpp b/colorspace_conversion_effect.cpp index 0fcea61..c14a889 100644 --- a/colorspace_conversion_effect.cpp +++ b/colorspace_conversion_effect.cpp @@ -9,6 +9,8 @@ using namespace Eigen; using namespace std; +namespace movit { + // Color coordinates from Rec. 709; sRGB uses the same primaries. static const double rec709_x_R = 0.640, rec709_x_G = 0.300, rec709_x_B = 0.150; static const double rec709_y_R = 0.330, rec709_y_G = 0.600, rec709_y_B = 0.060; @@ -36,12 +38,28 @@ Matrix3d ColorspaceConversionEffect::get_xyz_matrix(Colorspace space) if (space == COLORSPACE_XYZ) { return Matrix3d::Identity(); } + if (space == COLORSPACE_sRGB) { + // sRGB is not defined by the color primaries, but by concrete + // forward and inverse matrices that are rounded-off versions + // of the Rec. 709 color space (see + // https://photosauce.net/blog/post/what-makes-srgb-a-special-color-space). + // We're not compliant with the inverse matrix, since we'd be + // too accurate (sRGB is specified for 8-bit only); however, + // results should be very close in practice (and even closer to + // scRGB's inverse matrix, which is a higher-accuracy inversion of + // the same forward matrix). + return Matrix3d{ + { 0.4124, 0.3576, 0.1805 }, + { 0.2126, 0.7152, 0.0722 }, + { 0.0193, 0.1192, 0.9505 } + }; + } double x_R, x_G, x_B; double y_R, y_G, y_B; switch (space) { - case COLORSPACE_REC_709: // And sRGB. + case COLORSPACE_REC_709: x_R = rec709_x_R; x_G = rec709_x_G; x_B = rec709_x_B; y_R = rec709_y_R; y_G = rec709_y_G; y_B = rec709_y_B; break; @@ -142,3 +160,5 @@ string ColorspaceConversionEffect::output_fragment_shader() return output_glsl_mat3("PREFIX(conversion_matrix)", m) + read_file("colorspace_conversion_effect.frag"); } + +} // namespace movit