X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=colorspace_conversion_effect.cpp;h=c14a8898f9ab2e10588479dc4601a37e34257ab4;hb=HEAD;hp=bd4f70eb41d1d0059fab43e591b8132ef48a43f9;hpb=ddce0987c54cd04fdbb2aee2886ea982e13b84f2;p=movit diff --git a/colorspace_conversion_effect.cpp b/colorspace_conversion_effect.cpp index bd4f70e..c14a889 100644 --- a/colorspace_conversion_effect.cpp +++ b/colorspace_conversion_effect.cpp @@ -7,6 +7,9 @@ #include "util.h" using namespace Eigen; +using namespace std; + +namespace movit { // Color coordinates from Rec. 709; sRGB uses the same primaries. static const double rec709_x_R = 0.640, rec709_x_G = 0.300, rec709_x_B = 0.150; @@ -35,12 +38,28 @@ Matrix3d ColorspaceConversionEffect::get_xyz_matrix(Colorspace space) if (space == COLORSPACE_XYZ) { return Matrix3d::Identity(); } + if (space == COLORSPACE_sRGB) { + // sRGB is not defined by the color primaries, but by concrete + // forward and inverse matrices that are rounded-off versions + // of the Rec. 709 color space (see + // https://photosauce.net/blog/post/what-makes-srgb-a-special-color-space). + // We're not compliant with the inverse matrix, since we'd be + // too accurate (sRGB is specified for 8-bit only); however, + // results should be very close in practice (and even closer to + // scRGB's inverse matrix, which is a higher-accuracy inversion of + // the same forward matrix). + return Matrix3d{ + { 0.4124, 0.3576, 0.1805 }, + { 0.2126, 0.7152, 0.0722 }, + { 0.0193, 0.1192, 0.9505 } + }; + } double x_R, x_G, x_B; double y_R, y_G, y_B; switch (space) { - case COLORSPACE_REC_709: // And sRGB. + case COLORSPACE_REC_709: x_R = rec709_x_R; x_G = rec709_x_G; x_B = rec709_x_B; y_R = rec709_y_R; y_G = rec709_y_G; y_B = rec709_y_B; break; @@ -126,7 +145,7 @@ Matrix3d ColorspaceConversionEffect::get_xyz_matrix(Colorspace space) return m; } -std::string ColorspaceConversionEffect::output_fragment_shader() +string ColorspaceConversionEffect::output_fragment_shader() { // Create a matrix to convert from source space -> XYZ, // another matrix to convert from XYZ -> destination space, @@ -141,3 +160,5 @@ std::string ColorspaceConversionEffect::output_fragment_shader() return output_glsl_mat3("PREFIX(conversion_matrix)", m) + read_file("colorspace_conversion_effect.frag"); } + +} // namespace movit