X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=colorspace_conversion_effect_test.cpp;fp=colorspace_conversion_effect_test.cpp;h=34793ab307add94320bb126aa3260f234bac21ba;hb=696fae62e66f803a759afc004c3657ee84420bfe;hp=0000000000000000000000000000000000000000;hpb=4625d0a9601e33201f257c68392c4b1830388a79;p=movit diff --git a/colorspace_conversion_effect_test.cpp b/colorspace_conversion_effect_test.cpp new file mode 100644 index 0000000..34793ab --- /dev/null +++ b/colorspace_conversion_effect_test.cpp @@ -0,0 +1,228 @@ +// Unit tests for ColorSpaceConversionEffect. + +#include "test_util.h" +#include "gtest/gtest.h" +#include "colorspace_conversion_effect.h" + +TEST(ColorSpaceConversionEffectTest, Reversible) { + float data[] = { + 0.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 1.0f, + 1.0f, 0.0f, 0.0f, 1.0f, + 0.0f, 1.0f, 0.0f, 1.0f, + 0.0f, 0.0f, 1.0f, 1.0f, + 0.0f, 1.0f, 1.0f, 0.5f, + }; + float temp_data[4 * 6], out_data[4 * 6]; + + { + EffectChainTester tester(data, 1, 6, FORMAT_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR); + tester.run(temp_data, GL_RGBA, COLORSPACE_REC_601_525, GAMMA_LINEAR); + } + { + EffectChainTester tester(temp_data, 1, 6, FORMAT_RGBA, COLORSPACE_REC_601_525, GAMMA_LINEAR); + tester.run(out_data, GL_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR); + } + + expect_equal(data, out_data, 4, 6); +} + +TEST(ColorSpaceConversionEffectTest, sRGB_Primaries) { + float data[] = { + 0.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 1.0f, + 1.0f, 0.0f, 0.0f, 1.0f, + 0.0f, 1.0f, 0.0f, 1.0f, + 0.0f, 0.0f, 1.0f, 1.0f, + }; + float out_data[4 * 5]; + + EffectChainTester tester(data, 1, 5, FORMAT_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR); + tester.run(out_data, GL_RGBA, COLORSPACE_XYZ, GAMMA_LINEAR); + + // Black should stay black. + EXPECT_FLOAT_EQ(0.0f, out_data[0 * 4 + 0]); + EXPECT_FLOAT_EQ(0.0f, out_data[0 * 4 + 1]); + EXPECT_FLOAT_EQ(0.0f, out_data[0 * 4 + 2]); + EXPECT_FLOAT_EQ(1.0f, out_data[0 * 4 + 3]); + + // White point should be D65. + // XYZ values from http://en.wikipedia.org/wiki/CIE_Standard_Illuminant_D65. + EXPECT_NEAR(0.9505, out_data[1 * 4 + 0], 1e-3); + EXPECT_NEAR(1.0000, out_data[1 * 4 + 1], 1e-3); + EXPECT_NEAR(1.0889, out_data[1 * 4 + 2], 1e-3); + EXPECT_FLOAT_EQ(1.0f, out_data[1 * 4 + 3]); + + float white_xyz_sum = out_data[1 * 4 + 0] + out_data[1 * 4 + 1] + out_data[1 * 4 + 2]; + float white_x = out_data[1 * 4 + 0] / white_xyz_sum; + float white_y = out_data[1 * 4 + 1] / white_xyz_sum; + EXPECT_NEAR(0.3127, white_x, 1e-3); + EXPECT_NEAR(0.3290, white_y, 1e-3); + EXPECT_FLOAT_EQ(1.0f, out_data[1 * 4 + 3]); + + // Convert the primaries from XYZ to xyz, and compare to the references + // given by Rec. 709 (which are shared with sRGB). + + float red_xyz_sum = out_data[2 * 4 + 0] + out_data[2 * 4 + 1] + out_data[2 * 4 + 2]; + float red_x = out_data[2 * 4 + 0] / red_xyz_sum; + float red_y = out_data[2 * 4 + 1] / red_xyz_sum; + EXPECT_NEAR(0.640, red_x, 1e-3); + EXPECT_NEAR(0.330, red_y, 1e-3); + EXPECT_FLOAT_EQ(1.0f, out_data[2 * 4 + 3]); + + float green_xyz_sum = out_data[3 * 4 + 0] + out_data[3 * 4 + 1] + out_data[3 * 4 + 2]; + float green_x = out_data[3 * 4 + 0] / green_xyz_sum; + float green_y = out_data[3 * 4 + 1] / green_xyz_sum; + EXPECT_NEAR(0.300, green_x, 1e-3); + EXPECT_NEAR(0.600, green_y, 1e-3); + EXPECT_FLOAT_EQ(1.0f, out_data[3 * 4 + 3]); + + float blue_xyz_sum = out_data[4 * 4 + 0] + out_data[4 * 4 + 1] + out_data[4 * 4 + 2]; + float blue_x = out_data[4 * 4 + 0] / blue_xyz_sum; + float blue_y = out_data[4 * 4 + 1] / blue_xyz_sum; + EXPECT_NEAR(0.150, blue_x, 1e-3); + EXPECT_NEAR(0.060, blue_y, 1e-3); + EXPECT_FLOAT_EQ(1.0f, out_data[4 * 4 + 3]); +} + +TEST(ColorSpaceConversionEffectTest, Rec601_525_Primaries) { + float data[] = { + 0.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 1.0f, + 1.0f, 0.0f, 0.0f, 1.0f, + 0.0f, 1.0f, 0.0f, 1.0f, + 0.0f, 0.0f, 1.0f, 1.0f, + }; + float out_data[4 * 5]; + + EffectChainTester tester(data, 1, 5, FORMAT_RGBA, COLORSPACE_REC_601_525, GAMMA_LINEAR); + tester.run(out_data, GL_RGBA, COLORSPACE_XYZ, GAMMA_LINEAR); + + // Black should stay black. + EXPECT_FLOAT_EQ(0.0f, out_data[0 * 4 + 0]); + EXPECT_FLOAT_EQ(0.0f, out_data[0 * 4 + 1]); + EXPECT_FLOAT_EQ(0.0f, out_data[0 * 4 + 2]); + EXPECT_FLOAT_EQ(1.0f, out_data[0 * 4 + 3]); + + // Convert the primaries from XYZ to xyz, and compare to the references + // given by Rec. 601. + float white_xyz_sum = out_data[1 * 4 + 0] + out_data[1 * 4 + 1] + out_data[1 * 4 + 2]; + float white_x = out_data[1 * 4 + 0] / white_xyz_sum; + float white_y = out_data[1 * 4 + 1] / white_xyz_sum; + EXPECT_NEAR(0.3127, white_x, 1e-3); + EXPECT_NEAR(0.3290, white_y, 1e-3); + EXPECT_FLOAT_EQ(1.0f, out_data[1 * 4 + 3]); + + float red_xyz_sum = out_data[2 * 4 + 0] + out_data[2 * 4 + 1] + out_data[2 * 4 + 2]; + float red_x = out_data[2 * 4 + 0] / red_xyz_sum; + float red_y = out_data[2 * 4 + 1] / red_xyz_sum; + EXPECT_NEAR(0.630, red_x, 1e-3); + EXPECT_NEAR(0.340, red_y, 1e-3); + EXPECT_FLOAT_EQ(1.0f, out_data[2 * 4 + 3]); + + float green_xyz_sum = out_data[3 * 4 + 0] + out_data[3 * 4 + 1] + out_data[3 * 4 + 2]; + float green_x = out_data[3 * 4 + 0] / green_xyz_sum; + float green_y = out_data[3 * 4 + 1] / green_xyz_sum; + EXPECT_NEAR(0.310, green_x, 1e-3); + EXPECT_NEAR(0.595, green_y, 1e-3); + EXPECT_FLOAT_EQ(1.0f, out_data[3 * 4 + 3]); + + float blue_xyz_sum = out_data[4 * 4 + 0] + out_data[4 * 4 + 1] + out_data[4 * 4 + 2]; + float blue_x = out_data[4 * 4 + 0] / blue_xyz_sum; + float blue_y = out_data[4 * 4 + 1] / blue_xyz_sum; + EXPECT_NEAR(0.155, blue_x, 1e-3); + EXPECT_NEAR(0.070, blue_y, 1e-3); + EXPECT_FLOAT_EQ(1.0f, out_data[4 * 4 + 3]); +} + +TEST(ColorSpaceConversionEffectTest, Rec601_625_Primaries) { + float data[] = { + 0.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 1.0f, + 1.0f, 0.0f, 0.0f, 1.0f, + 0.0f, 1.0f, 0.0f, 1.0f, + 0.0f, 0.0f, 1.0f, 1.0f, + }; + float out_data[4 * 5]; + + EffectChainTester tester(data, 1, 5, FORMAT_RGBA, COLORSPACE_REC_601_625, GAMMA_LINEAR); + tester.run(out_data, GL_RGBA, COLORSPACE_XYZ, GAMMA_LINEAR); + + // Black should stay black. + EXPECT_FLOAT_EQ(0.0f, out_data[0 * 4 + 0]); + EXPECT_FLOAT_EQ(0.0f, out_data[0 * 4 + 1]); + EXPECT_FLOAT_EQ(0.0f, out_data[0 * 4 + 2]); + EXPECT_FLOAT_EQ(1.0f, out_data[0 * 4 + 3]); + + // Convert the primaries from XYZ to xyz, and compare to the references + // given by Rec. 601. + float white_xyz_sum = out_data[1 * 4 + 0] + out_data[1 * 4 + 1] + out_data[1 * 4 + 2]; + float white_x = out_data[1 * 4 + 0] / white_xyz_sum; + float white_y = out_data[1 * 4 + 1] / white_xyz_sum; + EXPECT_NEAR(0.3127, white_x, 1e-3); + EXPECT_NEAR(0.3290, white_y, 1e-3); + EXPECT_FLOAT_EQ(1.0f, out_data[1 * 4 + 3]); + + float red_xyz_sum = out_data[2 * 4 + 0] + out_data[2 * 4 + 1] + out_data[2 * 4 + 2]; + float red_x = out_data[2 * 4 + 0] / red_xyz_sum; + float red_y = out_data[2 * 4 + 1] / red_xyz_sum; + EXPECT_NEAR(0.640, red_x, 1e-3); + EXPECT_NEAR(0.330, red_y, 1e-3); + EXPECT_FLOAT_EQ(1.0f, out_data[2 * 4 + 3]); + + float green_xyz_sum = out_data[3 * 4 + 0] + out_data[3 * 4 + 1] + out_data[3 * 4 + 2]; + float green_x = out_data[3 * 4 + 0] / green_xyz_sum; + float green_y = out_data[3 * 4 + 1] / green_xyz_sum; + EXPECT_NEAR(0.290, green_x, 1e-3); + EXPECT_NEAR(0.600, green_y, 1e-3); + EXPECT_FLOAT_EQ(1.0f, out_data[3 * 4 + 3]); + + float blue_xyz_sum = out_data[4 * 4 + 0] + out_data[4 * 4 + 1] + out_data[4 * 4 + 2]; + float blue_x = out_data[4 * 4 + 0] / blue_xyz_sum; + float blue_y = out_data[4 * 4 + 1] / blue_xyz_sum; + EXPECT_NEAR(0.150, blue_x, 1e-3); + EXPECT_NEAR(0.060, blue_y, 1e-3); + EXPECT_FLOAT_EQ(1.0f, out_data[4 * 4 + 3]); +} + +TEST(ColorSpaceConversionEffectTest, sRGBToRec601_525) { + float data[] = { + 0.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 1.0f, + 1.0f, 0.0f, 0.0f, 1.0f, + 0.0f, 1.0f, 0.0f, 1.0f, + 0.0f, 0.0f, 1.0f, 1.0f, + 0.0f, 1.0f, 1.0f, 0.5f, + }; + + // I have to admit that most of these come from the code itself; + // however, they do make sense if you look at the two gamuts + // in xy space. + float expected_data[] = { + // Black should stay black. + 0.0f, 0.0f, 0.0f, 1.0f, + + // White should stay white (both use the D65 white point). + 1.0f, 1.0f, 1.0f, 1.0f, + + // sRGB red is slightly out-of-gamut for Rec. 601/525. + 1.064f, -0.020f, 0.0f, 1.0f, + + // Green too. + -0.055f, 1.036f, 0.004f, 1.0f, + + // The blues are much closer; it _is_ still out-of-gamut, + // but not actually more saturated (farther from the + // white point). + -0.010f, -0.017f, 0.994f, 1.0f, + + // Cyan is a mix of green and blue. Note: The alpha is kept. + -0.065f, 1.0195f, 0.998f, 0.5f, + }; + float out_data[4 * 6]; + + EffectChainTester tester(data, 1, 6, FORMAT_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR); + tester.run(out_data, GL_RGBA, COLORSPACE_REC_601_525, GAMMA_LINEAR); + + expect_equal(expected_data, out_data, 4, 6); +}