X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=core%2Fmixer%2Fimage%2Fimage_kernel.cpp;h=b02528a0647457474e5c1a12a0f483b08f6a9ff1;hb=9e3d038a1064e8dd4b35b167935430a7ba8a885a;hp=2765f09b955b8f3d2c508e0e208d63ce8ebbb7f3;hpb=58ec9bfbfa588d5597f22a6ff02e20d74224837c;p=casparcg diff --git a/core/mixer/image/image_kernel.cpp b/core/mixer/image/image_kernel.cpp index 2765f09b9..b02528a06 100644 --- a/core/mixer/image/image_kernel.cpp +++ b/core/mixer/image/image_kernel.cpp @@ -34,14 +34,10 @@ #include #include -#include - -#include +#include #include -#include - namespace caspar { namespace core { GLubyte upper_pattern[] = { @@ -58,48 +54,48 @@ GLubyte lower_pattern[] = { struct image_kernel::implementation : boost::noncopyable { - std::shared_ptr shader_; + safe_ptr ogl_; + safe_ptr shader_; bool blend_modes_; - void draw(ogl_device& ogl, - render_item&& item, - device_buffer& background, - const std::shared_ptr& local_key, - const std::shared_ptr& layer_key) + implementation(const safe_ptr& ogl) + : ogl_(ogl) + , shader_(ogl_->invoke([&]{return get_image_shader(*ogl, blend_modes_);})) + { + } + + void draw(draw_params&& params) { static const double epsilon = 0.001; - CASPAR_ASSERT(item.pix_desc.planes.size() == item.textures.size()); + CASPAR_ASSERT(params.pix_desc.planes.size() == params.textures.size()); - if(item.textures.empty()) + if(params.textures.empty() || !params.background) return; - if(item.transform.get_opacity() < epsilon) + if(params.transform.opacity < epsilon) return; - if(!std::all_of(item.textures.begin(), item.textures.end(), std::mem_fn(&device_buffer::ready))) + if(!std::all_of(params.textures.begin(), params.textures.end(), std::mem_fn(&device_buffer::ready))) { - CASPAR_LOG(warning) << L"[image_mixer] Performance warning. Host to device transfer not complete, GPU will be stalled"; - ogl.yield(); // Try to give it some more time. + CASPAR_LOG(trace) << L"[image_mixer] Performance warning. Host to device transfer not complete, GPU will be stalled"; + ogl_->yield(); // Try to give it some more time. } // Bind textures - for(size_t n = 0; n < item.textures.size(); ++n) - item.textures[n]->bind(n); + for(size_t n = 0; n < params.textures.size(); ++n) + params.textures[n]->bind(n); - if(local_key) - local_key->bind(texture_id::local_key); + if(params.local_key) + params.local_key->bind(texture_id::local_key); - if(layer_key) - layer_key->bind(texture_id::layer_key); + if(params.layer_key) + params.layer_key->bind(texture_id::layer_key); // Setup shader - - if(!shader_) - shader_ = get_image_shader(ogl, blend_modes_); - - ogl.use(*shader_); + + ogl_->use(*shader_); shader_->set("plane[0]", texture_id::plane0); shader_->set("plane[1]", texture_id::plane1); @@ -107,126 +103,124 @@ struct image_kernel::implementation : boost::noncopyable shader_->set("plane[3]", texture_id::plane3); shader_->set("local_key", texture_id::local_key); shader_->set("layer_key", texture_id::layer_key); - shader_->set("is_hd", item.pix_desc.planes.at(0).height > 700 ? 1 : 0); - shader_->set("has_local_key", local_key); - shader_->set("has_layer_key", layer_key); - shader_->set("pixel_format", item.pix_desc.pix_fmt); - shader_->set("opacity", item.transform.get_is_key() ? 1.0 : item.transform.get_opacity()); + shader_->set("is_hd", params.pix_desc.planes.at(0).height > 700 ? 1 : 0); + shader_->set("has_local_key", params.local_key); + shader_->set("has_layer_key", params.layer_key); + shader_->set("pixel_format", params.pix_desc.pix_fmt); + shader_->set("opacity", params.transform.is_key ? 1.0 : params.transform.opacity); // Setup blend_func - if(item.transform.get_is_key()) - item.blend_mode = blend_mode::normal; + if(params.transform.is_key) + params.blend_mode = blend_mode::normal; if(blend_modes_) { - background.bind(6); + params.background->bind(6); shader_->set("background", texture_id::background); - shader_->set("blend_mode", item.blend_mode); + shader_->set("blend_mode", params.blend_mode); + shader_->set("keyer", params.keyer); } else { - switch(item.blend_mode) + switch(params.keyer) { - case blend_mode::replace: - ogl.blend_func_separate(GL_ONE, GL_ZERO, GL_ONE, GL_ONE); - break; - case blend_mode::normal: - default: - ogl.blend_func_separate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + case keyer::additive: + ogl_->blend_func(GL_ONE, GL_ONE); break; - } + case keyer::linear: + default: + ogl_->blend_func(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } } // Setup image-adjustements - - auto levels = item.transform.get_levels(); - - if(levels.min_input > epsilon || - levels.max_input < 1.0-epsilon || - levels.min_output > epsilon || - levels.max_output < 1.0-epsilon || - std::abs(levels.gamma - 1.0) > epsilon) + + if(params.transform.levels.min_input > epsilon || + params.transform.levels.max_input < 1.0-epsilon || + params.transform.levels.min_output > epsilon || + params.transform.levels.max_output < 1.0-epsilon || + std::abs(params.transform.levels.gamma - 1.0) > epsilon) { shader_->set("levels", true); - shader_->set("min_input", levels.min_input); - shader_->set("max_input", levels.max_input); - shader_->set("min_output", levels.min_output); - shader_->set("max_output", levels.max_output); - shader_->set("gamma", levels.gamma); + shader_->set("min_input", params.transform.levels.min_input); + shader_->set("max_input", params.transform.levels.max_input); + shader_->set("min_output", params.transform.levels.min_output); + shader_->set("max_output", params.transform.levels.max_output); + shader_->set("gamma", params.transform.levels.gamma); } else shader_->set("levels", false); - if(std::abs(item.transform.get_brightness() - 1.0) > epsilon || - std::abs(item.transform.get_saturation() - 1.0) > epsilon || - std::abs(item.transform.get_contrast() - 1.0) > epsilon) + if(std::abs(params.transform.brightness - 1.0) > epsilon || + std::abs(params.transform.saturation - 1.0) > epsilon || + std::abs(params.transform.contrast - 1.0) > epsilon) { shader_->set("csb", true); - shader_->set("brt", item.transform.get_brightness()); - shader_->set("sat", item.transform.get_saturation()); - shader_->set("con", item.transform.get_contrast()); + shader_->set("brt", params.transform.brightness); + shader_->set("sat", params.transform.saturation); + shader_->set("con", params.transform.contrast); } else shader_->set("csb", false); // Setup interlacing - if(item.transform.get_field_mode() == core::field_mode::progressive) - ogl.disable(GL_POLYGON_STIPPLE); + if(params.transform.field_mode == core::field_mode::progressive) + ogl_->disable(GL_POLYGON_STIPPLE); else { - ogl.enable(GL_POLYGON_STIPPLE); + ogl_->enable(GL_POLYGON_STIPPLE); - if(item.transform.get_field_mode() == core::field_mode::upper) - ogl.stipple_pattern(upper_pattern); - else if(item.transform.get_field_mode() == core::field_mode::lower) - ogl.stipple_pattern(lower_pattern); + if(params.transform.field_mode == core::field_mode::upper) + ogl_->stipple_pattern(upper_pattern); + else if(params.transform.field_mode == core::field_mode::lower) + ogl_->stipple_pattern(lower_pattern); } // Setup drawing area - ogl.viewport(0, 0, background.width(), background.height()); + ogl_->viewport(0, 0, params.background->width(), params.background->height()); - auto m_p = item.transform.get_clip_translation(); - auto m_s = item.transform.get_clip_scale(); + auto m_p = params.transform.clip_translation; + auto m_s = params.transform.clip_scale; - bool scissor = m_p[0] > std::numeric_limits::epsilon() || m_p[1] > std::numeric_limits::epsilon() && - m_s[0] < 1.0 - std::numeric_limits::epsilon() || m_s[1] < 1.0 - std::numeric_limits::epsilon(); + bool scissor = m_p[0] > std::numeric_limits::epsilon() || m_p[1] > std::numeric_limits::epsilon() || + m_s[0] < (1.0 - std::numeric_limits::epsilon()) || m_s[1] < (1.0 - std::numeric_limits::epsilon()); if(scissor) { - double w = static_cast(background.width()); - double h = static_cast(background.height()); + double w = static_cast(params.background->width()); + double h = static_cast(params.background->height()); - ogl.enable(GL_SCISSOR_TEST); - ogl.scissor(static_cast(m_p[0]*w), static_cast(m_p[1]*h), static_cast(m_s[0]*w), static_cast(m_s[1]*h)); + ogl_->enable(GL_SCISSOR_TEST); + ogl_->scissor(static_cast(m_p[0]*w), static_cast(m_p[1]*h), static_cast(m_s[0]*w), static_cast(m_s[1]*h)); } - auto f_p = item.transform.get_fill_translation(); - auto f_s = item.transform.get_fill_scale(); + auto f_p = params.transform.fill_translation; + auto f_s = params.transform.fill_scale; // Set render target - ogl.attach(background); + ogl_->attach(*params.background); // Draw - + glBegin(GL_QUADS); glMultiTexCoord2d(GL_TEXTURE0, 0.0, 0.0); glMultiTexCoord2d(GL_TEXTURE1, f_p[0] , f_p[1] ); glVertex2d( f_p[0] *2.0-1.0, f_p[1] *2.0-1.0); glMultiTexCoord2d(GL_TEXTURE0, 1.0, 0.0); glMultiTexCoord2d(GL_TEXTURE1, (f_p[0]+f_s[0]), f_p[1] ); glVertex2d((f_p[0]+f_s[0])*2.0-1.0, f_p[1] *2.0-1.0); glMultiTexCoord2d(GL_TEXTURE0, 1.0, 1.0); glMultiTexCoord2d(GL_TEXTURE1, (f_p[0]+f_s[0]), (f_p[1]+f_s[1])); glVertex2d((f_p[0]+f_s[0])*2.0-1.0, (f_p[1]+f_s[1])*2.0-1.0); glMultiTexCoord2d(GL_TEXTURE0, 0.0, 1.0); glMultiTexCoord2d(GL_TEXTURE1, f_p[0] , (f_p[1]+f_s[1])); glVertex2d( f_p[0] *2.0-1.0, (f_p[1]+f_s[1])*2.0-1.0); glEnd(); - + // Cleanup - ogl.disable(GL_SCISSOR_TEST); - - item.textures.clear(); - ogl.yield(); // Return resources to pool as early as possible. + ogl_->disable(GL_SCISSOR_TEST); + + params.textures.clear(); + ogl_->yield(); // Return resources to pool as early as possible. if(blend_modes_) { @@ -237,19 +231,10 @@ struct image_kernel::implementation : boost::noncopyable } }; -image_kernel::image_kernel() : impl_(new implementation()){} -void image_kernel::draw(ogl_device& ogl, - render_item&& item, - device_buffer& background, - const std::shared_ptr& local_key, - const std::shared_ptr& layer_key) -{ - impl_->draw(ogl, std::move(item), background, local_key, layer_key); -} - -bool operator==(const render_item& lhs, const render_item& rhs) +image_kernel::image_kernel(const safe_ptr& ogl) : impl_(new implementation(ogl)){} +void image_kernel::draw(draw_params&& params) { - return lhs.textures == rhs.textures && lhs.transform == rhs.transform; + impl_->draw(std::move(params)); } }} \ No newline at end of file