X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=core%2Fmixer%2Fimage%2Fimage_mixer.cpp;h=c01e801b9833f1a022ad2869bdb5fa5900715b9a;hb=06fe3a65d33c88522556f7a36ac2951d62ddf31e;hp=7abac7769c790b88413d443b019a0e0a2850429e;hpb=890bdc2d683e293ee744dc062a5ecb10c445e34d;p=casparcg diff --git a/core/mixer/image/image_mixer.cpp b/core/mixer/image/image_mixer.cpp index 7abac7769..c01e801b9 100644 --- a/core/mixer/image/image_mixer.cpp +++ b/core/mixer/image/image_mixer.cpp @@ -37,215 +37,240 @@ #include #include +#include + #include +#include +#include +#include #include +#include #include namespace caspar { namespace core { struct image_mixer::implementation : boost::noncopyable -{ - static const size_t LOCAL_KEY_INDEX = 3; - static const size_t LAYER_KEY_INDEX = 4; - - struct render_item - { - pixel_format_desc desc; - std::vector> textures; - int tag; - core::image_transform transform; - }; +{ + typedef std::deque layer; video_channel_context& channel_; - - std::stack transform_stack_; - std::queue> render_queue_; - - image_kernel kernel_; - - safe_ptr read_buffer_; - safe_ptr draw_buffer_; - safe_ptr write_buffer_; - safe_ptr local_key_buffer_; - safe_ptr layer_key_buffer_; + std::vector transform_stack_; + std::vector mode_stack_; - bool local_key_; - bool layer_key_; + std::deque> layers_; // layer/stream/items + image_kernel kernel_; + + std::shared_ptr active_buffer_; public: implementation(video_channel_context& video_channel) : channel_(video_channel) - , read_buffer_(video_channel.ogl().create_host_buffer(video_channel.get_format_desc().size, host_buffer::read_only)) - , draw_buffer_(video_channel.ogl().create_device_buffer(video_channel.get_format_desc().width, channel_.get_format_desc().height, 4)) - , write_buffer_ (video_channel.ogl().create_device_buffer(video_channel.get_format_desc().width, channel_.get_format_desc().height, 4)) - , local_key_buffer_(video_channel.ogl().create_device_buffer(video_channel.get_format_desc().width, channel_.get_format_desc().height, 1)) - , layer_key_buffer_(video_channel.ogl().create_device_buffer(video_channel.get_format_desc().width, channel_.get_format_desc().height, 1)) - , local_key_(false) - , layer_key_(false) + , transform_stack_(1) + , mode_stack_(1, video_mode::progressive) { - transform_stack_.push(core::image_transform()); - - channel_.ogl().invoke([=] - { - if(!GLEE_VERSION_3_0) - CASPAR_LOG(warning) << "Missing OpenGL 3.0 support.";//BOOST_THROW_EXCEPTION(not_supported() << msg_info("Missing OpenGL 3.0 support.")); - }); } + ~implementation() + { + channel_.ogl().gc(); + } + void begin(core::basic_frame& frame) { - transform_stack_.push(transform_stack_.top()*frame.get_image_transform()); + transform_stack_.push_back(transform_stack_.back()*frame.get_image_transform()); + mode_stack_.push_back(frame.get_mode() == video_mode::progressive ? mode_stack_.back() : frame.get_mode()); } void visit(core::write_frame& frame) - { - render_item item = {frame.get_pixel_format_desc(), frame.get_textures(), frame.tag(), transform_stack_.top()*frame.get_image_transform()}; - render_queue_.back().push(item); + { + CASPAR_ASSERT(!layers_.empty()); + + // Check if frame has been discarded by interlacing + if(boost::range::find(mode_stack_, video_mode::upper) != mode_stack_.end() && boost::range::find(mode_stack_, video_mode::lower) != mode_stack_.end()) + return; + + core::render_item item(frame.get_pixel_format_desc(), frame.get_textures(), transform_stack_.back(), mode_stack_.back(), frame.tag()); + + auto& layer = layers_.back(); + + if(boost::range::find(layer, item) == layer.end()) + layer.push_back(item); } void end() { - transform_stack_.pop(); + transform_stack_.pop_back(); + mode_stack_.pop_back(); } void begin_layer() { - render_queue_.push(std::queue()); + layers_.push_back(layer()); } void end_layer() { } - - void reinitialize_buffers() - { - read_buffer_ = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only); - draw_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4); - write_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 4); - local_key_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 1); - layer_key_buffer_ = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, 1); - channel_.ogl().gc(); - } - - safe_ptr render() + + boost::unique_future> render() { - auto read_buffer = read_buffer_; - auto result = channel_.ogl().begin_invoke([=]() -> safe_ptr + auto layers = std::move(layers_); + return channel_.ogl().begin_invoke([=]() mutable { - read_buffer->map(); - return read_buffer; + return render(std::move(layers)); }); + } + + safe_ptr render(std::deque&& layers) + { + std::shared_ptr layer_key_buffer; - auto render_queue = std::move(render_queue_); - - channel_.ogl().begin_invoke([=]() mutable - { - if(draw_buffer_->width() != channel_.get_format_desc().width || draw_buffer_->height() != channel_.get_format_desc().height) - reinitialize_buffers(); + auto draw_buffer = create_device_buffer(4); + + BOOST_FOREACH(auto& layer, layers) + draw(std::move(layer), draw_buffer, layer_key_buffer); + + auto host_buffer = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only); + channel_.ogl().attach(*draw_buffer); + host_buffer->begin_read(draw_buffer->width(), draw_buffer->height(), format(draw_buffer->stride())); + + active_buffer_ = draw_buffer; - local_key_ = false; - layer_key_ = false; + channel_.ogl().flush(); // NOTE: This is important, otherwise fences will deadlock. + + return host_buffer; + } - // Clear buffers. - local_key_buffer_->clear(); - layer_key_buffer_->clear(); - draw_buffer_->clear(); + // TODO: We might have more overlaps for opacity transitions + // TODO: What about blending modes, are they ok? Maybe only overlap detection is required for opacity? + void draw(layer&& layer, const safe_ptr& draw_buffer, std::shared_ptr& layer_key_buffer) + { + if(layer.empty()) + return; - // Draw items in device. + std::pair> local_key_buffer; + + if(has_overlapping_items(layer, layer.front().transform.get_blend_mode())) + { + auto local_draw_buffer = create_device_buffer(4); - while(!render_queue.empty()) + int mode = 0; + BOOST_FOREACH(auto& item, layer) { - auto layer = render_queue.front(); - render_queue.pop(); - - draw_buffer_->attach(); - - while(!layer.empty()) + if(mode & item.mode) + item.transform.set_blend_mode(image_transform::blend_mode::normal); // Disable blending, it will be used when merging back into render stack. + else { - // Split layer into streams - std::vector stream; - do - { - stream.push_back(layer.front()); - layer.pop(); - } - while(!layer.empty() && layer.front().tag == stream.front().tag); - - draw(stream); - - channel_.ogl().yield(); // Allow quick buffer allocation to execute. + item.transform.set_blend_mode(image_transform::blend_mode::replace); // Target field is empty, no blending + mode |= item.mode; } - layer_key_ = local_key_; // If there was only key in last layer then use it as key for the entire next layer. - local_key_ = false; - - std::swap(local_key_buffer_, layer_key_buffer_); + draw_item(std::move(item), local_draw_buffer, local_key_buffer, layer_key_buffer); } - std::swap(draw_buffer_, write_buffer_); + kernel_.draw(channel_.ogl(), create_render_item(local_draw_buffer, layer.front().transform.get_blend_mode()), draw_buffer, nullptr, nullptr); + } + else // fast path + { + BOOST_FOREACH(auto& item, layer) + draw_item(std::move(item), draw_buffer, local_key_buffer, layer_key_buffer); + } - // Start transfer from device to host. - read_buffer_ = channel_.ogl().create_host_buffer(channel_.get_format_desc().size, host_buffer::read_only); - write_buffer_->write(*read_buffer_); - }); + CASPAR_ASSERT(local_key_buffer.first == 0 || local_key_buffer.first == core::video_mode::progressive); - return std::move(result.get()); + std::swap(local_key_buffer.second, layer_key_buffer); } - - void draw(const std::vector& stream) - { - if(stream.empty()) - return; - - BOOST_FOREACH(auto item, stream) - { - bool local_key = false; - bool layer_key = false; - // Setup key and kernel - - if(item.transform.get_is_key()) // This is a key frame, render it to the local_key buffer for later use. + void draw_item(render_item&& item, + const safe_ptr& draw_buffer, + std::pair>& local_key_buffer, + std::shared_ptr& layer_key_buffer) + { + if(item.transform.get_is_key()) + { + if(!local_key_buffer.second) { - if(!local_key_) // Initialize local-key if it is not active. - { - local_key_buffer_->clear(); - local_key_buffer_->attach(); - local_key_ = true; - } - } - else // This is a normal frame. Use key buffers if they are active. - { - local_key = local_key_; - layer_key = layer_key_; + local_key_buffer.first = 0; + local_key_buffer.second = create_device_buffer(1); + } - if(local_key_) // Use local key if we have it. - { - local_key_buffer_->bind(LOCAL_KEY_INDEX); - draw_buffer_->attach(); - } + // No transparency for key + item.transform.set_opacity(1.0); + item.transform.set_blend_mode(image_transform::blend_mode::normal); - if(layer_key_) // Use layer key if we have it. - layer_key_buffer_->bind(LAYER_KEY_INDEX); - } + local_key_buffer.first |= item.mode; + kernel_.draw(channel_.ogl(), std::move(item), make_safe(local_key_buffer.second), nullptr, nullptr); + } + else + { + kernel_.draw(channel_.ogl(), std::move(item), draw_buffer, local_key_buffer.second, layer_key_buffer); + local_key_buffer.first ^= item.mode; + + if(local_key_buffer.first == 0) + { + local_key_buffer.first = 0; + local_key_buffer.second.reset(); + } + } + } - // Bind textures + // TODO: Optimize + bool has_overlapping_items(const layer& layer, image_transform::blend_mode::type blend_mode) + { + if(layer.size() < 2) + return false; + + implementation::layer fill; - for(size_t n = 0; n < item.textures.size(); ++n) - item.textures[n]->bind(n); + std::copy_if(layer.begin(), layer.end(), std::back_inserter(fill), [&](const render_item& item) + { + return !item.transform.get_is_key(); + }); - // Draw - - kernel_.draw(channel_.get_format_desc().width, channel_.get_format_desc().height, item.desc, item.transform, local_key, layer_key); + if(blend_mode == image_transform::blend_mode::normal) // Only overlap if opacity + { + return std::any_of(fill.begin(), fill.end(), [&](const render_item& item) + { + return item.transform.get_opacity() < 1.0 - 0.001; + }); } - local_key_ = stream.back().transform.get_is_key(); // Keep for next layer if last frame is key - } + // Simple solution, just check if we have differnt video streams / tags. + return std::any_of(fill.begin(), fill.end(), [&](const render_item& item) + { + return item.tag != fill.front().tag; + }); + } + render_item create_render_item(const safe_ptr& buffer, image_transform::blend_mode::type blend_mode) + { + CASPAR_ASSERT(buffer->stride() == 4 && "Only used for bgra textures"); + + pixel_format_desc desc; + desc.pix_fmt = pixel_format::bgra; + desc.planes.push_back(pixel_format_desc::plane(channel_.get_format_desc().width, channel_.get_format_desc().height, 4)); + + std::vector> textures; + textures.push_back(buffer); + + image_transform transform; + transform.set_blend_mode(blend_mode); + + return render_item(desc, std::move(textures), transform, video_mode::progressive, nullptr); + } + + safe_ptr create_device_buffer(size_t stride) + { + auto buffer = channel_.ogl().create_device_buffer(channel_.get_format_desc().width, channel_.get_format_desc().height, stride); + channel_.ogl().clear(*buffer); + return buffer; + } + safe_ptr create_frame(const void* tag, const core::pixel_format_desc& desc) { - return make_safe(channel_.ogl(), reinterpret_cast(tag), desc); + return make_safe(channel_.ogl(), tag, desc); } }; @@ -253,7 +278,7 @@ image_mixer::image_mixer(video_channel_context& video_channel) : impl_(new imple void image_mixer::begin(core::basic_frame& frame){impl_->begin(frame);} void image_mixer::visit(core::write_frame& frame){impl_->visit(frame);} void image_mixer::end(){impl_->end();} -safe_ptr image_mixer::render(){return impl_->render();} +boost::unique_future> image_mixer::render(){return impl_->render();} safe_ptr image_mixer::create_frame(const void* tag, const core::pixel_format_desc& desc){return impl_->create_frame(tag, desc);} void image_mixer::begin_layer(){impl_->begin_layer();} void image_mixer::end_layer(){impl_->end_layer();}