X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=doc%2Fgeneral.texi;h=253c0ba5a177543390d3daadd5ac43a675fdd706;hb=0884063f88a9b726b296722cabe397b12337b16a;hp=109c8c58cc2594f831658a1f69fd75dab892e249;hpb=67d466d09b105b2b1d3d8da4c21d8975925741ae;p=ffmpeg diff --git a/doc/general.texi b/doc/general.texi index 109c8c58cc2..253c0ba5a17 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -10,1355 +10,6 @@ @contents -@chapter External libraries - -FFmpeg can be hooked up with a number of external libraries to add support -for more formats. None of them are used by default, their use has to be -explicitly requested by passing the appropriate flags to -@command{./configure}. - -@section Alliance for Open Media (AOM) - -FFmpeg can make use of the AOM library for AV1 decoding and encoding. - -Go to @url{http://aomedia.org/} and follow the instructions for -installing the library. Then pass @code{--enable-libaom} to configure to -enable it. - -@section AMD AMF/VCE - -FFmpeg can use the AMD Advanced Media Framework library under Windows -for accelerated H.264 and HEVC encoding on hardware with Video Coding Engine (VCE). - -To enable support you must obtain the AMF framework header files from -@url{https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git}. - -Create an @code{AMF/} directory in the system include path. -Copy the contents of @code{AMF/amf/public/include/} into that directory. -Then configure FFmpeg with @code{--enable-amf}. - -@section AviSynth - -FFmpeg can read AviSynth scripts as input. To enable support, pass -@code{--enable-avisynth} to configure. The correct headers are -included in compat/avisynth/, which allows the user to enable support -without needing to search for these headers themselves. - -For Windows, supported AviSynth variants are -@url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and -@url{http://avs-plus.net, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds. - -For Linux and OS X, the supported AviSynth variant is -@url{https://github.com/avxsynth/avxsynth, AvxSynth}. - -@float NOTE -There is currently a regression in AviSynth+'s @code{capi.h} header as of -October 2016, which interferes with the ability for builds of FFmpeg to use -MSVC-built binaries of AviSynth. Until this is resolved, you can make sure -a known good version is installed by checking out a version from before -the regression occurred: - -@code{git clone -b MT git://github.com/AviSynth/AviSynthPlus.git @* -cd AviSynthPlus @* -git checkout -b oldheader b4f292b4dbfad149697fb65c6a037bb3810813f9 @* -make install PREFIX=/install/prefix} -@end float - -@float NOTE -AviSynth and AvxSynth are loaded dynamically. Distributors can build FFmpeg -with @code{--enable-avisynth}, and the binaries will work regardless of the -end user having AviSynth or AvxSynth installed - they'll only need to be -installed to use AviSynth scripts (obviously). -@end float - -@section Chromaprint - -FFmpeg can make use of the Chromaprint library for generating audio fingerprints. -Pass @code{--enable-chromaprint} to configure to -enable it. See @url{https://acoustid.org/chromaprint}. - -@section codec2 - -FFmpeg can make use of the codec2 library for codec2 decoding and encoding. -There is currently no native decoder, so libcodec2 must be used for decoding. - -Go to @url{http://freedv.org/}, download "Codec 2 source archive". -Build and install using CMake. Debian users can install the libcodec2-dev package instead. -Once libcodec2 is installed you can pass @code{--enable-libcodec2} to configure to enable it. - -The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding. -To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option: -@code{ffmpeg -i input.wav -mode 700C output.c2}. -Playback is as simple as @code{ffplay output.c2}. -For a list of supported modes, run @code{ffmpeg -h encoder=libcodec2}. -Raw codec2 files are also supported. -To make sense of them the mode in use needs to be specified as a format option: -@code{ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav}. - -@section davs2 - -FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding. - -Go to @url{https://github.com/pkuvcl/davs2} and follow the instructions for -installing the library. Then pass @code{--enable-libdavs2} to configure to -enable it. - -@float NOTE -libdavs2 is under the GNU Public License Version 2 or later -(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for -details), you must upgrade FFmpeg's license to GPL in order to use it. -@end float - -@section Game Music Emu - -FFmpeg can make use of the Game Music Emu library to read audio from supported video game -music file formats. Pass @code{--enable-libgme} to configure to -enable it. See @url{https://bitbucket.org/mpyne/game-music-emu/overview}. - -@section Intel QuickSync Video - -FFmpeg can use Intel QuickSync Video (QSV) for accelerated decoding and encoding -of multiple codecs. To use QSV, FFmpeg must be linked against the @code{libmfx} -dispatcher, which loads the actual decoding libraries. - -The dispatcher is open source and can be downloaded from -@url{https://github.com/lu-zero/mfx_dispatch.git}. FFmpeg needs to be configured -with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to -locate the dispatcher's @code{.pc} files. - -@section Kvazaar - -FFmpeg can make use of the Kvazaar library for HEVC encoding. - -Go to @url{https://github.com/ultravideo/kvazaar} and follow the -instructions for installing the library. Then pass -@code{--enable-libkvazaar} to configure to enable it. - -@section LAME - -FFmpeg can make use of the LAME library for MP3 encoding. - -Go to @url{http://lame.sourceforge.net/} and follow the -instructions for installing the library. -Then pass @code{--enable-libmp3lame} to configure to enable it. - -@section libilbc - -iLBC is a narrowband speech codec that has been made freely available -by Google as part of the WebRTC project. libilbc is a packaging friendly -copy of the iLBC codec. FFmpeg can make use of the libilbc library for -iLBC decoding and encoding. - -Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for -installing the library. Then pass @code{--enable-libilbc} to configure to -enable it. - -@section libvpx - -FFmpeg can make use of the libvpx library for VP8/VP9 decoding and encoding. - -Go to @url{http://www.webmproject.org/} and follow the instructions for -installing the library. Then pass @code{--enable-libvpx} to configure to -enable it. - -@section ModPlug - -FFmpeg can make use of this library, originating in Modplug-XMMS, to read from MOD-like music files. -See @url{https://github.com/Konstanty/libmodplug}. Pass @code{--enable-libmodplug} to configure to -enable it. - -@section OpenCORE, VisualOn, and Fraunhofer libraries - -Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer -libraries provide encoders for a number of audio codecs. - -@float NOTE -OpenCORE and VisualOn libraries are under the Apache License 2.0 -(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is -incompatible to the LGPL version 2.1 and GPL version 2. You have to -upgrade FFmpeg's license to LGPL version 3 (or if you have enabled -GPL components, GPL version 3) by passing @code{--enable-version3} to configure in -order to use it. - -The license of the Fraunhofer AAC library is incompatible with the GPL. -Therefore, for GPL builds, you have to pass @code{--enable-nonfree} to -configure in order to use it. To the best of our knowledge, it is -compatible with the LGPL. -@end float - -@subsection OpenCORE AMR - -FFmpeg can make use of the OpenCORE libraries for AMR-NB -decoding/encoding and AMR-WB decoding. - -Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the -instructions for installing the libraries. -Then pass @code{--enable-libopencore-amrnb} and/or -@code{--enable-libopencore-amrwb} to configure to enable them. - -@subsection VisualOn AMR-WB encoder library - -FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. - -Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the -instructions for installing the library. -Then pass @code{--enable-libvo-amrwbenc} to configure to enable it. - -@subsection Fraunhofer AAC library - -FFmpeg can make use of the Fraunhofer AAC library for AAC decoding & encoding. - -Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the -instructions for installing the library. -Then pass @code{--enable-libfdk-aac} to configure to enable it. - -@section OpenH264 - -FFmpeg can make use of the OpenH264 library for H.264 decoding and encoding. - -Go to @url{http://www.openh264.org/} and follow the instructions for -installing the library. Then pass @code{--enable-libopenh264} to configure to -enable it. - -For decoding, this library is much more limited than the built-in decoder -in libavcodec; currently, this library lacks support for decoding B-frames -and some other main/high profile features. (It currently only supports -constrained baseline profile and CABAC.) Using it is mostly useful for -testing and for taking advantage of Cisco's patent portfolio license -(@url{http://www.openh264.org/BINARY_LICENSE.txt}). - -@section OpenJPEG - -FFmpeg can use the OpenJPEG libraries for decoding/encoding J2K videos. Go to -@url{http://www.openjpeg.org/} to get the libraries and follow the installation -instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to -@file{./configure}. - -@section TwoLAME - -FFmpeg can make use of the TwoLAME library for MP2 encoding. - -Go to @url{http://www.twolame.org/} and follow the -instructions for installing the library. -Then pass @code{--enable-libtwolame} to configure to enable it. - -@section VapourSynth - -FFmpeg can read VapourSynth scripts as input. To enable support, pass -@code{--enable-vapoursynth} to configure. Vapoursynth is detected via -@code{pkg-config}. Versions 42 or greater supported. -See @url{http://www.vapoursynth.com/}. - -Due to security concerns, Vapoursynth scripts will not -be autodetected so the input format has to be forced. For ff* CLI tools, -add @code{-f vapoursynth} before the input @code{-i yourscript.vpy}. - -@section WavPack - -FFmpeg can make use of the libwavpack library for WavPack encoding. - -Go to @url{http://www.wavpack.com/} and follow the instructions for -installing the library. Then pass @code{--enable-libwavpack} to configure to -enable it. - -@section x264 - -FFmpeg can make use of the x264 library for H.264 encoding. - -Go to @url{http://www.videolan.org/developers/x264.html} and follow the -instructions for installing the library. Then pass @code{--enable-libx264} to -configure to enable it. - -@float NOTE -x264 is under the GNU Public License Version 2 or later -(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for -details), you must upgrade FFmpeg's license to GPL in order to use it. -@end float - -@section x265 - -FFmpeg can make use of the x265 library for HEVC encoding. - -Go to @url{http://x265.org/developers.html} and follow the instructions -for installing the library. Then pass @code{--enable-libx265} to configure -to enable it. - -@float NOTE -x265 is under the GNU Public License Version 2 or later -(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for -details), you must upgrade FFmpeg's license to GPL in order to use it. -@end float - -@section xavs - -FFmpeg can make use of the xavs library for AVS encoding. - -Go to @url{http://xavs.sf.net/} and follow the instructions for -installing the library. Then pass @code{--enable-libxavs} to configure to -enable it. - -@section xavs2 - -FFmpeg can make use of the xavs2 library for AVS2-P2/IEEE1857.4 video encoding. - -Go to @url{https://github.com/pkuvcl/xavs2} and follow the instructions for -installing the library. Then pass @code{--enable-libxavs2} to configure to -enable it. - -@float NOTE -libxavs2 is under the GNU Public License Version 2 or later -(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for -details), you must upgrade FFmpeg's license to GPL in order to use it. -@end float - -@section ZVBI - -ZVBI is a VBI decoding library which can be used by FFmpeg to decode DVB -teletext pages and DVB teletext subtitles. - -Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for -installing the library. Then pass @code{--enable-libzvbi} to configure to -enable it. - -@chapter Supported File Formats, Codecs or Features - -You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. - -@section File Formats - -FFmpeg supports the following file formats through the @code{libavformat} -library: - -@multitable @columnfractions .4 .1 .1 .4 -@item Name @tab Encoding @tab Decoding @tab Comments -@item 3dostr @tab @tab X -@item 4xm @tab @tab X - @tab 4X Technologies format, used in some games. -@item 8088flex TMV @tab @tab X -@item AAX @tab @tab X - @tab Audible Enhanced Audio format, used in audiobooks. -@item AA @tab @tab X - @tab Audible Format 2, 3, and 4, used in audiobooks. -@item ACT Voice @tab @tab X - @tab contains G.729 audio -@item Adobe Filmstrip @tab X @tab X -@item Audio IFF (AIFF) @tab X @tab X -@item American Laser Games MM @tab @tab X - @tab Multimedia format used in games like Mad Dog McCree. -@item 3GPP AMR @tab X @tab X -@item Amazing Studio Packed Animation File @tab @tab X - @tab Multimedia format used in game Heart Of Darkness. -@item Apple HTTP Live Streaming @tab @tab X -@item Artworx Data Format @tab @tab X -@item Interplay ACM @tab @tab X - @tab Audio only format used in some Interplay games. -@item ADP @tab @tab X - @tab Audio format used on the Nintendo Gamecube. -@item AFC @tab @tab X - @tab Audio format used on the Nintendo Gamecube. -@item ADS/SS2 @tab @tab X - @tab Audio format used on the PS2. -@item APNG @tab X @tab X -@item ASF @tab X @tab X -@item AST @tab X @tab X - @tab Audio format used on the Nintendo Wii. -@item AVI @tab X @tab X -@item AviSynth @tab @tab X -@item AVR @tab @tab X - @tab Audio format used on Mac. -@item AVS @tab @tab X - @tab Multimedia format used by the Creature Shock game. -@item Beam Software SIFF @tab @tab X - @tab Audio and video format used in some games by Beam Software. -@item Bethesda Softworks VID @tab @tab X - @tab Used in some games from Bethesda Softworks. -@item Binary text @tab @tab X -@item Bink @tab @tab X - @tab Multimedia format used by many games. -@item Bitmap Brothers JV @tab @tab X - @tab Used in Z and Z95 games. -@item Brute Force & Ignorance @tab @tab X - @tab Used in the game Flash Traffic: City of Angels. -@item BFSTM @tab @tab X - @tab Audio format used on the Nintendo WiiU (based on BRSTM). -@item BRSTM @tab @tab X - @tab Audio format used on the Nintendo Wii. -@item BWF @tab X @tab X -@item codec2 (raw) @tab X @tab X - @tab Must be given -mode format option to decode correctly. -@item codec2 (.c2 files) @tab X @tab X - @tab Contains header with version and mode info, simplifying playback. -@item CRI ADX @tab X @tab X - @tab Audio-only format used in console video games. -@item Discworld II BMV @tab @tab X -@item Interplay C93 @tab @tab X - @tab Used in the game Cyberia from Interplay. -@item Delphine Software International CIN @tab @tab X - @tab Multimedia format used by Delphine Software games. -@item Digital Speech Standard (DSS) @tab @tab X -@item Canopus HQ @tab @tab X -@item Canopus HQA @tab @tab X -@item Canopus HQX @tab @tab X -@item CD+G @tab @tab X - @tab Video format used by CD+G karaoke disks -@item Phantom Cine @tab @tab X -@item Cineform HD @tab @tab X -@item Commodore CDXL @tab @tab X - @tab Amiga CD video format -@item Core Audio Format @tab X @tab X - @tab Apple Core Audio Format -@item CRC testing format @tab X @tab -@item Creative Voice @tab X @tab X - @tab Created for the Sound Blaster Pro. -@item CRYO APC @tab @tab X - @tab Audio format used in some games by CRYO Interactive Entertainment. -@item D-Cinema audio @tab X @tab X -@item Deluxe Paint Animation @tab @tab X -@item DCSTR @tab @tab X -@item DFA @tab @tab X - @tab This format is used in Chronomaster game -@item DirectDraw Surface @tab @tab X -@item DSD Stream File (DSF) @tab @tab X -@item DV video @tab X @tab X -@item DXA @tab @tab X - @tab This format is used in the non-Windows version of the Feeble Files - game and different game cutscenes repacked for use with ScummVM. -@item Electronic Arts cdata @tab @tab X -@item Electronic Arts Multimedia @tab @tab X - @tab Used in various EA games; files have extensions like WVE and UV2. -@item Ensoniq Paris Audio File @tab @tab X -@item FFM (FFserver live feed) @tab X @tab X -@item Flash (SWF) @tab X @tab X -@item Flash 9 (AVM2) @tab X @tab X - @tab Only embedded audio is decoded. -@item FLI/FLC/FLX animation @tab @tab X - @tab .fli/.flc files -@item Flash Video (FLV) @tab X @tab X - @tab Macromedia Flash video files -@item framecrc testing format @tab X @tab -@item FunCom ISS @tab @tab X - @tab Audio format used in various games from FunCom like The Longest Journey. -@item G.723.1 @tab X @tab X -@item G.726 @tab @tab X @tab Both left- and right-justified. -@item G.729 BIT @tab X @tab X -@item G.729 raw @tab @tab X -@item GENH @tab @tab X - @tab Audio format for various games. -@item GIF Animation @tab X @tab X -@item GXF @tab X @tab X - @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley - playout servers. -@item HNM @tab @tab X - @tab Only version 4 supported, used in some games from Cryo Interactive -@item iCEDraw File @tab @tab X -@item ICO @tab X @tab X - @tab Microsoft Windows ICO -@item id Quake II CIN video @tab @tab X -@item id RoQ @tab X @tab X - @tab Used in Quake III, Jedi Knight 2 and other computer games. -@item IEC61937 encapsulation @tab X @tab X -@item IFF @tab @tab X - @tab Interchange File Format -@item iLBC @tab X @tab X -@item Interplay MVE @tab @tab X - @tab Format used in various Interplay computer games. -@item Iterated Systems ClearVideo @tab @tab X - @tab I-frames only -@item IV8 @tab @tab X - @tab A format generated by IndigoVision 8000 video server. -@item IVF (On2) @tab X @tab X - @tab A format used by libvpx -@item Internet Video Recording @tab @tab X -@item IRCAM @tab X @tab X -@item LATM @tab X @tab X -@item LMLM4 @tab @tab X - @tab Used by Linux Media Labs MPEG-4 PCI boards -@item LOAS @tab @tab X - @tab contains LATM multiplexed AAC audio -@item LRC @tab X @tab X -@item LVF @tab @tab X -@item LXF @tab @tab X - @tab VR native stream format, used by Leitch/Harris' video servers. -@item Magic Lantern Video (MLV) @tab @tab X -@item Matroska @tab X @tab X -@item Matroska audio @tab X @tab -@item FFmpeg metadata @tab X @tab X - @tab Metadata in text format. -@item MAXIS XA @tab @tab X - @tab Used in Sim City 3000; file extension .xa. -@item MD Studio @tab @tab X -@item Metal Gear Solid: The Twin Snakes @tab @tab X -@item Megalux Frame @tab @tab X - @tab Used by Megalux Ultimate Paint -@item Mobotix .mxg @tab @tab X -@item Monkey's Audio @tab @tab X -@item Motion Pixels MVI @tab @tab X -@item MOV/QuickTime/MP4 @tab X @tab X - @tab 3GP, 3GP2, PSP, iPod variants supported -@item MP2 @tab X @tab X -@item MP3 @tab X @tab X -@item MPEG-1 System @tab X @tab X - @tab muxed audio and video, VCD format supported -@item MPEG-PS (program stream) @tab X @tab X - @tab also known as @code{VOB} file, SVCD and DVD format supported -@item MPEG-TS (transport stream) @tab X @tab X - @tab also known as DVB Transport Stream -@item MPEG-4 @tab X @tab X - @tab MPEG-4 is a variant of QuickTime. -@item MSF @tab @tab X - @tab Audio format used on the PS3. -@item Mirillis FIC video @tab @tab X - @tab No cursor rendering. -@item MIDI Sample Dump Standard @tab @tab X -@item MIME multipart JPEG @tab X @tab -@item MSN TCP webcam @tab @tab X - @tab Used by MSN Messenger webcam streams. -@item MTV @tab @tab X -@item Musepack @tab @tab X -@item Musepack SV8 @tab @tab X -@item Material eXchange Format (MXF) @tab X @tab X - @tab SMPTE 377M, used by D-Cinema, broadcast industry. -@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X - @tab SMPTE 386M, D-10/IMX Mapping. -@item NC camera feed @tab @tab X - @tab NC (AVIP NC4600) camera streams -@item NIST SPeech HEader REsources @tab @tab X -@item Computerized Speech Lab NSP @tab @tab X -@item NTT TwinVQ (VQF) @tab @tab X - @tab Nippon Telegraph and Telephone Corporation TwinVQ. -@item Nullsoft Streaming Video @tab @tab X -@item NuppelVideo @tab @tab X -@item NUT @tab X @tab X - @tab NUT Open Container Format -@item Ogg @tab X @tab X -@item Playstation Portable PMP @tab @tab X -@item Portable Voice Format @tab @tab X -@item TechnoTrend PVA @tab @tab X - @tab Used by TechnoTrend DVB PCI boards. -@item QCP @tab @tab X -@item raw ADTS (AAC) @tab X @tab X -@item raw AC-3 @tab X @tab X -@item raw AMR-NB @tab @tab X -@item raw AMR-WB @tab @tab X -@item raw aptX @tab X @tab X -@item raw aptX HD @tab X @tab X -@item raw Chinese AVS video @tab X @tab X -@item raw CRI ADX @tab X @tab X -@item raw Dirac @tab X @tab X -@item raw DNxHD @tab X @tab X -@item raw DTS @tab X @tab X -@item raw DTS-HD @tab @tab X -@item raw E-AC-3 @tab X @tab X -@item raw FLAC @tab X @tab X -@item raw GSM @tab @tab X -@item raw H.261 @tab X @tab X -@item raw H.263 @tab X @tab X -@item raw H.264 @tab X @tab X -@item raw HEVC @tab X @tab X -@item raw Ingenient MJPEG @tab @tab X -@item raw MJPEG @tab X @tab X -@item raw MLP @tab @tab X -@item raw MPEG @tab @tab X -@item raw MPEG-1 @tab @tab X -@item raw MPEG-2 @tab @tab X -@item raw MPEG-4 @tab X @tab X -@item raw NULL @tab X @tab -@item raw video @tab X @tab X -@item raw id RoQ @tab X @tab -@item raw SBC @tab X @tab X -@item raw Shorten @tab @tab X -@item raw TAK @tab @tab X -@item raw TrueHD @tab X @tab X -@item raw VC-1 @tab X @tab X -@item raw PCM A-law @tab X @tab X -@item raw PCM mu-law @tab X @tab X -@item raw PCM Archimedes VIDC @tab X @tab X -@item raw PCM signed 8 bit @tab X @tab X -@item raw PCM signed 16 bit big-endian @tab X @tab X -@item raw PCM signed 16 bit little-endian @tab X @tab X -@item raw PCM signed 24 bit big-endian @tab X @tab X -@item raw PCM signed 24 bit little-endian @tab X @tab X -@item raw PCM signed 32 bit big-endian @tab X @tab X -@item raw PCM signed 32 bit little-endian @tab X @tab X -@item raw PCM signed 64 bit big-endian @tab X @tab X -@item raw PCM signed 64 bit little-endian @tab X @tab X -@item raw PCM unsigned 8 bit @tab X @tab X -@item raw PCM unsigned 16 bit big-endian @tab X @tab X -@item raw PCM unsigned 16 bit little-endian @tab X @tab X -@item raw PCM unsigned 24 bit big-endian @tab X @tab X -@item raw PCM unsigned 24 bit little-endian @tab X @tab X -@item raw PCM unsigned 32 bit big-endian @tab X @tab X -@item raw PCM unsigned 32 bit little-endian @tab X @tab X -@item raw PCM 16.8 floating point little-endian @tab @tab X -@item raw PCM 24.0 floating point little-endian @tab @tab X -@item raw PCM floating-point 32 bit big-endian @tab X @tab X -@item raw PCM floating-point 32 bit little-endian @tab X @tab X -@item raw PCM floating-point 64 bit big-endian @tab X @tab X -@item raw PCM floating-point 64 bit little-endian @tab X @tab X -@item RDT @tab @tab X -@item REDCODE R3D @tab @tab X - @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. -@item RealMedia @tab X @tab X -@item Redirector @tab @tab X -@item RedSpark @tab @tab X -@item Renderware TeXture Dictionary @tab @tab X -@item Resolume DXV @tab @tab X -@item RL2 @tab @tab X - @tab Audio and video format used in some games by Entertainment Software Partners. -@item RPL/ARMovie @tab @tab X -@item Lego Mindstorms RSO @tab X @tab X -@item RSD @tab @tab X -@item RTMP @tab X @tab X - @tab Output is performed by publishing stream to RTMP server -@item RTP @tab X @tab X -@item RTSP @tab X @tab X -@item Sample Dump eXchange @tab @tab X -@item SAP @tab X @tab X -@item SBG @tab @tab X -@item SDP @tab @tab X -@item SER @tab @tab X -@item Sega FILM/CPK @tab X @tab X - @tab Used in many Sega Saturn console games. -@item Silicon Graphics Movie @tab @tab X -@item Sierra SOL @tab @tab X - @tab .sol files used in Sierra Online games. -@item Sierra VMD @tab @tab X - @tab Used in Sierra CD-ROM games. -@item Smacker @tab @tab X - @tab Multimedia format used by many games. -@item SMJPEG @tab X @tab X - @tab Used in certain Loki game ports. -@item SMPTE 337M encapsulation @tab @tab X -@item Smush @tab @tab X - @tab Multimedia format used in some LucasArts games. -@item Sony OpenMG (OMA) @tab X @tab X - @tab Audio format used in Sony Sonic Stage and Sony Vegas. -@item Sony PlayStation STR @tab @tab X -@item Sony Wave64 (W64) @tab X @tab X -@item SoX native format @tab X @tab X -@item SUN AU format @tab X @tab X -@item SUP raw PGS subtitles @tab X @tab X -@item SVAG @tab @tab X - @tab Audio format used in Konami PS2 games. -@item TDSC @tab @tab X -@item Text files @tab @tab X -@item THP @tab @tab X - @tab Used on the Nintendo GameCube. -@item Tiertex Limited SEQ @tab @tab X - @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. -@item True Audio @tab X @tab X -@item VAG @tab @tab X - @tab Audio format used in many Sony PS2 games. -@item VC-1 test bitstream @tab X @tab X -@item Vidvox Hap @tab X @tab X -@item Vivo @tab @tab X -@item VPK @tab @tab X - @tab Audio format used in Sony PS games. -@item WAV @tab X @tab X -@item WavPack @tab X @tab X -@item WebM @tab X @tab X -@item Windows Televison (WTV) @tab X @tab X -@item Wing Commander III movie @tab @tab X - @tab Multimedia format used in Origin's Wing Commander III computer game. -@item Westwood Studios audio @tab @tab X - @tab Multimedia format used in Westwood Studios games. -@item Westwood Studios VQA @tab @tab X - @tab Multimedia format used in Westwood Studios games. -@item Wideband Single-bit Data (WSD) @tab @tab X -@item WVE @tab @tab X -@item XMV @tab @tab X - @tab Microsoft video container used in Xbox games. -@item XVAG @tab @tab X - @tab Audio format used on the PS3. -@item xWMA @tab @tab X - @tab Microsoft audio container used by XAudio 2. -@item eXtended BINary text (XBIN) @tab @tab X -@item YUV4MPEG pipe @tab X @tab X -@item Psygnosis YOP @tab @tab X -@end multitable - -@code{X} means that the feature in that column (encoding / decoding) is supported. - -@section Image Formats - -FFmpeg can read and write images for each frame of a video sequence. The -following image formats are supported: - -@multitable @columnfractions .4 .1 .1 .4 -@item Name @tab Encoding @tab Decoding @tab Comments -@item .Y.U.V @tab X @tab X - @tab one raw file per component -@item Alias PIX @tab X @tab X - @tab Alias/Wavefront PIX image format -@item animated GIF @tab X @tab X -@item APNG @tab X @tab X -@item BMP @tab X @tab X - @tab Microsoft BMP image -@item BRender PIX @tab @tab X - @tab Argonaut BRender 3D engine image format. -@item DPX @tab X @tab X - @tab Digital Picture Exchange -@item EXR @tab @tab X - @tab OpenEXR -@item FITS @tab X @tab X - @tab Flexible Image Transport System -@item JPEG @tab X @tab X - @tab Progressive JPEG is not supported. -@item JPEG 2000 @tab X @tab X -@item JPEG-LS @tab X @tab X -@item LJPEG @tab X @tab - @tab Lossless JPEG -@item PAM @tab X @tab X - @tab PAM is a PNM extension with alpha support. -@item PBM @tab X @tab X - @tab Portable BitMap image -@item PCX @tab X @tab X - @tab PC Paintbrush -@item PGM @tab X @tab X - @tab Portable GrayMap image -@item PGMYUV @tab X @tab X - @tab PGM with U and V components in YUV 4:2:0 -@item PIC @tab @tab X - @tab Pictor/PC Paint -@item PNG @tab X @tab X -@item PPM @tab X @tab X - @tab Portable PixelMap image -@item PSD @tab @tab X - @tab Photoshop -@item PTX @tab @tab X - @tab V.Flash PTX format -@item SGI @tab X @tab X - @tab SGI RGB image format -@item Sun Rasterfile @tab X @tab X - @tab Sun RAS image format -@item TIFF @tab X @tab X - @tab YUV, JPEG and some extension is not supported yet. -@item Truevision Targa @tab X @tab X - @tab Targa (.TGA) image format -@item WebP @tab E @tab X - @tab WebP image format, encoding supported through external library libwebp -@item XBM @tab X @tab X - @tab X BitMap image format -@item XFace @tab X @tab X - @tab X-Face image format -@item XPM @tab @tab X - @tab X PixMap image format -@item XWD @tab X @tab X - @tab X Window Dump image format -@end multitable - -@code{X} means that the feature in that column (encoding / decoding) is supported. - -@code{E} means that support is provided through an external library. - -@section Video Codecs - -@multitable @columnfractions .4 .1 .1 .4 -@item Name @tab Encoding @tab Decoding @tab Comments -@item 4X Movie @tab @tab X - @tab Used in certain computer games. -@item 8088flex TMV @tab @tab X -@item A64 multicolor @tab X @tab - @tab Creates video suitable to be played on a commodore 64 (multicolor mode). -@item Amazing Studio PAF Video @tab @tab X -@item American Laser Games MM @tab @tab X - @tab Used in games like Mad Dog McCree. -@item AMV Video @tab X @tab X - @tab Used in Chinese MP3 players. -@item ANSI/ASCII art @tab @tab X -@item Apple Intermediate Codec @tab @tab X -@item Apple MJPEG-B @tab @tab X -@item Apple Pixlet @tab @tab X -@item Apple ProRes @tab X @tab X -@item Apple QuickDraw @tab @tab X - @tab fourcc: qdrw -@item Asus v1 @tab X @tab X - @tab fourcc: ASV1 -@item Asus v2 @tab X @tab X - @tab fourcc: ASV2 -@item ATI VCR1 @tab @tab X - @tab fourcc: VCR1 -@item ATI VCR2 @tab @tab X - @tab fourcc: VCR2 -@item Auravision Aura @tab @tab X -@item Auravision Aura 2 @tab @tab X -@item Autodesk Animator Flic video @tab @tab X -@item Autodesk RLE @tab @tab X - @tab fourcc: AASC -@item AV1 @tab E @tab E - @tab Supported through external libraries libaom and libdav1d -@item Avid 1:1 10-bit RGB Packer @tab X @tab X - @tab fourcc: AVrp -@item AVS (Audio Video Standard) video @tab @tab X - @tab Video encoding used by the Creature Shock game. -@item AYUV @tab X @tab X - @tab Microsoft uncompressed packed 4:4:4:4 -@item Beam Software VB @tab @tab X -@item Bethesda VID video @tab @tab X - @tab Used in some games from Bethesda Softworks. -@item Bink Video @tab @tab X -@item BitJazz SheerVideo @tab @tab X -@item Bitmap Brothers JV video @tab @tab X -@item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X -@item Brute Force & Ignorance @tab @tab X - @tab Used in the game Flash Traffic: City of Angels. -@item C93 video @tab @tab X - @tab Codec used in Cyberia game. -@item CamStudio @tab @tab X - @tab fourcc: CSCD -@item CD+G @tab @tab X - @tab Video codec for CD+G karaoke disks -@item CDXL @tab @tab X - @tab Amiga CD video codec -@item Chinese AVS video @tab E @tab X - @tab AVS1-P2, JiZhun profile, encoding through external library libxavs -@item Delphine Software International CIN video @tab @tab X - @tab Codec used in Delphine Software International games. -@item Discworld II BMV Video @tab @tab X -@item Canopus Lossless Codec @tab @tab X -@item Cinepak @tab @tab X -@item Cirrus Logic AccuPak @tab X @tab X - @tab fourcc: CLJR -@item CPiA Video Format @tab @tab X -@item Creative YUV (CYUV) @tab @tab X -@item DFA @tab @tab X - @tab Codec used in Chronomaster game. -@item Dirac @tab E @tab X - @tab supported though the native vc2 (Dirac Pro) encoder -@item Deluxe Paint Animation @tab @tab X -@item DNxHD @tab X @tab X - @tab aka SMPTE VC3 -@item Duck TrueMotion 1.0 @tab @tab X - @tab fourcc: DUCK -@item Duck TrueMotion 2.0 @tab @tab X - @tab fourcc: TM20 -@item Duck TrueMotion 2.0 RT @tab @tab X - @tab fourcc: TR20 -@item DV (Digital Video) @tab X @tab X -@item Dxtory capture format @tab @tab X -@item Feeble Files/ScummVM DXA @tab @tab X - @tab Codec originally used in Feeble Files game. -@item Electronic Arts CMV video @tab @tab X - @tab Used in NHL 95 game. -@item Electronic Arts Madcow video @tab @tab X -@item Electronic Arts TGV video @tab @tab X -@item Electronic Arts TGQ video @tab @tab X -@item Electronic Arts TQI video @tab @tab X -@item Escape 124 @tab @tab X -@item Escape 130 @tab @tab X -@item FFmpeg video codec #1 @tab X @tab X - @tab lossless codec (fourcc: FFV1) -@item Flash Screen Video v1 @tab X @tab X - @tab fourcc: FSV1 -@item Flash Screen Video v2 @tab X @tab X -@item Flash Video (FLV) @tab X @tab X - @tab Sorenson H.263 used in Flash -@item FM Screen Capture Codec @tab @tab X -@item Forward Uncompressed @tab @tab X -@item Fraps @tab @tab X -@item Go2Meeting @tab @tab X - @tab fourcc: G2M2, G2M3 -@item Go2Webinar @tab @tab X - @tab fourcc: G2M4 -@item Gremlin Digital Video @tab @tab X -@item H.261 @tab X @tab X -@item H.263 / H.263-1996 @tab X @tab X -@item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X -@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X - @tab encoding supported through external library libx264 and OpenH264 -@item HEVC @tab X @tab X - @tab encoding supported through external library libx265 and libkvazaar -@item HNM version 4 @tab @tab X -@item HuffYUV @tab X @tab X -@item HuffYUV FFmpeg variant @tab X @tab X -@item IBM Ultimotion @tab @tab X - @tab fourcc: ULTI -@item id Cinematic video @tab @tab X - @tab Used in Quake II. -@item id RoQ video @tab X @tab X - @tab Used in Quake III, Jedi Knight 2, other computer games. -@item IFF ILBM @tab @tab X - @tab IFF interleaved bitmap -@item IFF ByteRun1 @tab @tab X - @tab IFF run length encoded bitmap -@item Infinity IMM4 @tab @tab X -@item Intel H.263 @tab @tab X -@item Intel Indeo 2 @tab @tab X -@item Intel Indeo 3 @tab @tab X -@item Intel Indeo 4 @tab @tab X -@item Intel Indeo 5 @tab @tab X -@item Interplay C93 @tab @tab X - @tab Used in the game Cyberia from Interplay. -@item Interplay MVE video @tab @tab X - @tab Used in Interplay .MVE files. -@item J2K @tab X @tab X -@item Karl Morton's video codec @tab @tab X - @tab Codec used in Worms games. -@item Kega Game Video (KGV1) @tab @tab X - @tab Kega emulator screen capture codec. -@item Lagarith @tab @tab X -@item LCL (LossLess Codec Library) MSZH @tab @tab X -@item LCL (LossLess Codec Library) ZLIB @tab E @tab E -@item LOCO @tab @tab X -@item LucasArts SANM/Smush @tab @tab X - @tab Used in LucasArts games / SMUSH animations. -@item lossless MJPEG @tab X @tab X -@item MagicYUV Video @tab X @tab X -@item Mandsoft Screen Capture Codec @tab @tab X -@item Microsoft ATC Screen @tab @tab X - @tab Also known as Microsoft Screen 3. -@item Microsoft Expression Encoder Screen @tab @tab X - @tab Also known as Microsoft Titanium Screen 2. -@item Microsoft RLE @tab @tab X -@item Microsoft Screen 1 @tab @tab X - @tab Also known as Windows Media Video V7 Screen. -@item Microsoft Screen 2 @tab @tab X - @tab Also known as Windows Media Video V9 Screen. -@item Microsoft Video 1 @tab @tab X -@item Mimic @tab @tab X - @tab Used in MSN Messenger Webcam streams. -@item Miro VideoXL @tab @tab X - @tab fourcc: VIXL -@item MJPEG (Motion JPEG) @tab X @tab X -@item Mobotix MxPEG video @tab @tab X -@item Motion Pixels video @tab @tab X -@item MPEG-1 video @tab X @tab X -@item MPEG-2 video @tab X @tab X -@item MPEG-4 part 2 @tab X @tab X - @tab libxvidcore can be used alternatively for encoding. -@item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X -@item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X -@item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X -@item Newtek SpeedHQ @tab @tab X -@item Nintendo Gamecube THP video @tab @tab X -@item NuppelVideo/RTjpeg @tab @tab X - @tab Video encoding used in NuppelVideo files. -@item On2 VP3 @tab @tab X - @tab still experimental -@item On2 VP5 @tab @tab X - @tab fourcc: VP50 -@item On2 VP6 @tab @tab X - @tab fourcc: VP60,VP61,VP62 -@item On2 VP7 @tab @tab X - @tab fourcc: VP70,VP71 -@item VP8 @tab E @tab X - @tab fourcc: VP80, encoding supported through external library libvpx -@item VP9 @tab E @tab X - @tab encoding supported through external library libvpx -@item Pinnacle TARGA CineWave YUV16 @tab @tab X - @tab fourcc: Y216 -@item Prores @tab @tab X - @tab fourcc: apch,apcn,apcs,apco -@item Q-team QPEG @tab @tab X - @tab fourccs: QPEG, Q1.0, Q1.1 -@item QuickTime 8BPS video @tab @tab X -@item QuickTime Animation (RLE) video @tab X @tab X - @tab fourcc: 'rle ' -@item QuickTime Graphics (SMC) @tab @tab X - @tab fourcc: 'smc ' -@item QuickTime video (RPZA) @tab @tab X - @tab fourcc: rpza -@item R10K AJA Kona 10-bit RGB Codec @tab X @tab X -@item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X -@item Raw Video @tab X @tab X -@item RealVideo 1.0 @tab X @tab X -@item RealVideo 2.0 @tab X @tab X -@item RealVideo 3.0 @tab @tab X - @tab still far from ideal -@item RealVideo 4.0 @tab @tab X -@item Renderware TXD (TeXture Dictionary) @tab @tab X - @tab Texture dictionaries used by the Renderware Engine. -@item RL2 video @tab @tab X - @tab used in some games by Entertainment Software Partners -@item ScreenPressor @tab @tab X -@item Screenpresso @tab @tab X -@item Screen Recorder Gold Codec @tab @tab X -@item Sierra VMD video @tab @tab X - @tab Used in Sierra VMD files. -@item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X -@item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X -@item Silicon Graphics RLE 8-bit video @tab @tab X -@item Smacker video @tab @tab X - @tab Video encoding used in Smacker. -@item SMPTE VC-1 @tab @tab X -@item Snow @tab X @tab X - @tab experimental wavelet codec (fourcc: SNOW) -@item Sony PlayStation MDEC (Motion DECoder) @tab @tab X -@item Sorenson Vector Quantizer 1 @tab X @tab X - @tab fourcc: SVQ1 -@item Sorenson Vector Quantizer 3 @tab @tab X - @tab fourcc: SVQ3 -@item Sunplus JPEG (SP5X) @tab @tab X - @tab fourcc: SP5X -@item TechSmith Screen Capture Codec @tab @tab X - @tab fourcc: TSCC -@item TechSmith Screen Capture Codec 2 @tab @tab X - @tab fourcc: TSC2 -@item Theora @tab E @tab X - @tab encoding supported through external library libtheora -@item Tiertex Limited SEQ video @tab @tab X - @tab Codec used in DOS CD-ROM FlashBack game. -@item Ut Video @tab X @tab X -@item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X -@item v308 QuickTime uncompressed 4:4:4 @tab X @tab X -@item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X -@item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X -@item VBLE Lossless Codec @tab @tab X -@item VMware Screen Codec / VMware Video @tab @tab X - @tab Codec used in videos captured by VMware. -@item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X -@item Windows Media Image @tab @tab X -@item Windows Media Video 7 @tab X @tab X -@item Windows Media Video 8 @tab X @tab X -@item Windows Media Video 9 @tab @tab X - @tab not completely working -@item Wing Commander III / Xan @tab @tab X - @tab Used in Wing Commander III .MVE files. -@item Wing Commander IV / Xan @tab @tab X - @tab Used in Wing Commander IV. -@item Winnov WNV1 @tab @tab X -@item WMV7 @tab X @tab X -@item YAMAHA SMAF @tab X @tab X -@item Psygnosis YOP Video @tab @tab X -@item yuv4 @tab X @tab X - @tab libquicktime uncompressed packed 4:2:0 -@item ZeroCodec Lossless Video @tab @tab X -@item ZLIB @tab X @tab X - @tab part of LCL, encoder experimental -@item Zip Motion Blocks Video @tab X @tab X - @tab Encoder works only in PAL8. -@end multitable - -@code{X} means that the feature in that column (encoding / decoding) is supported. - -@code{E} means that support is provided through an external library. - -@section Audio Codecs - -@multitable @columnfractions .4 .1 .1 .4 -@item Name @tab Encoding @tab Decoding @tab Comments -@item 8SVX exponential @tab @tab X -@item 8SVX fibonacci @tab @tab X -@item AAC @tab EX @tab X - @tab encoding supported through internal encoder and external library libfdk-aac -@item AAC+ @tab E @tab IX - @tab encoding supported through external library libfdk-aac -@item AC-3 @tab IX @tab IX -@item ADPCM 4X Movie @tab @tab X -@item APDCM Yamaha AICA @tab @tab X -@item ADPCM CDROM XA @tab @tab X -@item ADPCM Creative Technology @tab @tab X - @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 -@item ADPCM Electronic Arts @tab @tab X - @tab Used in various EA titles. -@item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X - @tab Used in Sim City 3000. -@item ADPCM Electronic Arts R1 @tab @tab X -@item ADPCM Electronic Arts R2 @tab @tab X -@item ADPCM Electronic Arts R3 @tab @tab X -@item ADPCM Electronic Arts XAS @tab @tab X -@item ADPCM G.722 @tab X @tab X -@item ADPCM G.726 @tab X @tab X -@item ADPCM IMA AMV @tab @tab X - @tab Used in AMV files -@item ADPCM IMA Electronic Arts EACS @tab @tab X -@item ADPCM IMA Electronic Arts SEAD @tab @tab X -@item ADPCM IMA Funcom @tab @tab X -@item ADPCM IMA QuickTime @tab X @tab X -@item ADPCM IMA Loki SDL MJPEG @tab @tab X -@item ADPCM IMA WAV @tab X @tab X -@item ADPCM IMA Westwood @tab @tab X -@item ADPCM ISS IMA @tab @tab X - @tab Used in FunCom games. -@item ADPCM IMA Dialogic @tab @tab X -@item ADPCM IMA Duck DK3 @tab @tab X - @tab Used in some Sega Saturn console games. -@item ADPCM IMA Duck DK4 @tab @tab X - @tab Used in some Sega Saturn console games. -@item ADPCM IMA Radical @tab @tab X -@item ADPCM Microsoft @tab X @tab X -@item ADPCM MS IMA @tab X @tab X -@item ADPCM Nintendo Gamecube AFC @tab @tab X -@item ADPCM Nintendo Gamecube DTK @tab @tab X -@item ADPCM Nintendo THP @tab @tab X -@item APDCM Playstation @tab @tab X -@item ADPCM QT IMA @tab X @tab X -@item ADPCM SEGA CRI ADX @tab X @tab X - @tab Used in Sega Dreamcast games. -@item ADPCM Shockwave Flash @tab X @tab X -@item ADPCM Sound Blaster Pro 2-bit @tab @tab X -@item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X -@item ADPCM Sound Blaster Pro 4-bit @tab @tab X -@item ADPCM VIMA @tab @tab X - @tab Used in LucasArts SMUSH animations. -@item ADPCM Westwood Studios IMA @tab @tab X - @tab Used in Westwood Studios games like Command and Conquer. -@item ADPCM Yamaha @tab X @tab X -@item AMR-NB @tab E @tab X - @tab encoding supported through external library libopencore-amrnb -@item AMR-WB @tab E @tab X - @tab encoding supported through external library libvo-amrwbenc -@item Amazing Studio PAF Audio @tab @tab X -@item Apple lossless audio @tab X @tab X - @tab QuickTime fourcc 'alac' -@item aptX @tab X @tab X - @tab Used in Bluetooth A2DP -@item aptX HD @tab X @tab X - @tab Used in Bluetooth A2DP -@item ATRAC1 @tab @tab X -@item ATRAC3 @tab @tab X -@item ATRAC3+ @tab @tab X -@item ATRAC9 @tab @tab X -@item Bink Audio @tab @tab X - @tab Used in Bink and Smacker files in many games. -@item CELT @tab @tab E - @tab decoding supported through external library libcelt -@item codec2 @tab E @tab E - @tab en/decoding supported through external library libcodec2 -@item Delphine Software International CIN audio @tab @tab X - @tab Codec used in Delphine Software International games. -@item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X -@item Discworld II BMV Audio @tab @tab X -@item COOK @tab @tab X - @tab All versions except 5.1 are supported. -@item DCA (DTS Coherent Acoustics) @tab X @tab X - @tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially) -@item Dolby E @tab @tab X -@item DPCM id RoQ @tab X @tab X - @tab Used in Quake III, Jedi Knight 2 and other computer games. -@item DPCM Interplay @tab @tab X - @tab Used in various Interplay computer games. -@item DPCM Squareroot-Delta-Exact @tab @tab X - @tab Used in various games. -@item DPCM Sierra Online @tab @tab X - @tab Used in Sierra Online game audio files. -@item DPCM Sol @tab @tab X -@item DPCM Xan @tab @tab X - @tab Used in Origin's Wing Commander IV AVI files. -@item DSD (Direct Stream Digital), least significant bit first @tab @tab X -@item DSD (Direct Stream Digital), most significant bit first @tab @tab X -@item DSD (Direct Stream Digital), least significant bit first, planar @tab @tab X -@item DSD (Direct Stream Digital), most significant bit first, planar @tab @tab X -@item DSP Group TrueSpeech @tab @tab X -@item DST (Direct Stream Transfer) @tab @tab X -@item DV audio @tab @tab X -@item Enhanced AC-3 @tab X @tab X -@item EVRC (Enhanced Variable Rate Codec) @tab @tab X -@item FLAC (Free Lossless Audio Codec) @tab X @tab IX -@item G.723.1 @tab X @tab X -@item G.729 @tab @tab X -@item GSM @tab E @tab X - @tab encoding supported through external library libgsm -@item GSM Microsoft variant @tab E @tab X - @tab encoding supported through external library libgsm -@item IAC (Indeo Audio Coder) @tab @tab X -@item iLBC (Internet Low Bitrate Codec) @tab E @tab E - @tab encoding and decoding supported through external library libilbc -@item IMC (Intel Music Coder) @tab @tab X -@item Interplay ACM @tab @tab X -@item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X -@item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X -@item MLP (Meridian Lossless Packing) @tab X @tab X - @tab Used in DVD-Audio discs. -@item Monkey's Audio @tab @tab X -@item MP1 (MPEG audio layer 1) @tab @tab IX -@item MP2 (MPEG audio layer 2) @tab IX @tab IX - @tab encoding supported also through external library TwoLAME -@item MP3 (MPEG audio layer 3) @tab E @tab IX - @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported -@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X -@item Musepack SV7 @tab @tab X -@item Musepack SV8 @tab @tab X -@item Nellymoser Asao @tab X @tab X -@item On2 AVC (Audio for Video Codec) @tab @tab X -@item Opus @tab E @tab X - @tab encoding supported through external library libopus -@item PCM A-law @tab X @tab X -@item PCM mu-law @tab X @tab X -@item PCM Archimedes VIDC @tab X @tab X -@item PCM signed 8-bit planar @tab X @tab X -@item PCM signed 16-bit big-endian planar @tab X @tab X -@item PCM signed 16-bit little-endian planar @tab X @tab X -@item PCM signed 24-bit little-endian planar @tab X @tab X -@item PCM signed 32-bit little-endian planar @tab X @tab X -@item PCM 32-bit floating point big-endian @tab X @tab X -@item PCM 32-bit floating point little-endian @tab X @tab X -@item PCM 64-bit floating point big-endian @tab X @tab X -@item PCM 64-bit floating point little-endian @tab X @tab X -@item PCM D-Cinema audio signed 24-bit @tab X @tab X -@item PCM signed 8-bit @tab X @tab X -@item PCM signed 16-bit big-endian @tab X @tab X -@item PCM signed 16-bit little-endian @tab X @tab X -@item PCM signed 24-bit big-endian @tab X @tab X -@item PCM signed 24-bit little-endian @tab X @tab X -@item PCM signed 32-bit big-endian @tab X @tab X -@item PCM signed 32-bit little-endian @tab X @tab X -@item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X -@item PCM unsigned 8-bit @tab X @tab X -@item PCM unsigned 16-bit big-endian @tab X @tab X -@item PCM unsigned 16-bit little-endian @tab X @tab X -@item PCM unsigned 24-bit big-endian @tab X @tab X -@item PCM unsigned 24-bit little-endian @tab X @tab X -@item PCM unsigned 32-bit big-endian @tab X @tab X -@item PCM unsigned 32-bit little-endian @tab X @tab X -@item PCM Zork @tab @tab X -@item QCELP / PureVoice @tab @tab X -@item QDesign Music Codec 1 @tab @tab X -@item QDesign Music Codec 2 @tab @tab X - @tab There are still some distortions. -@item RealAudio 1.0 (14.4K) @tab X @tab X - @tab Real 14400 bit/s codec -@item RealAudio 2.0 (28.8K) @tab @tab X - @tab Real 28800 bit/s codec -@item RealAudio 3.0 (dnet) @tab IX @tab X - @tab Real low bitrate AC-3 codec -@item RealAudio Lossless @tab @tab X -@item RealAudio SIPR / ACELP.NET @tab @tab X -@item SBC (low-complexity subband codec) @tab X @tab X - @tab Used in Bluetooth A2DP -@item Shorten @tab @tab X -@item Sierra VMD audio @tab @tab X - @tab Used in Sierra VMD files. -@item Smacker audio @tab @tab X -@item SMPTE 302M AES3 audio @tab X @tab X -@item Sonic @tab X @tab X - @tab experimental codec -@item Sonic lossless @tab X @tab X - @tab experimental codec -@item Speex @tab E @tab E - @tab supported through external library libspeex -@item TAK (Tom's lossless Audio Kompressor) @tab @tab X -@item True Audio (TTA) @tab X @tab X -@item TrueHD @tab X @tab X - @tab Used in HD-DVD and Blu-Ray discs. -@item TwinVQ (VQF flavor) @tab @tab X -@item VIMA @tab @tab X - @tab Used in LucasArts SMUSH animations. -@item Vorbis @tab E @tab X - @tab A native but very primitive encoder exists. -@item Voxware MetaSound @tab @tab X -@item WavPack @tab X @tab X -@item Westwood Audio (SND1) @tab @tab X -@item Windows Media Audio 1 @tab X @tab X -@item Windows Media Audio 2 @tab X @tab X -@item Windows Media Audio Lossless @tab @tab X -@item Windows Media Audio Pro @tab @tab X -@item Windows Media Audio Voice @tab @tab X -@item Xbox Media Audio 1 @tab @tab X -@item Xbox Media Audio 2 @tab @tab X -@end multitable - -@code{X} means that the feature in that column (encoding / decoding) is supported. - -@code{E} means that support is provided through an external library. - -@code{I} means that an integer-only version is available, too (ensures high -performance on systems without hardware floating point support). - -@section Subtitle Formats - -@multitable @columnfractions .4 .1 .1 .1 .1 -@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding -@item 3GPP Timed Text @tab @tab @tab X @tab X -@item AQTitle @tab @tab X @tab @tab X -@item DVB @tab X @tab X @tab X @tab X -@item DVB teletext @tab @tab X @tab @tab E -@item DVD @tab X @tab X @tab X @tab X -@item JACOsub @tab X @tab X @tab @tab X -@item MicroDVD @tab X @tab X @tab @tab X -@item MPL2 @tab @tab X @tab @tab X -@item MPsub (MPlayer) @tab @tab X @tab @tab X -@item PGS @tab @tab @tab @tab X -@item PJS (Phoenix) @tab @tab X @tab @tab X -@item RealText @tab @tab X @tab @tab X -@item SAMI @tab @tab X @tab @tab X -@item Spruce format (STL) @tab @tab X @tab @tab X -@item SSA/ASS @tab X @tab X @tab X @tab X -@item SubRip (SRT) @tab X @tab X @tab X @tab X -@item SubViewer v1 @tab @tab X @tab @tab X -@item SubViewer @tab @tab X @tab @tab X -@item TED Talks captions @tab @tab X @tab @tab X -@item VobSub (IDX+SUB) @tab @tab X @tab @tab X -@item VPlayer @tab @tab X @tab @tab X -@item WebVTT @tab X @tab X @tab X @tab X -@item XSUB @tab @tab @tab X @tab X -@end multitable - -@code{X} means that the feature is supported. - -@code{E} means that support is provided through an external library. - -@section Network Protocols - -@multitable @columnfractions .4 .1 -@item Name @tab Support -@item file @tab X -@item FTP @tab X -@item Gopher @tab X -@item HLS @tab X -@item HTTP @tab X -@item HTTPS @tab X -@item Icecast @tab X -@item MMSH @tab X -@item MMST @tab X -@item pipe @tab X -@item Pro-MPEG FEC @tab X -@item RTMP @tab X -@item RTMPE @tab X -@item RTMPS @tab X -@item RTMPT @tab X -@item RTMPTE @tab X -@item RTMPTS @tab X -@item RTP @tab X -@item SAMBA @tab E -@item SCTP @tab X -@item SFTP @tab E -@item TCP @tab X -@item TLS @tab X -@item UDP @tab X -@end multitable - -@code{X} means that the protocol is supported. - -@code{E} means that support is provided through an external library. - - -@section Input/Output Devices - -@multitable @columnfractions .4 .1 .1 -@item Name @tab Input @tab Output -@item ALSA @tab X @tab X -@item BKTR @tab X @tab -@item caca @tab @tab X -@item DV1394 @tab X @tab -@item Lavfi virtual device @tab X @tab -@item Linux framebuffer @tab X @tab X -@item JACK @tab X @tab -@item LIBCDIO @tab X -@item LIBDC1394 @tab X @tab -@item OpenAL @tab X -@item OpenGL @tab @tab X -@item OSS @tab X @tab X -@item PulseAudio @tab X @tab X -@item SDL @tab @tab X -@item Video4Linux2 @tab X @tab X -@item VfW capture @tab X @tab -@item X11 grabbing @tab X @tab -@item Win32 grabbing @tab X @tab -@end multitable - -@code{X} means that input/output is supported. - -@section Timecode - -@multitable @columnfractions .4 .1 .1 -@item Codec/format @tab Read @tab Write -@item AVI @tab X @tab X -@item DV @tab X @tab X -@item GXF @tab X @tab X -@item MOV @tab X @tab X -@item MPEG1/2 @tab X @tab X -@item MXF @tab X @tab X -@end multitable +@include general_contents.texi @bye