X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=effect.h;h=1dab990e75738664e685742d6b77390f7e80b9bf;hb=10bcc7948c3911f1e4459c98205726334998229e;hp=79e4020fc0fa1bd3f188ba2aa2b5fd1f131a88c5;hpb=88e9f85b9e48e05f0f9d35d199db03e5352919c4;p=movit diff --git a/effect.h b/effect.h index 79e4020..1dab990 100644 --- a/effect.h +++ b/effect.h @@ -225,9 +225,9 @@ public: virtual bool one_to_one_sampling() const { return strong_one_to_one_sampling(); } // Similar in use to one_to_one_sampling(), but even stricter: - // The effect must not use texture coordinate in any way beyond - // giving it unmodified to its (single) input. This allows it to - // also be used after a compute shader, in the same phase. + // The effect must modify texture coordinate in any way when + // calling its input(s). This allows it to also be used after + // a compute shader, in the same phase. // // An effect that it strong one-to-one must also be one-to-one. virtual bool strong_one_to_one_sampling() const { return false; }