X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=effect.h;h=826dd6f24068c4aa23687f6071568b43356c1cd3;hb=37f56fcbe571b2322243f6de59494bf9e0cbb37a;hp=d7db29907dbdb4d070efdbfd00a80e5c04c1d85b;hpb=524148c91130cbbe1a506eb9c268750dba74cb95;p=movit diff --git a/effect.h b/effect.h index d7db299..826dd6f 100644 --- a/effect.h +++ b/effect.h @@ -10,15 +10,14 @@ // effect instance; use the macro PREFIX() around your identifiers to // automatically prepend that prefix. +#include +#include +#include +#include #include #include #include -#include - -#include - -#include #include "util.h" class EffectChain; @@ -99,7 +98,8 @@ public: // This is the most natural format for processing, and the default in // most of Movit (just like linear light is). // - // If you set INPUT_AND_OUTPUT_ALPHA_PREMULTIPLIED, all of your inputs + // If you set INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA or + // INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK, all of your inputs // (if any) are guaranteed to also be in premultiplied alpha. // Otherwise, you can get postmultiplied or premultiplied alpha; // you won't know. If you have multiple inputs, you will get the same @@ -113,22 +113,32 @@ public: // pre- and postmultiplied. OUTPUT_BLANK_ALPHA, + // Always outputs postmultiplied alpha. Only appropriate for inputs. + OUTPUT_POSTMULTIPLIED_ALPHA, + // Always outputs premultiplied alpha. As noted above, // you will then also get all inputs in premultiplied alpha. // If you set this, you should also set needs_linear_light(). - INPUT_AND_OUTPUT_ALPHA_PREMULTIPLIED, + INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA, - // Always outputs postmultiplied alpha. Only appropriate for inputs. - OUTPUT_ALPHA_POSTMULTIPLIED, + // Like INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA, but also guarantees + // that if you get blank alpha in, you also keep blank alpha out. + // This is a somewhat weaker guarantee than DONT_CARE_ALPHA_TYPE, + // but is still useful in many situations, and appropriate when + // e.g. you don't touch alpha at all. + // + // Does not make sense for inputs. + INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK, - // Keeps the type of alpha unchanged from input to output. - // Usually appropriate if you process all color channels - // in a linear fashion, and do not change alpha. + // Keeps the type of alpha (premultiplied, postmultiplied, blank) + // unchanged from input to output. Usually appropriate if you + // process all color channels in a linear fashion, do not change + // alpha, and do not produce any new pixels thare have alpha != 1.0. // // Does not make sense for inputs. DONT_CARE_ALPHA_TYPE, }; - virtual AlphaHandling alpha_handling() const { return INPUT_AND_OUTPUT_ALPHA_PREMULTIPLIED; } + virtual AlphaHandling alpha_handling() const { return INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA; } // Whether this effect expects its input to come directly from // a texture. If this is true, the framework will not chain the @@ -168,11 +178,16 @@ public: virtual bool changes_output_size() const { return false; } // If changes_output_size() is true, you must implement this to tell - // the framework what output size you want. + // the framework what output size you want. Also, you can set a + // virtual width/height, which is the size the next effect (if any) + // will _think_ your data is in. This is primarily useful if you are + // relying on getting OpenGL's bilinear resizing for free; otherwise, + // your virtual_width/virtual_height should be the same as width/height. // // Note that it is explicitly allowed to change width and height // from frame to frame; EffectChain will reallocate textures as needed. - virtual void get_output_size(unsigned *width, unsigned *height) const { + virtual void get_output_size(unsigned *width, unsigned *height, + unsigned *virtual_width, unsigned *virtual_height) const { assert(false); }