X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=effect_chain.cpp;h=2ba42e94ae7cc0aa4fd35c6854b2556f8c6f7ee4;hb=ddca8a12a62ffe6b13d86cbd5b3aac75231e8802;hp=b0a14777287733fe5c1210ca0d0e6b38e77cfa32;hpb=2d3b64d51be3e8f38a8c224f558de4ceb222e799;p=movit diff --git a/effect_chain.cpp b/effect_chain.cpp index b0a1477..2ba42e9 100644 --- a/effect_chain.cpp +++ b/effect_chain.cpp @@ -1194,11 +1194,10 @@ void EffectChain::propagate_alpha() if (alpha_handling == Effect::INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA || alpha_handling == Effect::INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK) { // This combination (requiring premultiplied alpha, but _not_ requiring - // linear light) is illegal, // since the combination - // of premultiplied alpha and nonlinear inputs is - // meaningless. + // linear light) is illegal, since the combination of premultiplied alpha + // and nonlinear inputs is meaningless. assert(node->effect->needs_linear_light()); - + // If the effect has asked for premultiplied alpha, check that it has got it. if (any_postmultiplied) { node->output_alpha_type = ALPHA_INVALID; @@ -1883,9 +1882,6 @@ void EffectChain::execute_phase(Phase *phase, bool last_phase, output_textures->insert(make_pair(phase, tex_num)); } - glUseProgram(phase->glsl_program_num); - check_error(); - // Set up RTT inputs for this phase. for (unsigned sampler = 0; sampler < phase->inputs.size(); ++sampler) { glActiveTexture(GL_TEXTURE0 + sampler); @@ -1909,12 +1905,15 @@ void EffectChain::execute_phase(Phase *phase, bool last_phase, glViewport(0, 0, phase->output_width, phase->output_height); } + GLuint instance_program_num = resource_pool->use_glsl_program(phase->glsl_program_num); + check_error(); + // Give the required parameters to all the effects. unsigned sampler_num = phase->inputs.size(); for (unsigned i = 0; i < phase->effects.size(); ++i) { Node *node = phase->effects[i]; unsigned old_sampler_num = sampler_num; - node->effect->set_gl_state(phase->glsl_program_num, phase->effect_ids[node], &sampler_num); + node->effect->set_gl_state(instance_program_num, phase->effect_ids[node], &sampler_num); check_error(); if (node->effect->is_single_texture()) { @@ -1962,6 +1961,8 @@ void EffectChain::execute_phase(Phase *phase, bool last_phase, node->effect->clear_gl_state(); } + resource_pool->unuse_glsl_program(instance_program_num); + if (!last_phase) { resource_pool->release_fbo(fbo); }