X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=effect_chain.h;h=6452d14952dbbda0a67fe879e45c4b96cd86d37f;hb=983fe15061b6e199877577b363a9f2fa102cf107;hp=704c20cbee8db58ad4e025d39e3afbd60ca78f76;hpb=83614ac8a2b9ef69ff65b452d2ea27723afc33cf;p=movit diff --git a/effect_chain.h b/effect_chain.h index 704c20c..6452d14 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -99,13 +99,6 @@ struct Phase { // Identifier used to create unique variables in GLSL. // Unique per-phase to increase cacheability of compiled shaders. std::map effect_ids; - - // The geometry needed to draw this quad, bound to the vertex array - // object. (Seemingly it's actually a win not to upload geometry every - // frame, even for something as small as a quad, due to fewer state - // changes.) - GLuint vao; - GLuint position_vbo, texcoord_vbo; }; class EffectChain { @@ -235,6 +228,9 @@ private: // as the last effect. Also pushes all phases in order onto . Phase *construct_phase(Node *output, std::map *completed_effects); + // Execute one phase, ie. set up all inputs, effects and outputs, and render the quad. + void execute_phase(Phase *phase, bool last_phase, std::map *output_textures, std::set *generated_mipmaps); + // Set up the given sampler number for sampling from an RTT texture, // and bind it to "tex_" plus the given GLSL variable. void setup_rtt_sampler(GLuint glsl_program_num, int sampler_num, const std::string &effect_id, bool use_mipmaps);