X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=effect_chain.h;h=6452d14952dbbda0a67fe879e45c4b96cd86d37f;hb=983fe15061b6e199877577b363a9f2fa102cf107;hp=903018bc3ab87a60dd159e3ff13d8edcec0b3171;hpb=4a9f9844aec346c73a1e96d7164b3d993c619d06;p=movit diff --git a/effect_chain.h b/effect_chain.h index 903018b..6452d14 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -99,13 +99,6 @@ struct Phase { // Identifier used to create unique variables in GLSL. // Unique per-phase to increase cacheability of compiled shaders. std::map effect_ids; - - // The geometry needed to draw this quad, bound to the vertex array - // object. (Seemingly it's actually a win not to upload geometry every - // frame, even for something as small as a quad, due to fewer state - // changes.) - GLuint vao; - GLuint position_vbo, texcoord_vbo; }; class EffectChain {