X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=effect_chain.h;h=6452d14952dbbda0a67fe879e45c4b96cd86d37f;hb=983fe15061b6e199877577b363a9f2fa102cf107;hp=905119546911e094d2819dbf0dfb99a21da57300;hpb=a769c156547f85817bb53e729614cdb7fd29b324;p=movit diff --git a/effect_chain.h b/effect_chain.h index 9051195..6452d14 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -99,13 +99,6 @@ struct Phase { // Identifier used to create unique variables in GLSL. // Unique per-phase to increase cacheability of compiled shaders. std::map effect_ids; - - // The geometry needed to draw this quad, bound to the vertex array - // object. (Seemingly it's actually a win not to upload geometry every - // frame, even for something as small as a quad, due to fewer state - // changes.) - GLuint vao; - GLuint position_vbo, texcoord_vbo; }; class EffectChain { @@ -235,6 +228,13 @@ private: // as the last effect. Also pushes all phases in order onto . Phase *construct_phase(Node *output, std::map *completed_effects); + // Execute one phase, ie. set up all inputs, effects and outputs, and render the quad. + void execute_phase(Phase *phase, bool last_phase, std::map *output_textures, std::set *generated_mipmaps); + + // Set up the given sampler number for sampling from an RTT texture, + // and bind it to "tex_" plus the given GLSL variable. + void setup_rtt_sampler(GLuint glsl_program_num, int sampler_num, const std::string &effect_id, bool use_mipmaps); + // Output the current graph to the given file in a Graphviz-compatible format; // only useful for debugging. void output_dot(const char *filename); @@ -287,7 +287,6 @@ private: std::map node_map; Effect *dither_effect; - std::map fbos; // One for each OpenGL context. std::vector inputs; // Also contained in nodes. std::vector phases;