X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=effect_chain.h;h=b87fce7e5bf651d811bd424d6386ec848c764a7a;hb=9faecb6aed1b84c71286b30b6600ef5e4ee76537;hp=358deedbb5e34064e4d2c52119db4c4c30413dca;hpb=b54af6e5d1df8bd15e6d1cd2eeb75ff546bc7880;p=movit diff --git a/effect_chain.h b/effect_chain.h index 358deed..b87fce7 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -104,6 +104,11 @@ struct Phase { // Identifier used to create unique variables in GLSL. // Unique per-phase to increase cacheability of compiled shaders. std::map effect_ids; + + // For measurement of GPU time used. + GLuint timer_query_object; + uint64_t time_elapsed_ns; + uint64_t num_measured_iterations; }; class EffectChain { @@ -161,6 +166,14 @@ public: void finalize(); + // Measure the GPU time used for each actual phase during rendering. + // Note that this is only available if GL_ARB_timer_query + // (or, equivalently, OpenGL 3.3) is available. Also note that measurement + // will incur a performance cost, as we wait for the measurements to + // complete at the end of rendering. + void enable_phase_timing(bool enable); + void reset_phase_timing(); + void print_phase_timing(); //void render(unsigned char *src, unsigned char *dst); void render_to_screen() @@ -300,6 +313,8 @@ private: ResourcePool *resource_pool; bool owns_resource_pool; + + bool do_phase_timing; }; } // namespace movit