X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=effect_chain.h;h=dc52d3e4a3655ee14a7c3b03c248228d3e573ab9;hb=b0f2d8f7604bfb4c8a9824a3a022d32ef26e12cc;hp=a22e96ad98629bc5e4980836b2eb563bd266a8e0;hpb=879854382e1f6db14812cd6bd5390ca01f4b1d5a;p=movit diff --git a/effect_chain.h b/effect_chain.h index a22e96a..dc52d3e 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -1,6 +1,7 @@ #ifndef _EFFECT_CHAIN_H #define _EFFECT_CHAIN_H 1 +#include #include #include "effect.h" @@ -41,7 +42,18 @@ public: Effect *add_effect(EffectId effect) { return add_effect(effect, get_last_added_effect()); } - Effect *add_effect(EffectId effect, Effect *input); + Effect *add_effect(EffectId effect, Effect *input) { + std::vector inputs; + inputs.push_back(input); + return add_effect(effect, inputs); + } + Effect *add_effect(EffectId effect, Effect *input1, Effect *input2) { + std::vector inputs; + inputs.push_back(input1); + inputs.push_back(input2); + return add_effect(effect, inputs); + } + Effect *add_effect(EffectId effect, const std::vector &inputs); // Similar to add_effect, but: // @@ -51,7 +63,7 @@ public: // // We should really separate out these two “sides” of Effect in the // type system soon. - void add_effect_raw(Effect *effect, Effect *input); + void add_effect_raw(Effect *effect, const std::vector &inputs); void add_output(const ImageFormat &format); void finalize(); @@ -67,36 +79,43 @@ private: struct Phase { GLint glsl_program_num; bool input_needs_mipmaps; - unsigned start, end; + std::vector inputs; + std::vector effects; // In order. }; Effect *normalize_to_linear_gamma(Effect *input); Effect *normalize_to_srgb(Effect *input); - // Create a GLSL program computing effects [start, end>. - Phase compile_glsl_program(unsigned start_index, unsigned end_index); + void draw_vertex(float x, float y, const std::vector &inputs); + + // Create a GLSL program computing the given effects in order. + Phase compile_glsl_program(const std::vector &inputs, const std::vector &effects); + + // Create all GLSL programs needed to compute the given effect, and all outputs + // that depends on it (whenever possible). + void construct_glsl_programs(Effect *start, std::set *completed_effects); unsigned width, height; ImageFormat input_format, output_format; - std::vector effects; - std::multimap outgoing_links; - std::multimap incoming_links; + std::vector effects, unexpanded_effects; + std::map effect_ids; + std::map effect_output_textures; + std::map > outgoing_links; + std::map > incoming_links; Effect *last_added_effect; GLuint source_image_num; bool use_srgb_texture_format; GLuint fbo; - GLuint temp_textures[2]; - std::vector phases; GLenum format, bytes_per_pixel; bool finalized; // Used during the building of the effect chain. - ColorSpace current_color_space; - GammaCurve current_gamma_curve; + std::map output_color_space; + std::map output_gamma_curve; };