X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=effect_chain_test.cpp;h=1bcaf72a9d9d7f7149c0c83239508d517375e69f;hb=61f62ac697eaa44f6c51bf43793eb4dbdf7b9fce;hp=f51f988bdad220a3b4c259ec55a9eaea477bc844;hpb=465c27f0766f4d5a226f6a4116cc2707002ee722;p=movit diff --git a/effect_chain_test.cpp b/effect_chain_test.cpp index f51f988..1bcaf72 100644 --- a/effect_chain_test.cpp +++ b/effect_chain_test.cpp @@ -791,7 +791,6 @@ public: private: const MipmapRequirements mipmap_requirements; - EffectChain *chain; float offset[2] { 0.0f, 0.0f }; }; @@ -1776,4 +1775,191 @@ TEST(ComputeShaderTest, ResizingComputeThenOneToOne) { EXPECT_EQ(1u, phase->output_height); } +class StrongOneToOneAddEffect : public AddEffect { +public: + StrongOneToOneAddEffect() {} + string effect_type_id() const override { return "StrongOneToOneAddEffect"; } + bool strong_one_to_one_sampling() const override { return true; } +}; + +TEST(ComputeShaderTest, NoTwoComputeInSamePhase) { + float data[] = { + 0.0f, 0.25f, 0.3f, 0.8f, + 0.75f, 1.0f, 1.0f, 0.2f, + }; + float expected_data[] = { + 0.0f, 0.3f, + }; + float out_data[2]; + + ImageFormat format; + format.color_space = COLORSPACE_sRGB; + format.gamma_curve = GAMMA_LINEAR; + + EffectChainTester tester(nullptr, 2, 1); + + FlatInput *input1 = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 4, 2); + input1->set_pixel_data(data); + tester.get_chain()->add_input(input1); + Effect *downscale1 = tester.get_chain()->add_effect(new Downscale2xComputeEffect()); + + FlatInput *input2 = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 4, 2); + input2->set_pixel_data(data); + tester.get_chain()->add_input(input2); + Effect *downscale2 = tester.get_chain()->add_effect(new Downscale2xComputeEffect()); + + tester.get_chain()->add_effect(new StrongOneToOneAddEffect(), downscale1, downscale2); + tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR); + expect_equal(expected_data, out_data, 2, 1); +} + +// Like the previous test, but the adder effect is not directly connected +// to the compute shaders (so the status has to be propagated through those effects). +TEST(ComputeShaderTest, NoTwoComputeInSamePhaseIndirect) { + float data[] = { + 0.0f, 0.25f, 0.3f, 0.8f, + 0.75f, 1.0f, 1.0f, 0.2f, + }; + float expected_data[] = { + 0.0f, 0.3f, + }; + float out_data[2]; + + ImageFormat format; + format.color_space = COLORSPACE_sRGB; + format.gamma_curve = GAMMA_LINEAR; + + EffectChainTester tester(nullptr, 2, 1); + + FlatInput *input1 = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 4, 2); + input1->set_pixel_data(data); + tester.get_chain()->add_input(input1); + tester.get_chain()->add_effect(new Downscale2xComputeEffect()); + Effect *identity1 = tester.get_chain()->add_effect(new OneToOneEffect()); + + FlatInput *input2 = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 4, 2); + input2->set_pixel_data(data); + tester.get_chain()->add_input(input2); + tester.get_chain()->add_effect(new Downscale2xComputeEffect()); + Effect *identity2 = tester.get_chain()->add_effect(new OneToOneEffect()); + + tester.get_chain()->add_effect(new StrongOneToOneAddEffect(), identity1, identity2); + tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR); + expect_equal(expected_data, out_data, 2, 1); +} + +// Like the previous test, but the adder is not strong one-to-one +// (so there are two different compute shader inputs, but none of them +// are in the same phase). +TEST(ComputeShaderTest, BounceTextureFromTwoComputeShaders) { + float data[] = { + 0.0f, 0.25f, 0.3f, 0.8f, + 0.75f, 1.0f, 1.0f, 0.2f, + }; + float expected_data[] = { + 0.0f, 0.3f, + }; + float out_data[2]; + + ImageFormat format; + format.color_space = COLORSPACE_sRGB; + format.gamma_curve = GAMMA_LINEAR; + + EffectChainTester tester(nullptr, 2, 1); + + FlatInput *input1 = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 4, 2); + input1->set_pixel_data(data); + tester.get_chain()->add_input(input1); + tester.get_chain()->add_effect(new Downscale2xComputeEffect()); + Effect *identity1 = tester.get_chain()->add_effect(new OneToOneEffect()); + + FlatInput *input2 = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 4, 2); + input2->set_pixel_data(data); + tester.get_chain()->add_input(input2); + tester.get_chain()->add_effect(new Downscale2xComputeEffect()); + Effect *identity2 = tester.get_chain()->add_effect(new OneToOneEffect()); + + tester.get_chain()->add_effect(new AddEffect(), identity1, identity2); + tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR); + expect_equal(expected_data, out_data, 2, 1); +} + +// Requires mipmaps, but is otherwise like IdentityEffect. +class MipmapNeedingIdentityEffect : public IdentityEffect { +public: + MipmapNeedingIdentityEffect() {} + MipmapRequirements needs_mipmaps() const override { return NEEDS_MIPMAPS; } + string effect_type_id() const override { return "MipmapNeedingIdentityEffect"; } + bool strong_one_to_one_sampling() const override { return true; } +}; + +TEST(ComputeShaderTest, StrongOneToOneButStillNotChained) { + float data[] = { + 0.0f, 0.25f, 0.3f, 0.8f, + 0.75f, 1.0f, 1.0f, 0.2f, + }; + float out_data[8]; + + ImageFormat format; + format.color_space = COLORSPACE_sRGB; + format.gamma_curve = GAMMA_LINEAR; + + EffectChainTester tester(nullptr, 4, 2); + + FlatInput *input1 = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 4, 2); + input1->set_pixel_data(data); + tester.get_chain()->add_input(input1); + Effect *compute_effect = tester.get_chain()->add_effect(new IdentityComputeEffect()); + + FlatInput *input2 = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 4, 2); + input2->set_pixel_data(data); + tester.get_chain()->add_input(input2); + + // Not chained with the compute shader because MipmapNeedingIdentityEffect comes in + // the same phase, and compute shaders cannot supply mipmaps. + tester.get_chain()->add_effect(new StrongOneToOneAddEffect(), compute_effect, input2); + tester.get_chain()->add_effect(new MipmapNeedingIdentityEffect()); + + tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR); + expect_equal(data, out_data, 4, 2); +} + +TEST(EffectChainTest, BounceResetsMipmapNeeds) { + float data[] = { + 0.0f, 0.25f, + 0.75f, 1.0f, + }; + float out_data[1]; + + ImageFormat format; + format.color_space = COLORSPACE_sRGB; + format.gamma_curve = GAMMA_LINEAR; + + NonMipmapCapableInput *input = new NonMipmapCapableInput(format, FORMAT_GRAYSCALE, GL_FLOAT, 2, 2); + input->set_pixel_data(data); + + RewritingEffect *identity = new RewritingEffect(); + + RewritingEffect *downscale = new RewritingEffect(); // Needs mipmaps. + ASSERT_TRUE(downscale->effect->set_int("width", 1)); + ASSERT_TRUE(downscale->effect->set_int("height", 1)); + + EffectChainTester tester(nullptr, 1, 1); + tester.get_chain()->add_input(input); + tester.get_chain()->add_effect(identity); + tester.get_chain()->add_effect(downscale); + tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR); + + Node *input_node = identity->replaced_node->incoming_links[0]; + + // The ResizeEffect needs mipmaps. Normally, that would mean that it should + // propagate this tatus down through the IdentityEffect. However, since we + // bounce (due to the resize), the dependency breaks there, and we don't + // need to bounce again between the input and the IdentityEffect. + EXPECT_EQ(input_node->containing_phase, + identity->replaced_node->containing_phase); + EXPECT_NE(identity->replaced_node->containing_phase, + downscale->replaced_node->containing_phase); +} + } // namespace movit