X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=events.cpp;h=e6ed5796340ff3521ab051512f25920d1d04c022;hb=9247d1fb5b5f00214899b115b3a021b4498de5c3;hp=0e3a62def6ffaa0248bfc24f4af79d254c9caf62;hpb=32927e6c7a628fa9a3bb06c7d806601103a44e34;p=pkanalytics diff --git a/events.cpp b/events.cpp index 0e3a62d..e6ed579 100644 --- a/events.cpp +++ b/events.cpp @@ -10,7 +10,7 @@ using namespace std; string format_timestamp(uint64_t pos); -EventsModel::EventsModel(sqlite3 *db) : db(db) +EventsModel::EventsModel(sqlite3 *db, int match_id) : db(db), match_id(match_id) { load_data(); } @@ -60,13 +60,14 @@ void EventsModel::load_data() players.clear(); events.clear(); - // Read the players. + // Read the players. (The ordering is used to build the order map.) sqlite3_stmt *stmt; - int ret = sqlite3_prepare_v2(db, "SELECT player, number, name FROM player", -1, &stmt, 0); + int ret = sqlite3_prepare_v2(db, "SELECT player, number, name FROM player ORDER BY gender, (number+0), number", -1, &stmt, 0); if (ret != SQLITE_OK) { fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db)); abort(); } + int order = 0; for ( ;; ) { ret = sqlite3_step(stmt); if (ret == SQLITE_ROW) { @@ -75,6 +76,7 @@ void EventsModel::load_data() p.number = (const char *)sqlite3_column_text(stmt, 1); p.name = (const char *) sqlite3_column_text(stmt, 2); players[p.player_id] = std::move(p); + player_ordering[p.player_id] = order++; } else if (ret == SQLITE_DONE) { break; } else { @@ -89,11 +91,12 @@ void EventsModel::load_data() } // Read the events. - ret = sqlite3_prepare_v2(db, "SELECT event, t, player, type FROM event ORDER BY t", -1, &stmt, 0); + ret = sqlite3_prepare_v2(db, "SELECT event, t, player, type FROM event WHERE match=? ORDER BY t", -1, &stmt, 0); if (ret != SQLITE_OK) { fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db)); abort(); } + sqlite3_bind_int64(stmt, 1, match_id); for ( ;; ) { ret = sqlite3_step(stmt); if (ret == SQLITE_ROW) { @@ -136,19 +139,20 @@ unsigned EventsModel::insert_event(uint64_t t, optional player_id, const st // Insert the new row into the database. sqlite3_stmt *stmt; - int ret = sqlite3_prepare_v2(db, "INSERT INTO event (t, player, type) VALUES (?, ?, ?)", -1, &stmt, 0); + int ret = sqlite3_prepare_v2(db, "INSERT INTO event (match, t, player, type) VALUES (?, ?, ?, ?)", -1, &stmt, 0); if (ret != SQLITE_OK) { fprintf(stderr, "INSERT prepare: %s\n", sqlite3_errmsg(db)); abort(); } - sqlite3_bind_int64(stmt, 1, t); + sqlite3_bind_int64(stmt, 1, match_id); + sqlite3_bind_int64(stmt, 2, t); if (player_id) { - sqlite3_bind_int64(stmt, 2, *player_id); + sqlite3_bind_int64(stmt, 3, *player_id); } else { - sqlite3_bind_null(stmt, 2); + sqlite3_bind_null(stmt, 3); } - sqlite3_bind_text(stmt, 3, type.data(), type.size(), SQLITE_STATIC); + sqlite3_bind_text(stmt, 4, type.data(), type.size(), SQLITE_STATIC); ret = sqlite3_step(stmt); if (ret == SQLITE_ROW) { @@ -225,22 +229,34 @@ void EventsModel::set_event_type(unsigned pos, const string &type) } } +unsigned EventsModel::get_last_event_pos(uint64_t t) const +{ + // upper_bound() gives first where e.t > t, + // and the one before that is the one we want. + auto it = upper_bound(events.begin(), events.end(), t, + [](uint64_t t, const Event &e) { return t < e.t; }); + if (it == events.begin()) { + return 0; + } else { + return distance(events.begin(), it - 1); + } +} + EventsModel::Status EventsModel::get_status_at(uint64_t t) { Status s; s.our_score = 0; s.their_score = 0; - s.offense = false; - s.defense = false; + s.attack_state = Status::NOT_STARTED; s.stoppage = false; - s.should_pull = true; + s.pull_state = Status::SHOULD_PULL; uint64_t last_gained_possession = 0; uint64_t last_stoppage = 0; uint64_t time_spent_in_stoppage = 0; unsigned num_touches = 0; - auto set_offense = [&s] { s.offense = true; s.defense = false; }; - auto set_defense = [&s] { s.offense = false; s.defense = true; }; + auto set_offense = [&s] { s.attack_state = Status::OFFENSE; }; + auto set_defense = [&s] { s.attack_state = Status::DEFENSE; }; for (const Event &e : events) { if (e.t > t) { @@ -248,11 +264,13 @@ EventsModel::Status EventsModel::get_status_at(uint64_t t) } if (e.type == "goal" || e.type == "their_goal") { - s.should_pull = true; - } else if (e.type == "in" || e.type == "out" || e.type == "stoppage" || e.type == "restart" || e.type == "unknown") { + s.pull_state = Status::SHOULD_PULL; + } else if (e.type == "in" || e.type == "out" || e.type == "stoppage" || e.type == "restart" || e.type == "unknown" || e.type == "set_defense" || e.type == "set_offense") { // No effect on pull status. + } else if (e.type == "pull") { + s.pull_state = Status::PULL_IN_AIR; } else { - s.should_pull = false; + s.pull_state = Status::NOT_PULLING; // Includes pull_landed and pull_oob. } if (e.type == "set_offense") { @@ -310,8 +328,8 @@ EventsModel::Status EventsModel::get_status_at(uint64_t t) } s.num_passes = (num_touches == 0) ? 0 : num_touches - 1; - s.possession_sec = (s.offense && last_gained_possession != 0 && num_touches != 0) ? (t - last_gained_possession - time_spent_in_stoppage) / 1000 : 0; - s.stoppage_sec = (s.offense && last_gained_possession != 0 && num_touches != 0) ? time_spent_in_stoppage / 1000 : 0; + s.possession_sec = (s.attack_state == Status::OFFENSE && last_gained_possession != 0 && num_touches != 0) ? (t - last_gained_possession - time_spent_in_stoppage) / 1000 : 0; + s.stoppage_sec = (s.attack_state == Status::OFFENSE && last_gained_possession != 0 && num_touches != 0) ? time_spent_in_stoppage / 1000 : 0; return s; } @@ -343,7 +361,7 @@ void EventsModel::set_team_at(uint64_t t, const set &new_team) if (e.t > t) { break; } - if (e.type == "goal" || e.type == "their_goal" || e.type == "stoppage" || e.type == "reset") { + if (e.type == "goal" || e.type == "their_goal" || e.type == "stoppage" || e.type == "reset" || e.type == "set_offense" || e.type == "set_defense") { backdate_point = e.t + 1; } if (e.player_id.has_value() && !new_team.count(*e.player_id)) { @@ -376,3 +394,12 @@ void EventsModel::set_team_at(uint64_t t, const set &new_team) } } } + +vector EventsModel::sort_team(const set &team) const +{ + vector ret(team.begin(), team.end()); + std::sort(ret.begin(), ret.end(), [this](int a, int b) { + return player_ordering.find(a)->second < player_ordering.find(b)->second; + }); + return ret; +}