X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=fft_pass_effect.h;h=561bc6dd20788a6605a5d55230171cba9c5a40b8;hb=80fc4a6e806e5638ae050c3020962137ca5fd76b;hp=7689cf1e60688fb60d1c620baffb6ba1fac1dab9;hpb=60e4852ff1b04c525a9e3f1c98a1017db28b27bd;p=movit diff --git a/fft_pass_effect.h b/fft_pass_effect.h index 7689cf1..561bc6d 100644 --- a/fft_pass_effect.h +++ b/fft_pass_effect.h @@ -50,7 +50,7 @@ // scaling), and as fp16 has quite limited range at times, this can be relevant // on some GPUs for larger sizes. -#include +#include #include #include #include @@ -85,6 +85,7 @@ public: // in our own phase, which is exactly what we want. virtual bool needs_texture_bounce() const { return true; } virtual bool changes_output_size() const { return true; } + virtual bool sets_virtual_output_size() const { return false; } virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height) {